RimWorld
Avali Continued [1.1] DEPRECATED
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更新: 2020年5月18日 @ 16時18分

[Auto-generated text]: Update on 5/18/2020 11:18:05 PM.

更新: 2020年5月18日 @ 7時18分

[Auto-generated text]: Update on 5/18/2020 3:17:56 PM.

更新: 2020年5月18日 @ 7時11分

This and the last 2 other patches are a quick edit to Eriss' 1.1 mod due to Jaffer taking it down.

更新: 2020年5月18日 @ 6時51分

[Auto-generated text]: Update on 5/18/2020 2:51:11 PM.

更新: 2020年5月18日 @ 6時49分

[Auto-generated text]: Update on 5/18/2020 2:49:38 PM.

更新: 2019年8月11日 @ 12時29分

Fixed a bug where the Avali Raiders would have no leader, and therefore could not be contacted by the comms console. This bugfix only works on new saves though, but if you're too far in, you can do some save editing to force the leader to spawn. Here's a link, crudely explaining on how to do it https://pastebin.com/cbAAWnEk.

更新: 2019年8月8日 @ 3時33分

Fixed a minor bug.

更新: 2019年8月6日 @ 8時17分

-Revamped Avali raids, now melee should be way more prevalent in raids, along with less usage of sniper rifles and rocket launchers.
-Significantly reduced the effect of Guardian Nanites, as they basically made avali immune to all illness.
-Cybernetic Head and Torso got a pain threshold buff, to make them more worthwhile.
-Added optional compatibility with Elite Bionics Framework
-Fixed a bug where avali would still get 2x moodlets from being hot.
-Other minor changes (I forgot, so probably not important ¯\_(ツ)_/¯)

更新: 2019年6月18日 @ 6時59分

>Fixed the bug where avali would get double comfort and joy moodlets.
>Re-enabled the expectation moodlet mechanic.

更新: 2019年5月17日 @ 12時59分

>>Created a compatibilaty mod for Combat Extended.

>>Decreased the amount of Sniper Rifles and Rocket Launchers in Avali raids (In a 5000 (most severe) raid Sniper Rifle usage decreased from ~15 to ~5 and Rocket Launcher from ~4 to ~2).

>Changed starting scenario to include 4 Avali instead of 3.

>>Rebalanced Armor and Weapons
-Avali Sniper Rifle damage nerfed from 75 to 50 (still oneshots any unmodified human bodypart)
-Avali Sniper Rifle armor penetration buffed from 90% to 200% (Poor+ quality rifle should fully penetrate everything in the game)
-Hellcat and Combat armor suit and headgears required work to make reduced by 40% and 20% respectively (Before, all, Guardian Combat and Hellcat suits/helmets cost the same amount work, but not the same materials)
-Gave all ranged weapons armor penetration values. (Before only the Sniper Rifle had it)
-Fixed all the suits carrying capacity, Exosuit now gives +30 and all the highest tech suits give +15.