Arma 3
MMBA
Showing 1-6 of 6 entries
Update: Sep 28, 2020 @ 10:03am

Added: Hold duration for Add Action module. (BIS_fnc_holdActionAdd )

Update: Jul 8, 2019 @ 11:51am

Added: Respawn Module. Will respawn objects,units when they die.

Update: May 16, 2019 @ 8:48am

Fixed: Added Revive and Task system to CfgRemoteExec. JIP should now work correctly.
Fixed: GoTo Module now register player who got their first. Modules that comes after who use the player as a side, will now work correctly.

Added: customFunction Module. For those who want to call on their own code or functions. Arguments in the style of an array can be added. Runs only on server.

Update: May 10, 2019 @ 4:42am

Added: Multiple Choices Module, sync choices modules to it. You can then sync other MMBA modules to the choices modules and they will activate when someone click on the choice in the dialog.
Added: All modules who have the Side attribute now also have ""Player"" option. Works when an previously module is activated by a certain player (example: addaction,capture,Multiple Choices). The player will be transferd to all modules that comes after.
Added: Intro module, simple intro for your mission.
Added: Ai module, spawn a group of AI to the selected side. All groups from Composition are available.

Fixed: Smaller bug fixes and correction of texts.

Update: May 4, 2019 @ 12:54pm

Added: Warning Message, attribute for captureModule.
Added: Capture Message and task description attribute for captureModule.
Added: New Function BIS_fnc_ASLorATL.

Fixed: captureModule should now start over if capturing is aborted and persistent is off.
Fixed: Modules placed on land and water should now have the correct position upon mission start.
Fixed: Smaller bug fixes and correction of texts.

Update: May 3, 2019 @ 8:58am