Conan Exiles

Conan Exiles

Endgame Extended Weapon Arsenal (EEWA) v0.29.19
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Update: May 27, 2021 @ 6:07am

0.26.2

Augment Gems are here!

0.26.2 Fixes/Changes :
  • -Fixed an issue with character dialogue NPCs (like Bastille) would not execute the quest commands (give / complete quests), this was due to the DevKit update removing a reference.

  • -Fixed an issue with the new Show Gem Buff in UI option not saving properly.

  • -Fixed an issue where you could enchant items with slotted ammunition (like Javelins, enchanting or modding them breaks their projectiles for some reason).

  • -Reduced upgrade costs of higher tier Gems.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 27, 2021 @ 12:49am

0.26.1

Augment Gems are here!

0.26.1 Fixes/Changes :
  • -Fixed an issue with Bloodsmash not requiring mana

  • -Fixed an issue with some damage events when having a Gem equipped and improved general flow of damage events.

  • -Disabling Augments as an admin should work properly now, players may still gain Augment points and access the Gem menu though. (in-case admin wants to re-enable in the future)

  • -Added an option in the Augment Menu to disable the Gem Buffs coming up as buffs in your own UI

  • -Fixed some incorrect text descriptions

  • -Some fixes to Elemental Resistance calculations

  • -Yog Effigy decided to become a blood splat once again, should be fixed now, put some safeguards in place from preventing UE4 to reset these options again.

  • -Increased drop rate of Corrupted Keystone shards from Corruption Gate mobs.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 26, 2021 @ 12:16pm

0.26.0

Augment Gems are here!

0.26.0 Fixes/Changes :
  • -All Augment Runes have been removed, now there are Augmented Gems instead that can be upgraded with Augment Points, these are the same Augment Points as before, so any Augment Points you have before the update will still be there.

  • -You can equip upto 3 Augmented Gems which will provide different bonuses, these can be leveled up and improved using your Augment Points.

  • -The higher the rarity of the Augmented Gem, the more it will cost to upgrade. From lowest rarity to highest : Uncommon, Rare, Epic, Unique and Mythic.

  • -Uncommon and Rare Gems may be purchased at the Gemcutter, located by the pond in the Moors. (Also placeable for admins)

  • -Epic and Unique Gems only drop from the bosses in the mod.

  • -Uncommon and Rare Gems may also drop from bounty bosses and other bosses.

  • -Augment Scrolls now give Augment Points instead.

  • -Lowered the requirements to complete the Augment Missions.

  • -Scripture of Augmentations are now Gem Shards, which can be used to purchase Gems from the Gemcutter.

  • -Added 5 new types of damage, fire, cold, lightning, corruption and Elder. They all ignore armor and instead get reduced from Elemental Resistance.

  • -Elemental Resistance gets increased with Max Stamina mainly and some of your Max Health, max Elemental Resistance is 50%.

  • -Each element can be increased by Gems, buffs, Ascensions etc...

  • -The higher the element, the higher chance it will have to apply the debuff related to the element.

  • -Fire damage has a chance to ignite the target, applying Burning to them, dealing damage over a longer period of time and increasing temperature.

  • -Cold damage has a chance to apply Chill to the target, slowing their movement and attack speed, and decreases temperature over a period.

  • -Lightning damage has a chance to apply Shocked to the target, reducing their armor and any additional hits to them deal extra lightning damage.

  • -Corruption damage has a chance to apply Corrupted to the target, causing their Corruption to increase and deals some damage over time.

  • -Elder damage has a chance to apply Elder curse to the target, nullifying all their attributes, effectively putting them at 0 for a period of time.

  • -There is also crit chance, which is your chance to deal 50% of your damage as bonus true damage (ignores armor and resistances, but is reduced by guardian trait)

  • -New options in the admin settings regarding PvP and the new mechanics

  • -Option to disable the portals for Siptah

  • -New item for admins to give out, Consumable : Conquered Outpost, which acts like conquering an Outpost in the Exiled Lands. A solution until Outpost placeables are available.

  • -New craftables, Orb of Corruption and Orb of Cleansing, both learned to craft in the Witchbowl Cauldron from Ancient Knowledge.

  • -New interactable, Corruption Gate, which will spawn in enemies over time once activated (requires Orb of Corruption). Enemies that spawn from Corruption gates may drop Corruption related Epic Gems, Corrupted Keystone Shards (use 3 at Chaosmouth Altar to assemble Keystone) and frequently drops Fragments of Power and Armor Scraps.

