Divinity: Original Sin 2

Divinity: Original Sin 2

DOS2 - Divine War
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Update: May 14, 2019 @ 8:51am

Version 1.0.3.4

Update: May 14, 2019 @ 8:48am

Version 1.0.3.3

Update: May 14, 2019 @ 8:38am

Version 1.0.3.2 - The Unclowning

Highlights
  • Incredibly, the mod actually works now.
  • I think I need a drink.

Update: May 14, 2019 @ 6:58am

Version 1.0.3.1 - Curb Your Enthusiasm is now the official theme song of my development process

Highlights
  • Made Willpower ACTUALLY no longer resist several statuses, such as Shackles of Pain, like it's supposed to not.

If you haven't already read 3.0's changelog, go do so!

Update: May 14, 2019 @ 6:52am

Version 1.0.3.0 - made from real, genuine Kalavinka tears

Big changes this week.

Highlights
  • Attribute cap raised to 30
  • Willpower now only blocks Knocked Down, Fear, Stunned, Frozen, Petrified, Sleeping, Charmed, Mad, Chicken Form and Transfixed.
  • Characters have less Willpower.
  • Strength checks (e.g. tombs) fixed.
  • Skill changes and rebalances.
  • Various other bugs corrected.

Bug fixes
  • Wisdom no longer applies healing effects twice. (There's a known
  • Finally fixed ALL Strength and Wisdom checks via items (Wisdom checks to reveal hidden patches of ground may not work as intended yet)
  • This means you can open tombs and pluck petrifying spears with the likes of 4 Strength instead of 14
  • Almighty Cleave no longer removes CC
  • Enemies now regenerate 1 Perseverance after the removal of hard CC
  • Odinblade's Transfixed should now remove Willpower
  • Poison skin and jellyfish skin now correctly extend with Polymorph Mastery: Evolution
  • Fixed a few issues where Pet Pal pets would become hostile to players
  • (Hopefully) fixed issues with Lohse using Source Vampirism on her 'god'

Balance
  • Attribute maximum has been raised to 30
  • Global damage slightly increased, slightly decreases more per level (as the game progresses, basically)
  • Lone Wolf Max AP boost decreased back to 2 (from 4) (I have no idea why I did that in the first place.)
  • Willpower is now increased by 1 per every 5 points in Resolve
  • Reptile Regrowth changed to a Shout skill, self-target only. Healing rate increased 20%.
  • Favourable Wind aura radius reduced 2m.
  • Battle Stomp now damages and knocks down allies in the radius.
  • Worm Tremor now lasts 1 turn.
  • Shackles of Pain now lasts 2 turns.
  • Geomancer's Impalement cost increased to 3 and cooldown to 5.
  • Almighty Cleave damage reduced a further 20%.
  • Oily Carapace now heals over time and grants immunity to Frozen, Stunned, Shocked and Slowed.
  • Cryotherapy now heals over time and grants immunity to Frozen, Diseased and Decaying.

Update: May 12, 2019 @ 4:11am

Update Ver 1.0.2.whatever

Bug fixes
  • Fixed Kalavinka being a clown.

Update: May 11, 2019 @ 5:22am

Version 1.0.2.6: bug fixes

Bug fixes
  • Almighty Cleave cooldown slightly increased, hopefully reducing bugs.
  • Pet Pal pets no longer give XP.
  • Fixed runes giving Armour. Replaced them with resistances.
  • Mastery Talent: Aftershock can no longer loop infinitely.

Balance
  • Reset Cooldown can now be used while invisible/stealthed.
  • Reptile Regrowth healing-over-time reduced by 20%.
  • Mastery Talent: Aftershock now knocks down those affected.
  • Mastery Talent: Aftershock now only triggers once per turn.
  • Mastery Talent: Aftershock damage increased 25%.

I am aware there are more severe bugs, especially with Wisdom (TO ABSOLUTELY NOBODY'S SURPRISE). I have little opportunity to work on this mod at the moment, but will get to them as soon as I am able.

Update: May 9, 2019 @ 4:18pm

Update: May 9, 2019 @ 4:39am

Hey guys, last update before I gotta get back to work. I'm aware I haven't covered some bigger bugs, but those'll take time.

1.0.2.4: Bug fixes

Bug fixes
  • Reptile Regrowth now correctly removes Decaying, Crippled and Disarmed
  • Fixed(?) an issue where characters would get ability points for source collar removal more than once
  • Fixed Academic counting skills used outside of combat, or skills from previous combat sessions

Balance
  • Cleanse Wounds now has an additional 2m range
  • Cleanse Wounds now creates a blessed water puddle, reducing instances of cursed water immediately re-decaying a character
  • The secret boss has gotten slightly stronger...

Update: May 9, 2019 @ 3:11am

I only have time for some minor fixes today, but this will fix a lot of people's problems with Wisdom.

1.0.2.3: Wisdom change

Bug fixes/balance
  • Wisdom status boost now only applies to statuses applied to other characters
  • Fixed Void Glide from Mordus' Amulet
  • Hopefully fixed Matron of Agony's Void Glide cursing on leaving instead of on arrival

Sorry for this change, but this is the only way to resolve certain mod compatibility issues, and problems with statuses such as Bone Cage and Thick of the Fight.