Stellaris

Stellaris

Planetary Diversity - Unique Worlds
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Update: Jan 2, 2022 @ 3:18pm

- Updated Manufacturing Building Overwrite to new changes
- Fixed some trait issues with Rogue/Assimilators/Secondary Races on Unique Worlds/Origins

Update: Nov 22, 2021 @ 9:18am

- All Unique Starting Systems have gained Nebulas

Update: Oct 9, 2021 @ 3:44pm

- Fixed an issue with the Crucible Upgrade tech no appearing

Update: Oct 6, 2021 @ 9:20pm

- Crystal World Rework! New Art, Event. Buildings!
- Crystal Changed to Tropical Preference
- Fixed issue with Foundry Building on the Crucible

Update: Sep 17, 2021 @ 9:49pm

- Hotfix, see main mod changelog for info.

Update: Sep 14, 2021 @ 9:12am

- Updated to 3.1.+
- Nerfed the Crucible a bit
- Fixed some issues with Crucible special project spawning

Update: Sep 4, 2021 @ 11:40pm

- Fixed an issue with Crucible Arc Sites Spawning

Update: Sep 3, 2021 @ 5:47pm

- Added The Crucible, a new unique world with Arc site, Origin and Story
- Changed Floating world habitability to match oceanic as part of a future expansion of unique worlds
- Fixed an issue with some races starting with a bigger Archive World
- Added a colour correction for Archive Worlds

Update: Jul 30, 2021 @ 7:41pm

- Big Rework of the Graveyard Events, Buildings and Bonuses
- Change the name of the Graveyard World to the Tiyanki Graveyard
- Archive World is also now just named the Archive
- Fixed an issue where the nearby Unique world systems were getting colony events
- Tweaked the Archive Relic a bit

Update: Jun 30, 2021 @ 9:40pm

- New Floating World Art
- Completely redid all Floating world decisions, story, SR etc
- Removed the ability to turn unique worlds into Arcs
- Added Global Flag on game start