  • -Corruption Gates are also placeables, so you can remove or place new ones as an admin wherever you wish. Keep in mind, after being placed, the nearby area will have a building blocker and a climbing blocker.

  • -Chaosmouth Altar has more purposes! (And is now admin spawnable) If you have a legendary weapon (must be legendary) with no kit on, you can put it into the Altar together with a God Krystallion to enchant it with a random elemental bonus, makes all the Legendary weapons more viable.

  • -Chaosmouth Altar can also remove enchantments (but only enchantments) by placing the enchanted Legendary weapon in the altar together with a Orb of Cleansing.

  • -All the main bosses of the mod now deal additional elemental damage.

  • -Fixed several issues that could cause errors in logs.

  • -You should no longer be able to use active abillities (like Storm Surge) while attacking, should prevent the issue where you can't attack anymore.

  • -Now your EEWA progress transfers with Amunet's Server Transfer. The only exception being your Packages to Claim, so claim those before jumping servers.

  • -Fixed an issue regarding the Balgamesh, where it would count as Sorcery if you had a offhand Sorcery spell active.

  • -Fixed other minor issues.

  • -Zath Constellation available. (Make sure you update your max Constellations admin setting if max is still 7, since there is 8 now)

  • -Fixed an issue with Ascend token where it would give you 2 Ascension points instead of one.

  • -Twitch button should now be available in menu.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 7, 2021 @ 2:35pm

0.25.5

Make sure to report any bugs you may find with this update.

0.25.5 Fixes/Changes :
  • -Another fix, you should now be able to continue your savegame via the main menu like usual.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: May 7, 2021 @ 6:37am

0.25.4

Make sure to report any bugs you may find with this update.

0.25.4 Fixes/Changes :
  • -Fixed an issue where going clicking singleplayer in the main menu would crash the game.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: Apr 23, 2021 @ 6:12am

0.25.3

Update for 2.4!

Make sure to report any bugs you may find with this update.

0.25.3 Fixes/Changes :
  • -Funcom did an oopsie which lead to the crashes from Necromatic Summoning, should now be fixed. Y u hef 2 do this Funcom??

  • -Fixed an issue with Constellation Tokens

  • -Fixed an issue with Oblivion Armor Materials (Funcom pls stop moving textures in your live DevKit vs the ModKit, just let us access the textures without making copies, holy guacamole)

  • -Added constellation of Zath and Dagon into the Constellation menu, not available yet.

  • -Set Constellation now grants Set Toxin instead of Crippling Poison ( I wonder where Crippling Poison will go? Hmmm ), which acts like power poison, but lasts shorter, can stack more and has more exponential damage.

  • -Fixed an issue with some placeables not being able to be interacted with unless you are the one who placed it (Mystical Mushroom placeables for example)
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: Apr 22, 2021 @ 8:49am

0.25.2

Update for 2.4!

Make sure to report any bugs you may find with this update.

0.25.2 Fixes/Changes :
  • -Fixed an issue that would loop the Pippi message of Ymir spawning for each player on the server, it will now only be shown once as intended.

  • -Updated to work with 2.4

  • -Fixed an issue where the Feat Loss on Ascend Option would not save.

  • -Fixed an issue with Ascension and the Constellations.

  • -Fixed an issue with parrying.

  • -Fixed a texture issue with Scorched Ore.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: Apr 20, 2021 @ 3:20pm

0.25.1 Hotfix

Baron Rework and Improvements!

0.25.1 is just a Hotfix to fix an issue that would prevent players from spending trait points, should be resolved now.
Below is 0.25.0 notes.

Make sure to report any bugs you may find with this update.

0.25.0 Fixes/Changes :
  • -Attack Ymir from the ground, trying to get an advantage from High ground will only cause you pain. Ymir is ready for this and will periodically smite you.

  • -Fixed an issue with certain Javelins.

  • -Changed AI Controller of Skelos Wights and Wraiths, hopefully no more errors will pop up in logs.

  • -Fire Mine damage has been reduced slightly and removed slow on players.

  • -Adjustments to Trait UI, hover over trait name for info about current bonuses and hover over progress bar for current progress.

  • -New Feature, lock and unlock traits, locked traits will not level up, that way you can focus on the traits you want to level. Locked traits do however still lose trait progress over time.

