Shadowrun Returns

Shadowrun Returns

A Stitch in Time
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Opdatering: 7. sep. 2013 kl. 8:50

Fix for a bug caused by the last update that would remove drones from party in Red's hideout.
Added stash to very first scene.
Removed bugged hire and replaced. Re-applied new cyberware and Chi Abilities to hires.

Opdatering: 5. sep. 2013 kl. 21:59

Fix bug for changed name on quest object that could cause a loading hang.

Opdatering: 5. sep. 2013 kl. 16:10

Chi Casting: All spells -1 AP to activate (most abilities are now free to cast)
Ragaetech Cyberleg: Increased cooldown on sprint mode
Plastic Swiawase Bone Lacing: Reduce cost by ¥500
Blackwater Medical Injector: Reduced Medkit ability by 2 hp and it can no longer heal friendlies
Basic Wired Reflexes: Increased cost by ¥500 and essence cost to 1.5
Beretta200st: Cost now ¥600
Opened the front entrance in Red's Hideout if you can beat the defensive turrets
Added audio warning on Grill re-entry about Runners will be fired
Added new cyberware and Chi abilities to runners and NPCs where appropriate
Bounty Hunter conversation will not be available until the Cathouse mission
First Bounty Hunter target will now be attackable once the fight starts
Trafficker quest giver will remain in the bar for the entire time, allowing late turn in
Trafficker quest will be resolved at rescue, not turn in

Opdatering: 4. sep. 2013 kl. 11:01

Bug fixes for Matrix maps that prevented advancing.
Rebalancing of cybergear and new weapons.
Added Wired Reflexes and Skillsoft: Biotech cyberware.

Opdatering: 3. sep. 2013 kl. 20:28

Opdatering: 3. sep. 2013 kl. 19:28

Opdatering: 3. sep. 2013 kl. 19:28

Opdatering: 3. sep. 2013 kl. 18:52

Opdatering: 3. sep. 2013 kl. 17:07

Added new equipment to vendors

Opdatering: 3. sep. 2013 kl. 16:03

New Tier 1 Weapons:
Beretta 200ST- Machine Pistol, burst fire capable
Remington 950- Hunting Rifle, high damage and slow reload
Eichiro Hamamoto II- Shotgun, trades ranged accuracy for damage
Ingram Super Mach 100- SMG, high capacity and full auto capable

New Tier 1 Cyberware:
Shiatsu Cyberarm- +3 HP and Hand Razors
Shiatsu Targeting Aid- Eye. +1 Ranged Combat
Blackwater Cyberarm- +3 HP and +2 Throwing Weapons
Blackwater Medical Injector- Chest. Medkit, 5 turn cooldown
Ragaetech Cyberleg- +4 HP and +2 Movment

Additionally existing first tier Cyberware reduced in Essence cost to match second tier items.

Added first quest is new quest line: Hero or villain
Quest giver is available in the Grill after the 1st and 2nd run.

Added hidden Etiquette dialog options to several conversations.