Dota 2
Castle Fight
Viser 91-100 af 145 forekomster
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Opdatering: 21. sep. 2019 kl. 21:41

- Present of Chaos now reduces enemy armor, rather than the Blood Fiend's
- Banish no longer affects legendary units
- Tentacles are now legendary units (meaning they won't be targeted by special buildings, aren't affected by certain abilities)
- Lifesteal no longer works on Mechanical units
- Units with Hero armor now have 60% magic resistance
- Earthquake no longer targets/damages flying units
- Increased Earthquake damage 40 -> 60
- Return now only damages melee attackers
- Spiders will no longer stack web on the same target

- Changed Ancient Bear model
- Changed Nature's Touch particle to be a lot more subtle
- If all players on a team reject a draw vote, the vote minimizes

- Added beta mmr tracking, starting this patch, every round you win/lose will affect your mmr. Games are only ranked if there are an even number of players and bots and cheats are disabled.

Opdatering: 19. sep. 2019 kl. 0:39

- Fixed Nature spiders not leveling poison
- Fixed Rescue Strike not killing invisible enemies
- Mech Energy Shield now only grants 100 hp when the tier 2 shield blocks a spell for the first time.
- Fixed mines leaving corpses
- Fixed voting not working

- Added stat tracking. A website to view your stats is coming soon!

Opdatering: 25. aug. 2019 kl. 22:37

- Fixed Spell Steal being able to give buffs to buildings
- Increased Spill Radius on Ballista and Flame Gunner line damage (250 -> 300)
- Shredder Detonate stacks will now increase even if the spell is blocked by inducted rage
- Overtake no longer works on Legendary units
- Decaying Attack no longer insta kills Legendary units
- Soul Steal no longer insta kills Legendary units
- Increased Mountain Giant health (700 -> 1050)
- Maybe fixed that bug where units would have 0 health and not die? idk. Hope springs eternal

Opdatering: 19. aug. 2019 kl. 20:33

- Added a vote on the loading screen
- Added the ability to enable bots (must first be voted for)

- Fixed players sometimes not receiving any income
- Fixed Gyrocopter having level 1 bash instead of level 2
- Fixed Greater Frost Launcher not damaging buildings you don't have vision of
- Fixed Timbersaw Detonate not increasing stacks

Opdatering: 13. aug. 2019 kl. 21:07

- Whoops

Opdatering: 13. aug. 2019 kl. 20:58

- Added improved loading screen UI (thanks Flam3s)
- Currently only enabled a pretty simple Human bot. More advanced bots and more races to come shortly.

- Changed assassin AI to be more in line with wc3
- Units will no longer use abilities on enemies they don't have vision of
- Mine Layers now wait 3 seconds before laying their first mine
- Lunatic Goblin no longer aggros onto flying units
- Tribal Blessing no longer only targets the closest ally
- Fixed Elder Blademaster's AI breaking
- Fixed spell steal not properly transferring the buff

- Fixed Ice Troll Witch Doctor having 200 mana regen
- Fixed the game not starting if a player disconnects during loading

Opdatering: 8. aug. 2019 kl. 13:19

- Shamans no longer buff units that already have their buff
- Light Beam now is unaffected by mech abilities that block enemy special buildings
- Suicide no longer damages air units (but detonate still does)

Opdatering: 6. aug. 2019 kl. 0:02

- Fixed Orb of Lightning damaging buildings
- Reworked how repair amounts are calculated. Now every additional unit repairing a structure contributes a bit less. Previously, repair amounts were bugged to not increase at all with additional units repairing.
- Mech repair bots will now keep repairing until the unit they're repairing is at full health or dead
- Fixed Zombie Rot damaging mech units
- Assassins will now target while invis ranged units with mana > ranged units > melee units with mana. If none of these are found, they'll just chill until one shows up.

- Changed energy shield particle
- Changed Wyvern Rider model
- Shaman buff now has a particle effect
- Players now spawn in the middle of the lane
- The entire map is now revealed when a round ends

Opdatering: 4. aug. 2019 kl. 22:53

- Fixed flying units triggering land mines
- Changed Assault Tank model to something clickable
- Spiders will now web units that can't attack them

Opdatering: 2. aug. 2019 kl. 22:56

- Power Towers can now power up to 10 buildings if placed properly
- Orb of Lightning now has global cast range
- Reduced Adamant Golem health regen from 3.0 to 0.5
- Fixed Red Shield Generator not using the upgraded ability
- Felhound Attack Rate from 2.7 -> 1.35