  • -New admins options, allow players to lock or unlock traits, enable or disable feat loss on ascension, ranked point death penalty multiplier and max total trait levels.

  • -Added sprint attacks to some weapons, staves, dual wield, ymir axe and blood javelin.

  • -Fixed several exploits.

  • -Increased mana cost of using staves.

  • -Improvement to a lot of code, drop on death options should now work like a charm, stacks, thralls, dlc armors should now move properly and items will be the same as before it got moved out of your inventory.

  • -Added an "EEWA" button to all the different EEWA options so you can go back to the EEWA menu instead of closing down the entire window, if you wish.

  • -Several improvements to Sorcery and Mana, consuming mana by using a spell will put your spellcasting capabillities on a short cooldown, this is inidicated by your mana pool turning gray for a short time.

  • -Trying to use a spell without sufficient mana will now cost some stamina.

  • -Changes to some trades and quests.

  • -Ymir now needs to be engaged from a closer distance, you may not build when he is active. Ymir devotees now also deal more damage.

  • -After recieving frozen planes debuff, you are immune to the debuff again for a short time, but you will have a slight slow during that time.

  • -Baron of Oblivion and his arena has now been removed and replaced with the Son of the Devourer, he can be summoned in the new Conjuring Pillar.

  • -To summon the Ultra bosses, you must now place their summoned soul into the Conjuration Pillar, the chamber that holds this pillar (on the Exiled Lands, can be spawned by admins)
    may be accessed from within the Deathwhisper ruins, or a secret tunnel entrance below the Unnamed City. This however, will require a special key that may drop from any bounty bosses or normal EEWA bosses. Leaving the Conjuration Pillar chamber does not require this key, only accessing it does.

  • -Baron has been replaced by the Son of the Devourer, a large fiery beast, capable of dealing damage in a large area, or teleport to you if you are at range. You must now summon him at the Conjuring Altar, you can assemble his soul in the Hanuman Altar by combining the three main ultra boss souls. Their souls are now also assembled in the Hanuman Altar, and can only be summoned in the Conjuring Altar.

  • -To reconstruct corrupted souls, it will still be done at the Hanuman Altar, but it will no longer summon the actual bosses, to summon the bosses you must place their soul in the Conjuring Altar.

  • -EEWA Bosses may now drop specially modded variants of vanilla armors and weapons (weapons in future update), they may give additional bonuses to stats, a special buff or bonus armor, damage, penetration, durabillity, etc. You will be able to identify them by the special "+" assigned as a mod kit, this does however mean you cannot mod these items. There is also an integration with Immersive Armors, where Armors from that mod may drop as well. All these armors will always have 40% increased armor from their original version, along with any bonuses from the special mod.

  • -Crom Constellation now instead gives a flat +5 increase to all attributes rather than giving 10% as it was wildly inconsistent and was sometimes causing issues.

  • -Daughter of the Devourer and the Demon King have both recieved some changes to their kits and how they interact with enemies. Daughters spawns will pose much more of a threat, Demon King no longer has a ranged attack but can summon an electric wisp that seeks out targets and will deal more damage the further away from the Demon King it is when it explodes.

  • -Dialogue and Trading UI improvements.

  • -New DataCmd SpawnYmir_EEWA - Spawns Aspect of Ymir

  • -Some texture fixes for resources.

  • -Damaging hitscan spells from staves should now ignore any of your following thralls, including necromancy summons, better thralls extra thralls etc... when looking for an enemy target.

  • -Fixed post processing pop-in / pop-out for The Moors.

  • -Council Armor Set now gives Unburdened, the same as Unbreakable, but with +25 Encumberance and +5 Strength.

  • -EEWA Bosses (Bounty Bosses included) may now drop items needed for the keystone.

  • -Other misc bug fixes.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: Apr 20, 2021 @ 12:36pm

0.25.0

Baron Rework and Improvements!

Make sure to report any bugs you may find with this update.

0.25.0 Fixes/Changes :
  • -Attack Ymir from the ground, trying to get an advantage from High ground will only cause you pain. Ymir is ready for this and will periodically smite you.

  • -Fixed an issue with certain Javelins.

  • -Changed AI Controller of Skelos Wights and Wraiths, hopefully no more errors will pop up in logs.

  • -Fire Mine damage has been reduced slightly and removed slow on players.

