Garry's Mod

Garry's Mod

CAP: Code
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Update: Feb 27, 2014 @ 8:47am

Rev 441 changes:

Added:
* Now size and position of stargate vgui menu will be saved after gmod close.
* Client-side console command "stargate_reset_menu", it restores position and size of stargate vgui menu to default settings.

Updated:
* Recoded stargate vgui menus, now finally have optimized code and only two menus (not ~20 separate menus for each type like before).
* Now orlin stargate and nox hands havn't fast/slwo checkbox (because have no effect).
* Better synchronization between menus - all data (dialled addresses etc) now shared for all gates (before this all menus have own data).
* Some other slight optimizations for menus.
* Now shield from stools by default can have size up to 2048.
* Now shield from stools at 50% stronger.
* Now shield from stools consumes in 5 times less energy.
Note: all shield settings can be changed via stargate config manualy.

Fixed:
* Missing material error for jumper lsd.

Removed:
* Client-size convar "sg_language_debug" - not needed anymore, now stargate vgui menu updating phrases on every open.

Update: Feb 24, 2014 @ 9:35am

Rev 440 changes:

Updated:
* Internal lua hook StarGate.Jumper.KillPlayer now has second agrument jumper.

Fixed:
* Malp lost signal in mp near many gates.
* Some lua errors.

Update: Feb 23, 2014 @ 11:12am

Rev 439 changes:

Updated:
* Error message about parts.

Fixed:
* stargate_reloadconfig command error when run in server console.
* Goauld dhd not working with galaxy system.
* Some lua errors from errors.garrysmod.com (and possible bugs).

Rev 438 changes:
[Puddle Jumper]
Jumper Goes Through Gates Correctly
Jumper Has A Solid Open Back Door When In Hover Mode
Vector Target for Drones (Wire)
Slight Optimization
Players Are Killed On Explosion when Close To Jumper
Fixed Bug Where Drones Would Not Spawn and Could not be used if weapon or drive pods were retracted when reloading.
Jumper Sinks Slower In Water
HUD Text displays in correct positions for 1024x768,1600x900 and 1920x1080
Jumper does not face previous player aim angles when entering (causing jumper to spin and crash into walls)
Life Signs Detector in First Person
Stargate Info Displayed In First Person
Added Gravity Plating for Spacebuild
Jumper Seats
Front Seat Passenger can Dial Gate
NPC's Don't Target when Cloaked and in Jumper
New Cloak for SP Only
Turned Down MP Cloak Radius

[ZPM MK3]
Slider for ZPM Capacity

[F302]
Fixed Naquadah Bottle showing where the F302 turrets are

Update: Feb 14, 2014 @ 6:28am

Rev 437 changes:

Added:
* Wire output "Active Segment" on supergate.

Fixed:
* Small mistake in error notification when cap_fonts not installed.
* Stargate destroys shield core buble when activate it inside shield.
* Small other fixes.

Removed:
* Body Group wire output on atlantis stargate (not needed because there is Chevrons [STRING]).

Update: Jan 5, 2014 @ 11:10am

Rev 436 changes:

Added:
* Destiny timer and Asgard transporter GUI (menus).
* New wire inputs for destiny timer.
* gm_area51_rc1 gatespawner (thanks to Orrila).
* gmod4phun e2 altantis chips.
* Wire input "Set Radius" for jamming device.
* Wire input "Activated" for lantean holo.
* Wire input "Busy" for iris computer.
* New internal lua hooks: StarGate.Harvester.Ent, StarGate.Rings.TeleportEnt, StarGate.AtlantisTransporter.TeleportEnt.

Updated:
* Now destiny timer have automatic mode and can be linked to stargate.
* Now asgard transporter consume bit more energy (based on distance/5*ents).
* Now wraith harvester will not affect to players in god mode.
* Now atlantis transporter and rings will not teleport ents what welder to world.
* Remamed wire input "Active" to "Activate" on jamming device.
* Now asgard transporter can't teleport outside world.

Fixed:
* Destiny shuttle display "400%" health in hud.
* DHDs destroying by naquadah nuke with dhd protect by gatespawner enabled.
* Puddle Jumper and Teltak sometimes crash server.
* All cap ships sometimes despawning.
* Staff weapon from stool have destroying ents to which is welded.
* Teltak/f302 not going correct through supergate.
* DHDs creating lags when going through supergate.
* Player view angle now correct rotates after teleport through stargate by cap ships.
* Some other small fixes and improvements.

Removed:
* Old ver.txt in cap folder, now old cap users will not get update message, but who cares, already 2014 year.

ps damn, i spend over 8 hours for fix ships crash/despawning problem... 8 hours...

