Dota 2
Castle Fight
Mostrando 81-90 de 146 aportaciones
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Actualización: 11 OCT 2019 a las 18:26

- Mine Layer cooldown 10s -> 14s
- Mine Layers now wait 5 seconds to plant their first mine (up from 3)
- Mine Layer Attack Rate 1.2 -> 1.7
- Heavy Tank Attack Rate 2.1 -> 1.8

- Units will deprioritize attacking units that are frozen by North's frost attack
- Units will now wait 2 seconds before casting aoe no target abilities, in order to hit more units
- Damage over time abilities will now work if the owner of the ability is dead and the player owner is disconnected
- Your resources are now set to 0 after a round ends

- The game will no longer automatically end after a team leaves if there are 2 or fewer players

Actualización: 10 OCT 2019 a las 1:12

- Maybe fixed the spectator crash bug

Actualización: 9 OCT 2019 a las 20:15

- Axemaster health 900 -> 1000
- Shrine of Destruction cooldown 40s->45s
- Lich King health 900 -> 1000
- Kodo damage aura now affects all units (not just melee)
- Chilling Mushroom damage 200 -> 250
- Frost Nova aoe 300 -> 350
- AA Rockets cooldown 1s->1.5s
- Troll berserk duration 6s->7s

- Increased splash damage aoe full/medium/small from 37/75/225 to 45/100/175

- Fixed troll having an error model on his feet (I will never forget you, my child)
- Updated some visuals

- Disabled some spectator functionality to try and prevent crashes

Actualización: 7 OCT 2019 a las 15:38

- Assault Tank attack rate 1.1 -> 2.1
- Footman attack rate 0.7 -> 1.4
- Gryphon Rider attack rate 2.0 -> 2.1
- Fixed Paladin having the same base stats as the Crusader
- Paladin damage from 50/70 -> 70/120
- Paladin health 600 -> 850
- Paladin armor 6 -> 7
- Paladin starting mana 100/200 -> 150/300
- Flamegunner attack rate 0.9 -> 0.8
- Nature Bear/Ancient Bear move speed 280/285 -> 300/310
- Increased line damage aoe
- Slightly increased cleave aoe

- Eruption no longer targets air units (that it can't damage)
- Fixed upgraded buildings not being sellable
- Fixed upgraded energy shield not working properly

Actualización: 5 OCT 2019 a las 6:09

- Fixed games and rounds sometimes being duplicated when recording stats

Actualización: 4 OCT 2019 a las 20:27

- Fixed starfall obelisk not having enough mana to cast starfall
- Fixed assassins not targeting units that are too far away

Actualización: 4 OCT 2019 a las 16:38

- After a draw vote fails, you must now wait 100 seconds to vote on a draw again
- If all players on a team disconnected, the game will automatically end after 10 seconds, with the opposing team winning the round. If both teams disconnect, the round and game will end in a draw.
- The number of rounds is now displayed in the scores during the rounds.
- Assassins will no longer try to attack targets they can't path to
- Gobbo Mechanists now have flying movement, so they can always reach a building to repair it
- Corrupted Annihilator will no longer target flying units (that it can't hit) with its ability

- Added a concede option. If all connected players on a team type !gg, they concede the round. You can only concede after 500 seconds have passed.

- Starfall Cooldown 30 -> 35, duration 11 -> 10
- Corrupted Tentacles bounty 2 -> 3
- Reworked Spellbreaker Kodo:
- Previously had 80% innate magic resistance
- Now has 30% magic resistance aura

Actualización: 30 SEP 2019 a las 9:44

Ok, but for real this time

Actualización: 30 SEP 2019 a las 8:39

Updated stat tracking API

Actualización: 28 SEP 2019 a las 13:00

- Corrupted Weakening Attack debuff duration 20 -> 3
- Furbolg Elder Shaman Attack Rate 1.8 -> 1.4
- Furbolg Elder Shaman Health 450 -> 650
- Spellbreaker Kodo Attack Rate 1.35 > 1.2
- Corrupted Annihilator Fan of Spikes no longer hits air units
- Vampires no longer raise a lesser vampire after killing a mechanical unit

- Units will no longer buff summons or lunatic goblins
- Furbolg Elder Shamans now use the ai for healing units, rather than the generic unit ai. This means they will now only heal units with <75% max hp

- Attempted to fix a bug where you could sometimes get double income