  • -Adjustments to Trait UI, hover over trait name for info about current bonuses and hover over progress bar for current progress.

  • -New Feature, lock and unlock traits, locked traits will not level up, that way you can focus on the traits you want to level. Locked traits do however still lose trait progress over time.

  • -New admins options, allow players to lock or unlock traits, enable or disable feat loss on ascension, ranked point death penalty multiplier and max total trait levels.

  • -Added sprint attacks to some weapons, staves, dual wield, ymir axe and blood javelin.

  • -Fixed several exploits.

  • -Increased mana cost of using staves.

  • -Improvement to a lot of code, drop on death options should now work like a charm, stacks, thralls, dlc armors should now move properly and items will be the same as before it got moved out of your inventory.

  • -Added an "EEWA" button to all the different EEWA options so you can go back to the EEWA menu instead of closing down the entire window, if you wish.

  • -Several improvements to Sorcery and Mana, consuming mana by using a spell will put your spellcasting capabillities on a short cooldown, this is inidicated by your mana pool turning gray for a short time.

  • -Trying to use a spell without sufficient mana will now cost some stamina.

  • -Changes to some trades and quests.

  • -Ymir now needs to be engaged from a closer distance, you may not build when he is active. Ymir devotees now also deal more damage.

  • -After recieving frozen planes debuff, you are immune to the debuff again for a short time, but you will have a slight slow during that time.

  • -Baron of Oblivion and his arena has now been removed and replaced with the Son of the Devourer, he can be summoned in the new Conjuration Pillar.

  • -To summon the Ultra bosses, you must now place their summoned soul into the Conjuration Pillar, the chamber that holds this pillar (on the Exiled Lands, can be spawned by admins)
    may be accessed from within the Deathwhisper ruins, or a secret tunnel entrance below the Unnamed City. This however, will require a special key that may drop from any bounty bosses or normal EEWA bosses. Leaving the Conjuration Pillar chamber does not require this key, only accessing it does.

  • -To reconstruct corrupted souls, it will still be done at the Hanuman Altar, but it will no longer summon the actual bosses, to summon the bosses you must place their soul in the Conjuring Altar.

  • -EEWA Bosses may now drop specially modded variants of vanilla armors and weapons (weapons in future update), they may give additional bonuses to stats, a special buff or bonus armor, damage, penetration, durabillity, etc. You will be able to identify them by the special "+" assigned as a mod kit, this does however mean you cannot mod these items. There is also an integration with Immersive Armors, where Armors from that mod may drop as well. All these armors will always have 40% increased armor from their original version, along with any bonuses from the special mod.

  • -Crom Constellation now instead gives a flat +5 increase to all attributes rather than giving 10% as it was wildly inconsistent and was sometimes causing issues.

  • -Daughter of the Devourer and the Demon King have both recieved some changes to their kits and how they interact with enemies. Daughters spawns will pose much more of a threat, Demon King no longer has a ranged attack but can summon an electric wisp that seeks out targets and will deal more damage the further away from the Demon King it is when it explodes.

  • -Dialogue and Trading UI improvements.

  • -New DataCmd SpawnYmir_EEWA - Spawns Aspect of Ymir

  • -Some texture fixes for resources.

  • -Damaging hitscan spells from staves should now ignore any of your following thralls, including necromancy summons, better thralls extra thralls etc... when looking for an enemy target.

  • -Fixed post processing pop-in / pop-out for The Moors.

  • -Council Armor Set now gives Unburdened, the same as Unbreakable, but with +25 Encumberance and +5 Strength.

  • -EEWA Bosses (Bounty Bosses included) may now drop items needed for the keystone.

  • -Other misc bug fixes.
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!

Update: Mar 16, 2021 @ 6:27am

0.24.10

Tower of Bats dungeon is now The Moors, a new dungeon about the size of the Warmaker in total, but less linear, more similar to Perilous Valley. In here you will have reduced armor, so bring your best set! (Dungeon is still WIP, with specific quests coming down the line too)

New dungeon is not yet implemented on Siptah, but will be down the line.

Make sure to report any bugs you may find with this update.

0.24.10 Fixes/Changes :
  • -Updated to work with 2.3
I recommend checking out the updated feature documentation here.[docs.google.com]

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider. Waiting or uploading via FTP is your best option.

Previous versions can be found here.

Discord is now up! Join here.[discord.gg]

Enjoy the update!