Stellaris

Stellaris

Planetary Diversity - Unique Worlds
Viser 71-80 af 96 forekomster
< 1 ... 6  7  8  9  10 >
Opdatering: 15. apr. 2021 kl. 18:32

- Updated to 3.0+
- Slightly lowered Spawning Odds for Unique Worlds
- General Rebalance of Districts + Buildings + Bonuses

Opdatering: 29. okt. 2020 kl. 10:09

- Updated to 2.8
- Nerf Unique World Bonuses to match update to rare worlds

Opdatering: 15. sep. 2020 kl. 19:09

- Reworked special buildings a bit, trying to make them more useful/interesting.
- Tweaked Floating Arcology building from the Floating world a bit.

Opdatering: 19. juli 2020 kl. 12:04

- Fixed small bug with the Techno-Organic system

Opdatering: 14. juni 2020 kl. 22:29

- Fixed Tiyanki Disappearing in the Graveyard System
- Added effects to all the unique worlds

Opdatering: 18. maj 2020 kl. 13:37

- Fixed issue with initializers.

Opdatering: 18. maj 2020 kl. 10:52

- Fixed Energy Siphon Energy Tech
- Changed Floating World Sound as Paradox changed one of it's sounds.

Opdatering: 12. maj 2020 kl. 23:45

- Fixed Issue with Graveyard Starts

Opdatering: 12. maj 2020 kl. 8:00

- Updated to 2.7
- Gave the Tiyanki System a facelift

Opdatering: 15. apr. 2020 kl. 14:56

Features
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generic and 2 special ones.
- New Relic + Archeology site for Archive Worlds.

Bugs
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.