Invisible, Inc.

Invisible, Inc.

Function Library
Viser 61-70 af 107 forekomster
< 1 ... 5  6  7  8  9 ... 11 >
Opdatering: 14. maj 2021 kl. 9:09

V1.46:
* Fixed crash on using disposable grenades with "throwUnit" trait.

Opdatering: 5. apr. 2021 kl. 4:14

V1.45:
* Fixed prices of 0 CR in nanofabs with specific New Items and Augments campaign setting.

Opdatering: 30. jan. 2021 kl. 7:21

V1.44:
* Fixed Breaching Charges (New Items and Augments mod) not killing all units stacked on the same tile.

Opdatering: 5. jan. 2021 kl. 9:37

V1.43:
* Removed Switch incompatibility.

Opdatering: 14. dec. 2020 kl. 12:02

V1.42:
* Updated functionality for Hostage Monitor augment for "New Items and Augments" mod.

Opdatering: 17. okt. 2020 kl. 12:22

V1.41:
* Fixed Manual Reload crashing the game if item with that ability had no ammo defined.
* Added `icebreakFortify` trait support to buster chips - allows to fortify devices against recapture.

Opdatering: 10. okt. 2020 kl. 10:50

V1.40:
* Added Breakable Items functionality. Code by Hekateras.
* Added program count tags for Worldgen Extended mod.

Opdatering: 16. sep. 2020 kl. 14:13

V1.39:
* Breaching Charges and EMP Packs now queue up and batch process KO/Kill effects after all targets are affected.

Opdatering: 16. sep. 2020 kl. 11:14

V1.38:
* Compatibility with Endlessified Campaign mod.

Opdatering: 10. sep. 2020 kl. 4:29

V1.37:
* Updated shop_panel.lua file for better cross-mod compatibility, courtesy of Cyberboy2000.