Conan Exiles

Conan Exiles

Endgame Extended Weapon Arsenal (EEWA) v0.29.19
Viser 171-180 af 193 forekomster
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Opdatering: 21. maj 2019 kl. 21:49

0.9.10

Urgently had to fix some issues that came with my latest update.


Fixes
  • Urgently fixed some sound and animation issues with the new weapons.

The rest from the list is the previous update (0.9.9)

Additions/changes
  • Changed the earlier Feat levels, so that there is 15 Levels between each. This means you will be playing with weapons for longer.

  • Added three new debuff types. Tempest Frost (deals damage over time and decreases temperature) and Tempest Magic (deals damage over time for a short time, then deals a burst of damage upon expiring) and Wrath of the Gods, which is the new debuff type for all god weapons (deals %hp damage over time, very potent and good vs high hp enemies). The Divine Katana still has the Locust Poison because it is not an instrument of the gods.

  • Added new buff, Instrument of the Gods, it increases your stamina regen for the time you have a god weapon equipped. When equipping the weapon however, you will be slowed. This might change to another debuff in the future and is currently placeholder.

  • Refined some of my custom movesets and added more sounds.
  • More minor improvements here and there.

Keep in mind that all these changes are being looked at and will be adjusted if I feel I went too much in one direction or the other.

New feat!


Now the Tempest Feat has all the base weapons and I will probably be releasing updates at less frequent intervals, I will try to do them weekly unless there is something urgent I need to attend to.

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)

Opdatering: 21. maj 2019 kl. 20:40

0.9.9

In this update I introduce three new weapons into the Tempest Weapons feat. I don't want to spoil the surprise, so I would say, try them out for yourself. ;)


Fixes
  • Fixed some sounds/visuals not being the right amount of volume/not showing properly.

Additions/changes
  • Changed the earlier Feat levels, so that there is 15 Levels between each. This means you will be playing with weapons for longer.

  • Added three new debuff types. Tempest Frost (deals damage over time and decreases temperature) and Tempest Magic (deals damage over time for a short time, then deals a burst of damage upon expiring) and Wrath of the Gods, which is the new debuff type for all god weapons (deals %hp damage over time, very potent and good vs high hp enemies). The Divine Katana still has the Locust Poison because it is not an instrument of the gods.

  • Added new buff, Instrument of the Gods, it increases your stamina regen for the time you have a god weapon equipped. When equipping the weapon however, you will be slowed. This might change to another debuff in the future and is currently placeholder.

  • Refined some of my custom movesets and added more sounds.
  • More minor improvements here and there.

Keep in mind that all these changes are being looked at and will be adjusted if I feel I went too much in one direction or the other.

New feat!


Now the Tempest Feat has all the base weapons and I will probably be releasing updates at less frequent intervals, I will try to do them weekly unless there is something urgent I need to attend to.

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)

Opdatering: 20. maj 2019 kl. 15:26

0.9.8

This the update that bridges the true endgame players wills.

I know some of you are not happy with the frequency of the updates, I will start updating weekly instead as soon as I have all the base Tempest Weapons out

More content, again!?

Fixes
  • Minor fixes.

Additions/changes
  • Reduced damage of the Energy Sword, it turned out to be quite overdone with the new moveset.
  • Reduced damage of all Lightsaber by 5 points, this is because of the new debuff I have added.
  • New debuff applied on enemies hit by Lightsabers and Tempest weapons that deals great damage over time. If this is too powerful I will reduce the damage.
  • New training lightsaber, very good for knocking out NPCs.

  • New feat at Level 245, the weapons need to be crafted in the Volcanic Forge.

  • New weapon, Rusted Khopesh. It's a weapon that is not what it seems like ;)
  • More minor improvements here and there.

Keep in mind that all these changes are being looked at and will be adjusted if I feel I went too much in one direction or the other.

New feat!

I am starting to get to the point I always wanted with my mod! This new feat takes the place of the Ultradimensional Feat at Level 245 and The Ultradimensional Weapons have been moved up to Level 299. Now you will have to use a level 300 Mod if you want access to the Ultradimensional Weapons!

Currently the Feat only has one weapon, but more will come very soon!
All the Tempest Weapons will require God Krystallions to craft. I will not make it so that you require more than one for the Ultradimensional Weapons. They will stay the same in that regard. I will however look at maybe adding other requirements to craft the weapons like Purified Wood perhaps.

