Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Bretonnia Overhaul
Showing 11-20 of 28 entries
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Update: Feb 22, 2020 @ 9:56pm

  • Fixed a bug with Prophetesses that allowed embedded paladins to take the Living Siant skill without the Grail Vow completed
  • Reverent Craftsmen, Zealous Guardians, Beloved Sons, and Aspiring Champions skills now correctly say that the Troth of Wisdom is required to unlock them
  • Removed the tooltip that was added when Living Saint was completed, you don't need the game to tell you that the clearly unlocked skill is unlocked
  • Removed the level requirements for the new Prophetess skills
  • Reduced the charge bonus of Mounted Squires (lances) to 45

Update: Feb 22, 2020 @ 3:44pm

New Features:

  • Added a new skill tree for Prophetesses that generously buff their armies, expanding their role as support generals and helping them compete with standard Lords
  • Peasant Counter UI completely overhauled, no longer stubbornly changes back to vanilla values all the time. Tooltip adjusted as well
  • Added support for Ubermorgen's Dukes of Bretonnia mod
  • Armoured Halberds removed
  • Skill lock tooltip is a little more personal now, Characters will be referenced by name
Bug Fixes:
  • Paladins can no longer take the Living Saint skill while embedded in an army
    • This is done to prevent a bug caused by a bad CA command that made it so the Lord completing the Grail Vow would unlock the skill for all heroes embedded in their army
  • Fixed a bug that caused the Flaming Trebuchet to have 20k health in campaign
  • Repanse and Henri's Grail skills now are properly linked
  • Mixu's Aldahard De Lyonesse now correctly has the Legendary Grail Knight skill
  • Bretonnian techs/innate effects now correctly display on the Peasant Counter UI

Update: Dec 26, 2019 @ 6:24pm

Updated mod after reports of CTDs. Don't know what caused it but it works on my machine so hopefully Steam updates it for you guys

Update: Dec 26, 2019 @ 12:42pm

Fixed a minor typo

Update: Dec 26, 2019 @ 12:40pm

  • Field Trebuchet:
    • -2 reload time
  • Blessed Field Trebuchet:
    • -2 reload time
    • - 0.1 collision radius (Helps prevent friendly fire)
    • + 10 Base Explosion Damage
    • + 14 AP Explosion Damage
  • Added Living Saint Ability to Louen in Custom Battles
  • Fixed the passive AOE abilities added in this mod that got borked by the schema updates in Edgelord and the Blade

Update: Dec 26, 2019 @ 9:04am

  • Peasant Crossbowmen:
    • -2 reload time
  • Added skill locks to Repanse and Henri's blessing skills, they now function properly
  • Added the new units to the Chevaliers de Lyonesse in multiplayer/custom battles

Update: Dec 24, 2019 @ 8:38am

  • Armored Halbierdiers:
    • +10 Armor
    • +25 upkeep
    • +25 recruitment cost
    • Renamed "Armoured Men-at-Arms (Polearm)"
  • Foot Squires (Longbows):
    • -5 range
    • -2 base damage, -2 AP damage
    • increased accuracy
  • Flaming Trebuchet:
    • -122 base Explosion Damage, -26 AP Explosion Damage
    • +2 Explosion Radius
    • + 0.8 Collision Radius
    • + 0.5 Shockwave Radius
  • Mounted Squires:
    • +50 Recruitment Cost (both variants)
  • Replaced Repanse's starting Trebuchet with a Flaming Trebuchet
  • Added Grail Vow Chain to Repanse and Henri le Massif
  • Removed Mounted Squire units from the brt_yeoman unit set to prevent "double dipping," they now scale with knight and foot squire units
  • Mod now works in Vortex to accommodate Repanse

Update: Dec 13, 2019 @ 5:40pm

Fixed a bug with the Living Saint skill unlocking at level 10

Update: Oct 11, 2019 @ 9:33am

Fixed a bug with the Blessing of Righteous Fury not locking other blessings

Update: Oct 8, 2019 @ 3:02pm

Finally got steam to update the mod correctly, sorry for the long delay, CA launcher is absolute trash.