Stellaris

Stellaris

Planetary Diversity - Unique Worlds
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Update: Apr 15, 2021 @ 6:32pm

- Updated to 3.0+
- Slightly lowered Spawning Odds for Unique Worlds
- General Rebalance of Districts + Buildings + Bonuses

Update: Oct 29, 2020 @ 10:09am

- Updated to 2.8
- Nerf Unique World Bonuses to match update to rare worlds

Update: Sep 15, 2020 @ 7:09pm

- Reworked special buildings a bit, trying to make them more useful/interesting.
- Tweaked Floating Arcology building from the Floating world a bit.

Update: Jul 19, 2020 @ 12:04pm

- Fixed small bug with the Techno-Organic system

Update: Jun 14, 2020 @ 10:29pm

- Fixed Tiyanki Disappearing in the Graveyard System
- Added effects to all the unique worlds

Update: May 18, 2020 @ 1:37pm

- Fixed issue with initializers.

Update: May 18, 2020 @ 10:52am

- Fixed Energy Siphon Energy Tech
- Changed Floating World Sound as Paradox changed one of it's sounds.

Update: May 12, 2020 @ 11:45pm

- Fixed Issue with Graveyard Starts

Update: May 12, 2020 @ 8:00am

- Updated to 2.7
- Gave the Tiyanki System a facelift

Update: Apr 15, 2020 @ 2:56pm

Features
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generic and 2 special ones.
- New Relic + Archeology site for Archive Worlds.

Bugs
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.