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)

Opdatering: 20. maj 2019 kl. 6:00

0.9.7

The feedback update number two.

You guys wanted more ways to repair your weapons, and who am I to deny you that option?

Fixes
  • Fixed Force Lightning's Light Source barely lighting up the environment.
  • Lot's of text fixes showing incorrect descriptions. Most weapons now feature long descriptions too.
  • Fixed the Relic of Yog being a Khopesh, which does not fit the lore. It is now a simple but sleek club that features a skull on top.

Additions/changes
  • Changed all the Enchanted Weapons to instead grant the user Max Stamina instead of having poison.
  • Added more descriptive text descriptions to some weapons.
  • Added a custom moveset for the Energy Sword (WIP) with custom particles, it is very reliable with knocking down and stunning opponents.
  • Replaced the Khopesh of Yog with Maul of Yog.
  • More minor improvements here and there.


New item!

With this new consumable item, you can repair any weapons you wish to. However, it needs to be crafted in the Volcanic Forge.

Requires to craft:
5 Legendary Repair Kits. 15 Purified Wood 80 Dragonsteel Bars

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)

Opdatering: 18. maj 2019 kl. 15:00

0.9.6

(FORGOT TO MAKE IT SO YOU CAN LEARN THE RECIPE FOR THE KATANA, THIS IS JUST A SMALL UPDATE TO FIX IT.)

The feedback update

I have heard your great feedback and I have been working on this update to improve on the late-late game aspect of the mod in regards to needing way to many items to craft the God Krystallion.
It was intended to be a challenge, but it was becoming way too grindy. So I have reduced materials needed, like Fragments of Power, drastically. Check the changes.


Fixes
  • The custom particles for the Voam not working properly. They have now been improved and should be working as intended.
  • Fixed an unintentional thing regarding corruption gain on Heavily Corrupted weapons from Amateur and Master Corruptionist feats.

Additions/changes
  • Reduced katana damage output by about 5 damage across the board as they were way too powerful for the moveset. They should still be very good though.
  • Increased durabillity for many of the weapons, especially the later ones.
  • Decreased repair costs of Lightsabers to 20 Corrupted Spellbooks instead of a God Krystallion. You should be able to use Spellbooks to partially repair as well. All sabers have about 1000 more durabillity now, as sabers should be durable.
  • Increased crafting and repair cost of Godly Weapons to 3 up from 2 Corrupted Spellbooks.
  • More improvements and damage increase on 2-handed swords.
  • Made visual improvements to the enchanted weapons.

Changed recipe for Corrupted Spellbook
Requires
325 Corrupted Stone down from 360. 10 Fragments of Power down from 35.

Changed recipe for God Krystallion
Requires
3x Ice, Gas, Fire spells down from 5. 20 Corrupted Spellbooks down from 25.

New weapon!

With a request for more Katanas, I thought this would be the perfect oppurtunity to introduce you to the Divine Katana of Yamato, the Holy City. It can be unlocked in the God Weaponry Feat.

Divine Katana Weapon Stats
  • Damage : 85
  • Bonus Stats : 2+ to Agillity and Grit.
  • Has Locust Poision like the other God Weapons.
  • Armor Penetration : 18.5%

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)

Opdatering: 18. maj 2019 kl. 14:46

0.9.5

The feedback update

I have heard your great feedback and I have been working on this update to improve on the late-late game aspect of the mod in regards to needing way to many items to craft the God Krystallion. It was intended to be a challenge, but it was becoming way too grindy. So I have reduced materials needed, like Fragments of Power, drastically. Check the changes.

Fixes

  • The custom particles for the Voam not working properly. They have now been improved and should be working as intended.
  • Fixed an unintentional thing regarding corruption gain on Heavily Corrupted weapons from Amateur and Master Corruptionist feats.

Additions/changes
  • Reduced katana damage output by about 5 damage across the board as they were way too powerful for the moveset. They should still be very good though.
  • Increased durabillity for many of the weapons, especially the later ones.
  • Decreased repair costs of Lightsabers to 20 Corrupted Spellbooks instead of a God Krystallion. You should be able to use Spellbooks to partially repair as well. All sabers have about 1000 more durabillity now, as sabers should be durable.
  • Increased crafting and repair cost of Godly Weapons to 3 up from 2 Corrupted Spellbooks.
  • More improvements and damage increase on 2-handed swords.

