XCOM 2
[WOTC] Bio Division 2.0
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Update: 19 feb 2020 om 20:39

just a small update to the Bio Lost. Noticed that on Ambush Missions, Bio Lost could spawn in as the pod leader of the "Chase Pod" Which is fine... but in this mission type, all followers are always set as ADVENT. The Bio Lost were never set up to allow for Adv followers. So were spawning as a single pod leader with no followers. Corrected now.

Update: 8 dec 2019 om 18:16

forgot to change another 2 lines in the ini for the elerium rounds. Fixed.

Update: 6 dec 2019 om 18:46

small update. Have lowered the Elerium Round's chance for stun from 25% to 15% and duration of the stun from 2 turns to 1.

Update: 27 nov 2019 om 18:04

small fix to the mission schedules as I did not add the pod spawns for rulers by mistake. Fixed and Rulers should not spawn at Bio Facilities too :)

Update: 12 nov 2019 om 20:10

Bio Division will now have their own Avatar Research Facilities that can show up in the pool of facility missions. There are 3 types. A mixed Bio Facility, where any number of any type of Bio units can show up. A Bio Mec Facility that is 90% Bio Mecs and Bio Mec Troopers with some standard Bio Troopers as facility guards. And Bio Beast Testing Facilities where you guessed it... you'll run into lots of Bio Beasts. Like all facilities, these are tough so you should always plan to bring your A-Team.

Update: 22 aug 2019 om 17:22

fixed an issue with the bio rocket inventory image not showing

Update: 26 jul 2019 om 22:13

quick update for the Bio Assault Trooper (with shield).

deflect now has a 25% chance to trigger - down from 35%
shield cover bonus is now 25 (half cover) down from 40 (full cover)

Update: 19 jun 2019 om 16:32

was pointed out to me that some of the Generals were missing in the ini files for spawning. At some point with my last few updates, that part of the ini was not updated by myself. (My fault) SORRY!! Has been corrected. Here is a reference. And yes... the B and D version only have a mid and late game version where as the A and C have an early, mid and late game version.


;----------Neutralize Field Commander LISTS------------
; Field Commander Lists
+SpawnDistributionLists=(ListID="NeutralizeFieldCommander_FieldLeader", \\
SpawnDistribution[0]=(Template="AdvBioGeneralM1A", MinForceLevel=3, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=3), \\
SpawnDistribution[1]=(Template="AdvBioGeneralM2A", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=10), \\
SpawnDistribution[2]=(Template="AdvBioGeneralM3A", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=15), \\
SpawnDistribution[3]=(Template="AdvBioGeneralM2B", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=10), \\
SpawnDistribution[4]=(Template="AdvBioGeneralM3B", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=15), \\
SpawnDistribution[5]=(Template="AdvBioGeneralM1C", MinForceLevel=3, MaxForceLevel=7, MaxCharactersPerGroup=1, SpawnWeight=3), \\
SpawnDistribution[6]=(Template="AdvBioGeneralM2C", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=10), \\
SpawnDistribution[7]=(Template="AdvBioGeneralM3C", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=15), \\
SpawnDistribution[8]=(Template="AdvBioGeneralM2D", MinForceLevel=8, MaxForceLevel=13, MaxCharactersPerGroup=1, SpawnWeight=10), \\
SpawnDistribution[9]=(Template="AdvBioGeneralM3D", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=15), \\
)

Update: 18 jun 2019 om 17:18

small update to the Bio Mec Trooper's AI. One of its AI stings was not firing properly due to a misspelling. FIXED :)

Update: 7 jun 2019 om 17:18

Fixed an issue with the Bio Lost Reinforcements not spawning right. An empty drop ship was being called in when it should have been a psi gate. The Bio Lost spawned in the mission were set to Force Level 8-20 where as if you ran into them at Force Level 8, the reinforcements call was set by mistake to force level 12-20. So when one was trying to call in more, it wasnt working because per the ini files they were not yet allowed to be called in. Has been fixed. Please let me know if any other issues come up.