ARK: Survival Evolved

ARK: Survival Evolved

StructureSaver2
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Opdatering: 27. sep. 2022 kl. 5:53

v2.46

  • Added "slow network" option to limit the speed for uploading and downloading plans, available in the building plan menu UI (bottom center). May, or may not, help with the client disconnection issues during said operations.
    The options "Network delay slow/fast" -options in the admin UI controls the delay values used (delay is the number of seconds wait between packets sent).

Opdatering: 19. jan. 2021 kl. 3:21

v2.45

  • Fixed restoring to check for similar structures in range (for example two tek forcefields can't be placed closer than 80 meters apart).
  • Fixed the "set owner tribe" tribe selection combo box in the restorer controller UI to be disabled if the option is disabled.
  • Fixed to save&restore tek forcefield and tek generator radius settings (works for plans saved with 2.45 and later).

Opdatering: 10. nov. 2020 kl. 23:12

v2.44

  • Fixed the restorer controllers admin button to open the admin menu.
  • The owner tribe can now be changed when restoring (admin mode only).

Opdatering: 10. sep. 2020 kl. 14:13

v2.43

  • Fixed to obey the bIgnoreStructuresPreventionVolumes=True Game.ini -option.
  • Fixed to obey the ?EnableExtraStructurePreventionVolumes=false commandline argument.

Opdatering: 16. aug. 2020 kl. 23:13

v2.42

  • Added a workaround for elevators crashing server when used after restoring: using is disabled until game (server) restart.

Opdatering: 26. juli 2020 kl. 22:03

v2.41

  • Added button to force an autospawn location to process the current state (tick).
  • Added confirmation dialog when destroying structures with the saver.
    The returning of resources can be optionally be turned off from the confirmation dialog.
  • Added import&export single plan to a single file (plan.sav) from the building plan menu (admin only).
  • Added random loot for autospawn locations (defaults to off).
    Loot tables can not yet be edited, few default tables are provided.
  • Building plans spoiling time is extended by 10x in primitive saver, and 100x in tek saver. Building plans can no longer be put (back) into the savers.
  • Fixed 1-time restorer to not require structure pieces.
  • Fixed to find all tamed creatures from the map when saving whole map.

Opdatering: 1. juli 2020 kl. 0:09

v2.40

  • Added a notification when creating a new autospawn location.
  • Added changing the used plan for autospawn locations.
  • Added option to minimize the restorer UI, the minimized restorer UI can be brought back up with F1.
  • Fixed 1-time restorer to have the "Open Controls" wheel menu option available.
  • Fixed 1-time restorer to not require starting costs.
  • Fixed cases where restoring with structure pieces was not able to find the proper item (for example Awesome teleporter).
  • Fixed client-side crash when restoring certain modded structures (for example pumps from the Automated Resource Pumps).
  • Fixed couple issues with the "Location" control in the restorer controller.
  • Fixed crops to not wither/die during restoration of larger plans.
  • Fixed preview to not sometimes leave portions of it behind.
  • Fixed saving&restoring tek bridges to preserve the extended portion of the bridge (works only with plans saved with 2.40 or later).
  • Removed the "AutoMemorizeNewPlans" GUS.ini option.
  • The currently selected location is now hilighted in the map of the autospawn manager UI.
  • The state of the option "Save To" (with values being: "Create plan item" and "Automemorize") in the Saver UI is now memorized (per player) and used as a default for newly placed saver structures.

Opdatering: 31. maj 2020 kl. 23:51

v2.39

  • Added displaying the next tick time to the autospawn manager UI.
  • Added map view of the locations to the autospawn manager UI.
  • Added option to continue working (saving/restoring) when in stasis.
  • Added stats of location states to the autospawn manager UI.
  • Added options (checkboxes) to filter the autospawn locations listed by their state in the autospawn manager UI.
  • Autospawned structures set to decay instantly now decay instantly when the state is changed to decaying (instead of doing it in the next tick).
  • Individual autospawn active to decaying group settings can now be disabled by setting the value to a negative number.
  • Fixed autospawner to work when game is started with autospawner disabled, and then autospawner is enabled runtime.
  • Fixed autospawner check interval to be obeyed for location state updates.
  • Fixed the names of the autospawn groups after server restart.
  • Fixed the ownership of the existing structures and creatures of autospawn group to match the new tribe when the group tribe is changed.
  • Fixed tek restorer and tek saver to show up on S+ replicator.
  • Fixed renaming autospawn locations in the autospawn manager UI.
  • Plans with missing structures can now be restored in admin mode.

Opdatering: 19. maj 2020 kl. 23:39

v2.38

  • Added error message when trying to access admin menu but it's disabled.
  • Added options to allow non-admins to save&restore items and/or creatures.
  • Changed default to automemorize plans instead of creating plan items.
  • Fixed case where destroying structures sometimes would create bags with too many items inside causing client disconnections.
  • Fixed restoring to not use structure pieces when the costs are off.
  • The selected worker type is now memorized and used as a default for newly placed restorer structures.
  • The ticking parameters are now forced to sane values.

Opdatering: 10. mar. 2020 kl. 1:31

v2.37

  • Added error message to the restorer controller if the restoration starting costs are not met.
  • Automatically disable admin menu until the game is fixed (GetAllClassesOfType() is broken and returning nothing).
  • Fixed to not be able to restore with non-zero roll and pitch orientation when in non-admin mode.
  • Fixed to not require the saving start costs when they're disabled.
  • Fixed the restorer to not go into stasis when used through the public interface, affects autospawner.
  • Fixed the restorer controllers location combobox to not get in weird state when a plan with whole map is used.
  • Preserved more space for the error messages in the restorer controller user interface to reduce the times the size of the user interface needs to change due to changing count of error messages.
  • Worker is now automatically disabled when restoring whole map.