Changed recipe for Corrupted Spellbook
Requires
325 Corrupted Stone down from 360. 10 Fragments of Power down from 35.

Changed recipe for God Krystallion
Requires
3x Ice, Gas, Fire spells down from 5. 20 Corrupted Spellbooks down from 25.

New weapon!

With a request for more Katanas, I thought this would be the perfect oppurtunity to introduce you to the Divine Katana of Yamato, the Holy City.

Divine Katana Weapon Stats
  • Damage : 85
  • Bonus Stats : 2+ to Agillity and Grit.
  • Has Locust Poision like the other God Weapons.
  • Armor Penetration : 18.5%

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)

Opdatering: 17. maj 2019 kl. 19:59

0.9.4

More improvements to Lightsabers, this is the main theme of the 0.9 updates, along with fixes whenever possible.

Fixes

  • Some small text inconsistensies.

Additions/changes
  • Added dual lightsaber moveset, Sidious' Dual Lightsabers are now available and the Sentinel Lightsaber has now become Dual Lightsabers.
  • Added force lightning to the Sith Lightsabers, that sunders enemies instead of crippling them, and does not push them away, but knocks them down instead.
  • Lowered the Pen on the Sabers to 80% to make the Sith Sabers a more viable choice with sunder.
  • Dual Lightsabers have 70% AP due to their great CC abillity.
  • All of this will continously be tweaked, made some small stamina tweaks and some other small changes.

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards. I am going to add in a new feat soon to close the gap between the God Weapons and Ultradimensional ones. That will also probably mean I will increase the required level you get Ultradimensional Weapons at.

Enjoy! :)

Opdatering: 17. maj 2019 kl. 3:38

0.9.3
Just a small fix and additional touchups along with a new lightsaber hilt

Fixes

  • Fixed animation lockup with sabers (doing same attack until you stop) after first heavy and light combo finished.

Additions/changes
  • Added Count Dooku's Lightsaber into the game.
  • Made additional sound changes to the Force push to make it sound more crisp.
  • Increased stamina drain further from Force push.
  • Added glow for the energy sword, custom moveset in the future.

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)

Opdatering: 16. maj 2019 kl. 18:41

0.9.2
Fixes and beautiful makeovers for the lightsabers.
Unfortunately the DevKit and real game sometimes don't communicate that well. But now the things should hopefully work so I do not have to rework the moveset for sabers.


Fixes

  • New moveset should now work well
  • Force push now drains stamina, loads of it
  • Sound should work for Force Push now

Additions/changes
  • Greatly improved visuals for lightsabers and made the hilts smaller.
  • More customs sounds (swish swosh).
  • Ehm, just, it looks really good. I just hope it works in-game lmao.

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)

Opdatering: 16. maj 2019 kl. 16:43

0.9.1
New Minor Version with some big stuff.

In this version I worked my ass off to try and fix the issues regarding negative corruption with spells. And I finally fixed it. But like you all know, some things that work in the devkit do not always work in the game (idk why). So keep on testing compadres!

I have also made a major change for lightsabers, they have their own moveset with a pretty dope Force Push. They will need more future tweaking but I have reduced their damage by 15 points because of the new moveset.

I have also added new weapon(s) to the Master Corruptionist Feat.

Fixes

  • Fixed that you could accumalate negative corruption through means of killing yourself with a spell.
  • Fixed an overlooked issue that caused you to gain more Max HP with Purist Weapons.
  • Dying with a spell or corrupted weapon will now cause you to lose some corruption upon spawn.
  • Fixed some weapons not being able to be used with shields, like the Runic Sword.

Additions/changes
  • New Dual Wield Weapons, called Boegans added to Master Corruptionist Feat.
  • New Moveset for Lightsabers that include a Force Push and Custom SFX. This also means no shields with sabers.
  • Increased Stamina Drain on Lightsabers slightly.
  • Reduced Damage from 95 to 80 on Lightsabers.
  • Some small damage/stamina tweaks here and there.
  • Added version number to modname for ease of access.
  • Added Cartographer (Map Room) to the required feats to access Apprentice Corruptionist, as the recipes require Corrupted Stones.

The moveset for the lightsabers enters t-pose with some light attacks. I will be fixing asap. Also some sound issues.

I think that is it for this update. If I forgot something in the notes I will probably be adding it in afterwards.

Enjoy! :)