Divinity: Original Sin 2

Divinity: Original Sin 2

DOS2 - Divine War
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Update: Jul 27, 2019 @ 6:28pm

Update: Jul 27, 2019 @ 5:45pm

Update: Jul 27, 2019 @ 4:38pm

Bug fixes

  • Fixed Total Warfare and Braveheart Retaliation proccing while affected by Atrophy

Update: Jul 27, 2019 @ 3:56pm

Update: Jul 27, 2019 @ 1:52pm

Bug fixes

  • Fixed summons getting excess attribute bonuses from summoners

Update: Jul 27, 2019 @ 7:56am

V1.0.6.1

Balance changes
  • Reptile Regrowth now heals undead characters.

Update: Jul 27, 2019 @ 7:15am

Divine War v1.0.6

Big changes
  • Silence, Atrophy and Crippled now bypass Willpower.
  • Attribute base increased to 10.
  • Attribute soft cap increased to 40.
  • All existing saves will receive +10 boosts to compensate for this.
  • Attributes now gain effects at levels past 40.
  • Attributes now gain corresponding deficits at levels below 10: Resolve can drain your life, be careful!
  • Your slaughter in Fort Joy has attracted a certain somebody's attention...
  • NPCs no longer use Knockback.

Balance changes
  • Vacuum Aura attack+aura radius reduced to 5 from 8
  • Wordless Aura radius reduced to 10 from 20
  • Worm Tremor target radius reduced to 8 from 13

Bug fixes
  • As a result of attribute base increasing to 10, all tombs and attribute checks have been fully fixed.
  • This also means no more mysterious +10 boosts will be given to Strength or Wisdom.
  • Resolve's vitality regeneration effect no longer procs again on a delayed turn.
  • Zerd's fixes from last patches should fix most issues with Egalitarian.

Quality of Life changes
  • Resolve's Vitality healing effect now plays a subtle visual effect

Skill changes
  • Armour of Frost now grants 10% Resist All and immunity to Chilled, Frozen, Knocked Down, Crippled and Atrophy
  • Bless' tooltip updated to reflect that it removes Atrophy, Silenced etc
  • Infected status now decreases Resolve.

Update: Jul 25, 2019 @ 11:05am

Update: Jul 2, 2019 @ 5:24am

Update: Jun 16, 2019 @ 8:21am