XCOM 2
[WOTC] TLP Conventional Weapons with Visual Attachments REDUX
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Update: Feb 17, 2021 @ 3:41pm

  • Fixed an issue regarding the Pistol's new Flashlight functions.

Update: Jan 28, 2021 @ 3:51am

  • Cleaned up some of the code.
  • Fixed some inconsistencies between weapons and their flashlight effects: now everything is handled by vanilla logic, meaning weapons with flashlights are going to show the proper effect at the proper time.
  • Added an option in the config file to separate the Pistol's flashlight attachment model from its effect. Now you can have the model without the lightning effect.

Update: Oct 10, 2020 @ 1:40pm

  • Fixed a config error.

Update: Oct 10, 2020 @ 1:35pm

  • Fixed flashlight effect for the pistol - now it only triggers when you set USE_PISTOL_FLASHLIGHT to TRUE in the mod's config file.
  • Changed the Pistol's Laser Sight attachment.
  • Add a configuration option for the Pistol to use its rail as a default attachment in the mod's config file.

Update: Oct 10, 2020 @ 12:59pm

  • Added flashlight effects for all weapons.

Update: Sep 22, 2020 @ 3:32pm

  • Moved requirements for Reflex Sight from my external mod to this one. This means you won't have to be subbed to my Visual Attachments for Shiremct's Overhaul mod to use Reflex Sight visuals instead of Scopes.

Update: Sep 15, 2020 @ 3:18pm

  • Reset the config.
  • Last adjustments to the Assault Rifle's Reflex Sight.

Update: Sep 15, 2020 @ 7:14am

  • Localization update.

Update: Sep 14, 2020 @ 12:25pm

  • Material update.

Update: Sep 14, 2020 @ 12:13pm

  • Fixed an issue with the LMG's Reflex SIght.