Dota 2
DAWN OF WAR
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Update: May 15, 2019 @ 11:47pm

The duration of the skeletons summoned by the skeleton king is reduced to 20 seconds.
Beging of game bonuses now drop higher level items
Fixed a BUG where heroes did not attack magic immune units
Now random team for each battle will be ranked 1+4 VS 2+3 or 2+3 VS 1+4
The strong team will be in the front and the weak team will be in the back

Update: May 15, 2019 @ 3:55pm

Fixed a BUG where player reconnection caused.

Update: May 15, 2019 @ 3:35pm

fixed a UI bug.

Update: May 15, 2019 @ 3:27pm

Ranking supported.

Update: May 13, 2019 @ 3:13pm

Rebuild Lich's chain frost, now Lich with the Scepter can only bounce 40 times instead of infinite.
Now Ancient apparition's ice blast is more likely to hit the enemy.
Toggle skills can now be used correctly, including Medusa's mana shield, Leshrac's pulse nova, Witch doctor's voodoo restoration, Pudge's rot, Troll warlord's berserkersrage.
Fixed a bug where Morphling was not in the correct position after the end of the Replicate.
Increase morphling's morph replicate cooldown from 1 second to 5 seconds.

Update: May 13, 2019 @ 12:40am

Ranged heroes now have a chance to try to spread out when attacked
Fixed a problem where shredder's chakram could not be retracted correctly
Fixed a problem where shredder's timber chain could not target trees
Fixed player info display error caused by player name being too long

Update: May 12, 2019 @ 5:25am

Fixed an issue where the shop were limited in number of purchases
Added some useful items to dropped items
Each Consecutive Defeat Count is compensated with 100 gold + 5% interest
Heroes in fight will now be forced to return to the center of the battle if they are moved off from the battle field
Disables movement skill when phoenix casting sun ray
Reduced the AOE ability damage of the alchemist and viper previously improved
Heroes will no longer devour moon shard item
If there is no hero on one side, it will be a direct victory, not waiting for the end of the countdown

Update: May 11, 2019 @ 3:30am

UI optimization
Add the Consecutive defeat compensation to earn [100 X ConsecutiveCount] per turn

Update: May 10, 2019 @ 11:37am

Optimized game memory and bandwidth usage
The defeated party will now equal damage at 2v2, up to a maximum of 20
Fixed the duration of several AOE abilities that generate map residues, increasing damage
Pudge's flesh heap range changed from 450 to 250
Naga siren song time reduced to 3 seconds
Banned mirana's leap, terror blade's sunder
Improved the AI of the spirit of ashes and terror blade

Update: May 9, 2019 @ 11:31pm

Fixed a BUG where heroes could not use items
Restored the mask of madness
Fixed a BUG where heroes would attempt to attack the stones of the earth spirit