Update: Dec 30, 2013 @ 12:50pm

Rev 435 changes:

Added:
* New wire input "Normal Font" for destiny timer.
* Option "tzmp_chance" for mcd in stargate config, allow change chance of creating tampered zmp.

Updated:
* Hungarian translation.
* Now wraith dart have health gereneration.
* Now teltak have more health.
* New version of glebqip e2 chips, now with air connection between chips (press E for connect).

Fixed:
* Some ship shield bugs after previous update.
* Some other small bug fixes.

CAP Resources rev 28 changes:
* Fixed destiny ftl jump out sound.

Update: Dec 21, 2013 @ 10:34am

Rev 434 changes:

Added:
* New wire expression2 lib functions for wirelink: stargateGetWire, stargateGetWireInput, stargateSetWire. Also there is stargateGetWireString/Vector/Entity functions.
* Wire input "No Sound" for all zpm hubs.
* Wire input "Activated" for anti prior device.
* New wire outputs for atlantis gate: Active Glyph, Body Group.
* Some cap lua internal hooks (for server owners or addon developers).

Updated:
* Turkish translation.
* Now teltak will not heal players in god mode.
* Glebqip e2 chips, now much easier connection.
* Now "Iris Control" wire input on iris computer works differently - 1 and higher for open iris, 0 and lower - for close.
* Now you can't go into noclip near activated anti prior device.
* Now anti prior will not work for people in god mode.
* sb_omen_v2 gatespawner - moved spawn stargate, for prevent spawning people in ramp.

Fixed:
* Black hole still playing sound if remove two black holes at same time.
* Now if prop/etc welded to world, it will not touch with event horizon.
* Random shutdown when shoot stargate by energy weapons not working (always did wormhole jump).
* Sometimes stargate wire output "Inbound" become 1 on dial-fail with outbound dial.
* Stargate wire output "Active" and "Inbound" become 1 on dialed gate when cancel slow dial on dialing gate.
* Fixed some grammar mistakes in english translation.
* Server crash when reload gatespawner on sg1_the_fifth_race map (also can fix crashes in some another cases).
* Now players will not die in active shields when naquadah nuke exploded.
* Removed string.Explode override (not needed anymore), this should fix breaking other addons.
* Asgard and ori beam weapons not damage ship shields.
* Shield core not reseting player view when remove it with player in menu.
* Some other small fixes and improvements.

CAP Resources rev 27 changes:

Added:
* Some new SGC Screen sounds for glebqip chips.
* Destiny FTL sounds (thanks to Gmod4phun).

Update: Dec 13, 2013 @ 11:02am

Rev 433 changes:

Added:
* Wire output "Activated" for jamming device and tollan weapon disabler.
* Feature for prevent destroying props/ents by kawoosh, if weld it to world (map, very useful in multiplayer).
* Mobile dhd/destiny console can be linked to stargate now.
* Wire expression2 function "stargateUnstable" (with same wire gate chip) what return 1 if event horizon is unstable.
* Wire expression2 function "stargateGetRingAngle" (with same wire gate chip) what return ring angle (for sg1,infinity,movie,universe gates).
* Notifications when player spawn iris on gatespawner.
* Check for old wiremod from svn repository, so now you must switch to new wiremod github repository or use workshop version.
* Stargate information page for clients without installed cap (affects in multiplayer, done for servers).
* Information category in stargate tab with links to our site/forum etc.
* Feature to disable spawning tampered zpm by mcd in stargate config.
* Updated/new glebqip e2 chips: Stargate Address Book, Stargate Dialing Computer v1.0, Stargate IDC Screen, SGC IDC Code array, SGC Chat.
* Feature to overload gate by energy weapons (goauld staff etc) and do wormhole jump or shutdown (random).
* Added "wormholejump" option to stargate config, what allow configure how much damage needed for do wormhole jump (set to 0 for disable feature).

Updated:
* Anti prior now work bit better.
* Now event horizon and kawoosh can't kill player in god mode.
* Now asgard transporter can be activated only once in 5 seconds (for prevent minge in mp).
* Now Carter Addon Pack support gmod save system in limited mode (it will not save entity stages) and gmod duplicator.
* A lot of lua files, and now CAP has less ~150 client-side files than before.
* Now wire output "Active" on stargates will become "0" bit later on dial-fail.
* Now you can change texts for all gdo messages from e2.
* Also now you can't send code to same iris computer with-in 5 seconds after last code send (affects in mp).
* Now you can set wire input "GDO Status" to -1 for send "WRONG" message to gdo if you have disabled auto-open iris on correct code.
* Now iris computer menu has multilanguage support.
* All glebqip chips moved to cap_shared/glebqip folder.
* Malp remote and ring caller now uses jumper remove model.
* Secred address was changed.
* Now if you disable main visual setting, all other checkbox will be also disabled (except ones, what still can affect).
* Improved russian translation.
* Now atlantis city dhd require energy, so it will not work if gate havn't energy.
* Now you can't damage gate by crowbar or bullets, so only blast damage (grenades, rpg, energy weapons etc).
* Now when gate doing wormhole jump, then event horizon remains unstable until jump is completed.

