Crusader Kings II

Crusader Kings II

Reformation Reform
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Opdatering: 6. apr. 2020 kl. 4:39

Hotfix

The bug that caused Tibetan godkings to have no government type should be resolved for real.

Opdatering: 5. apr. 2020 kl. 23:34

v1.2.2

- AI reformers and randomized religions in random worlds now have a tendency to use doctrine combinations with synergy effects.
- Randomized religions in random worlds can now get Enatic Clans.
- Fixed a bug that allowed Germanic pagans to select Sea-Bound when reforming.
- Fixed a bug that caused feudal god kings from the Tibetan culture group to have no government. They will now have monastic feudal because that allows you to build the special monasteries in your castles, so I consider it the better government type.

Opdatering: 26. jan. 2020 kl. 14:57

v1.2.1

- Dogmatic doctrine now allows Temporal and God-King religious heads to excommunicate.
- If you take God-king doctrine your will now have a special God King/Queen/Emperor/Empress title instead of having the normal title for the head of your religion.
- Fixed a bug where God-king would enable great holy wars even if you didn't take the additional doctrine for it.
- God King doctrine should no longer prevent you from being able to recruit children because you are not tribal.
- Fixed a bug that caused reformed Hellenic and Bön to only convert pagan provinces.
- Fixed a bug with the tooltip of the pyramid doctrine.
- AI reformers will now tend to choose between Free Love, Harems, and Consorts instead of almost always using Free Love. This also applies to randomized religions.

Opdatering: 26. sep. 2019 kl. 10:49

v1.2

New features:
- Zoroastrian religion now gives +5 Persian opinion.
- Added "Understand the Divine Truth" ambition to become Honest, Just, and Diligent for characters with Zoroastrian or Lollard religion.

Changes:
- Horse Cult is now compatible with Warrior Elite and Populism. This also means Tengri can now be reformed with Warrior Elite or Populism (and Anti-Feudal).
- Halved base chance of ancestor veneration somewhat as they seemed a bit too common. However, Prestige will now increase the chance more so that characters with 6000 Prestige have the same chance to get venerated as before and characters with 20.000 Prestige will actually have a much better chance to be venerated as before.
- Added new positive and negative veneration modifiers that account for the new doctrines added by the mod. For example if you have Free Love doctrine you will now have an increased chance to be venerated if you have multiple lovers and a reduced chance if you're Chaste or Celibate.

Bugfixes:
- Fixed a typo in the folder structure that prevented society changes from having an effect.
- Fixed a bug that caused Temporal leadership to automatically turn tribals into feudals.
- Fixed a bug with combining Cosmopolitan and Proslytizing that affected vassal behavior based on the order in which the two are selected. Now if you select both you get mixed behavior where zealous vassals will convert their provinces, but others won't.
- Fixed a bug that made it impossible for God Kings to reform with Great Holy War.
- Actually fixed the wrong government bug for God Kings instead of breaking it harder like last time.

Opdatering: 7. juni 2019 kl. 23:48

v1.1.2

Fixed a bug with the four doctrines game rule, so that it now actually works.

Opdatering: 30. maj 2019 kl. 14:31

v1.1.1

- Fixed bug that created a duplicate of the decision to convert to feudalism, just without any of the conditions. That was a decision I added for testing, but I forgot to remove it before uploading. Tribals should now again stay tribal for a while.
- Pious Elective succession is now an option for all characters with Iqta and Monastic Feudal governments (but it's not forced on them).
- Qarmatians now have double short reign penalty to balance the fact they can raid.
- Pirate traits are once again a synergy for combining Sea-Bound and Daring. It was either that or modifying the trait files and making the mod even less compatible with other mods.
- For consistency reformed Germanic pagan characters can only gain Viking traits if the religion has been reformed with Daring or with Sons of Ragnarök.

Opdatering: 28. maj 2019 kl. 21:25

v1.1
Changes and new features:
- Added Qarmatian religion to the mod to make it compatible with the new Iron Century update. It works as vanilla except instead of no vassal opinion when levies are raised it gives +20% levy and retinue size. It also enables Elective Monarchy succession.
- Autonomous leadership now allows picking a 4th doctrine instead of giving a +20 temple vassal opinion bonus.
- Added new game rule that allows you to make the 4th doctrine available with all leadership types.
- Random religions in random worlds have 4 doctrines.
- For now you can only have three out of Unity, Kinship, Free Love, Temple Builders, and Pyramid Construction doctrines selected becuase of compatibility issues between them. A future update will make it possible to select four, but that will require extra work that I haven't been able to find the time for yet. For now it was quicker to disable the rest once you have three.
- Added notification that Temporal leadership will turn any count+ tier priests feudal.
- God-king changed from doctrine to leadership type. It includes all the previous effects of Temporal, except you don't get the fancy headgear (for now), it doesn't automatically enable great holy wars, and priests aren't limited to holding bishoprics.
- Added Great Holy Wars doctrine that you can choose if you have God-king leadership.
- God-kings should no longer get wrong government type opinion penalties from all vassals.
- Added Pious Elective succession to replace Elective Monarchy for Religious Community. It's similair to Imperial elective in that each voter has a voting strength that depends on their stats, attributes, and rank. There are too many factors that to mention them in a change log, but the two most important things that determines both voter strength and candidate eligibility are Piety and Learning. Candidates and voters must also be of the same religion as the ruler, but otherwise include the council as well as all landed characters in the realm, down to the barons.
- Only adults can use the Enjoy Life decision and the bonus you get if you aren't Stressed or Depressed lasts for 5 years (previously it was 1 year). Also exchanged the order in which the food and drink option applies Gluttonous and Drunkard traits, so that you now get Gluttonous before you get Drunkard. Finally, the AI was taught to generally prefer the family and friend options if they are available, though characters who are Gluttonous, Drunkard, or Hedonist ignore the preference (50% chance to choose food & drink) and even those who aren't may occasionally still decide to eat, drink, and be merry.

Bugfixes:
- God-kings should no longer be hated by all their vassals for having the wrong government type.
- Fixed a mysoginist bug that caused the game to crash if you tried to change Status of Women laws.
- Learned you have to add a namespace for events before using it in event IDs. Hopefully this fixed wrong events triggering.
- Fixed bugs caused by not adapting to changes to the HF_religious_events.txt file in the 3.1 and 3.1.1 patches.
- Zun, Bon, Taoist now properly get Stability event for firstborn child.

Opdatering: 28. maj 2019 kl. 21:16

Opdatering: 18. maj 2019 kl. 21:21

v1.0.1.1

High God(dess) modifier should now no longer be applied to every ruler in the world.

Opdatering: 18. maj 2019 kl. 10:04

v1.0.1

- Fixed reformed Romuva not getting access to Eldership succession.
- Fixed wrong tooltip for Temple Builders doctrine that said you get +2 Stewardship. It now correctly states that you get +10 temple vassal opinion.
- God-king doctrine now gives the religious head a modifier that gives +50 same religion opinion and -25 general opinion. This results is +25 opinion from followers of the religion and -25 from everyone else. AI god-kings are also more ambitious and zealous than before (+50 ai_ambition and +50 ai_zeal). This makes them extremely aggressive against infidels and heretics.