Fixed:
* Kawoosh now can't remove black hole.
* Iris computer close time option not work correct.
* Automatic switch to remote when spawn malp/puddlejumper.
* Gmod crash on much cases when use gmod duplicator/save system.
* Destiny small turret glitch when rotating.
* Atlantis transporter not saving correct name/private settings with duplicator.
* Supergate moving after spawn.
* Stargate override dial by dhd bug reported by taikowolf.
* Sometimes after gate did wormhole jump you can go between the gates in both directions.
* Linked dhd's could give energy for another gates.
* Added some missing key binds for malp in malp key settings.
* Stargate wire ring symbol "V" not displayed when ring rotate clockwise.
* Now players can't pick up disabled/disallowed weapons (by stargate config).
* Stargate dialing mode was "-1" when dialing with wire manual slow dial.
* Zat'nik'tel, RononGun, Wraith Blaster weapons could kill/stun player in god mode.
* Naquadah bomb, ag3 explosion could kill player in god mode.
* Wraith bomb exploit what allow use it extremely fast (and player can't go away until bomb will be removed).
* Wraith bomb now can't stun player in god mode.
* Goauld iris emit "Damage" sound when it not activated, and got damage by something like naquadah bomb etc.
* Fixed weapon dropping when player use wire keyboard or in vehicle.
* Added temporary fix for gmod crash with update 13.12.05.
* Black hole could kill player in god mode.
* Some other fixes and improvements (may forgot something).

Notes:
* Limited mode for save system means that ents stage will not saved (for example if gate was open before save, after load it will be closed).
* There is still will be some slight bugs with save system (for example if save with activated cloaking can be some glitches after load).
* Please note - save system may not work for ents not from cap, for example Spacebuild (resource nodes etc).
* About god mode - only affects if enabled by lua, not god console command (sv_cheats), was done for multiplayer gameplay.

CAP Resources Rev 26 changes:
* Added new sounds for glebqip e2 chips, and removed some old.

Update: Nov 21, 2013 @ 12:01am

Rev 432 changes:

Updated:
* Now error notifications have own error code numbers (taken from language strings, come in rev 430).

Fixed:
* Detect code of cap resources parts for workshop version not working correct.
* Other small fixes.

Update: Nov 20, 2013 @ 1:44pm

Rev 430 changes:

Added:
* Now gatespawner support iris saving. But it will not open iris on spawn, you should use iris computer for this.
* Admin command for open all iris on map (with button in stargate convars menu).

Updated:
* Now visual settings and keybinder pages support multi-language.
* Improved error notification for workshop, now if you have not installed (or not download correct) some parts, it will display list in motd.
* Now gm_stargateworlds_parody_beta3 map has iris on main bases (sgc, icarus, atlantis etc).
* Improved russian translation.
* Now players can spawn iris on gatespawner gates (with fail-safe protection).
* Now you can spawn only two iris computers (for prevent blocking all gates in mp).
Note: you can't override gatespawner iris (it will automatically respawn it).

Fixed:
* Visual setting "Scorch on Walls" not working (always enabled).
* Goauld iris buble not always render (fixed?).
* Fixed exploit what allow spawn iris not on stargates.
Note: this may break your adv dupes, you must re-add iris and save dupe again.
* Gatespawner not saving icarus ramp.
* Some other small fixes.

Removed:
* Some trash in cap folder (outdated/unused files).
* Server-side convar "stargate_open_effect", because not needed anymore (there still exists client-side convar).
* Non-used visual settings and keybinds on ships.

About feature to save iris with gatespawner and fail-safe protection:
This was added mainly for mp, because people really want this. But in this case there exists fail-safe protection.

If gate have no linked iris computer (or near gate), then if iris closed, it will automatically open it (check every 15 seconds).

So there will not be something like someone block gate, then leave server and keep gate blocked forever (should be installed auto-cleanup on leave addon, like some prop protection).
Also if people will remove his iris computer iris will be automatically opened within 15 seconds.

This limitation only for iris spawned on gatespawner gate (even if iris spawner by gatespawner).

Rev 431 changes:

Updated:
* Now you can't activate iris spawned on gatespawner by wire/keybinds without iris computer (for prevent block all gates on map in mp).