Divinity: Original Sin 2

Divinity: Original Sin 2

DOS2 - Divine War
Showing 21-30 of 109 entries
< 1  2  3  4  5 ... 11 >
Update: Aug 17, 2019 @ 10:26am

Update: Aug 17, 2019 @ 9:52am

Divine War V1.0.7.0 - Mastery Talent Update

The four most boring/useless Mastery Talents have been completely overhauled. Some other changes have been made, mostly bug fixes, quality of life and a bit of balance.

Mastery Talent Overhauls
  • Huntsman: Eagle-Eye -> Deadshot: You never miss. In addition, your projectile skills fork off to one additional target.
  • Pyrokinetic: Funeral Pyre -> Cataclysm: Applying Burning or Necrofire to a target already ignited generates an explosion, igniting nearby foes.
  • Aerotheurge: Gale Force -> Static Battery: When any character in combat is Shocked, gain 1 Static Battery charge, up to 5. You may cast Lightning Strike at any time to consume all stacks, calling down a blast of electricity for each one.
  • Hydrosophist: Absolute Zero -> Overflow: When damaging or healing a character, a pool of water will erupt at their location in 1 turn, damaging enemies and applying Wet while healing allies.

Balance changes
  • Resolve Regeneration reduced to 1% per point (from 1.5%)
  • Ballistic Shot has been RIGHTFULLY NERFED by 20% damage
  • Pyroclastic Eruption damage nerfed 18

Bug fixes
  • Persuasion tooltips updated to reflect modern attribute names
  • Strength, Finesse and Wits now correctly give effects above 40 points
  • Russian Localization should be fixed

Update: Aug 13, 2019 @ 10:11am

Update: Aug 10, 2019 @ 3:14am

Update: Aug 10, 2019 @ 2:58am

Update: Aug 9, 2019 @ 12:36pm

Update: Aug 4, 2019 @ 10:44am

Update: Aug 4, 2019 @ 10:27am

Update: Aug 4, 2019 @ 9:16am

Update: Aug 4, 2019 @ 8:04am

V1.0.6.18 Update

Significant Changes
  • Shields now give -15% damage
  • Instead of granting Willpower, Shields Up now grants a 1 turn aura rendering allies within 2m invincible, causing the AI to mostly ignore them and focus on you.

Balance Changes
  • Bouncing Shield and Reactive Armour damage reduced slightly
  • Crippled status now reduces dodging by 60% (from 50%)

Bug fixes
  • Medusa Head Aura now correctly petrifies characters with 0 Willpower

Boss changes
  • Non-Lone-Wolf deaths now count less against player Danger Rating
  • Bosses do not appear before Level 3
  • Bosses now have -10 Initiative
  • Bosses regenerate 1 Willpower each turn
  • Moira and Gerald now have increased Vitality
  • Moira's Zombies no longer have Crawling Kiss, but now have Rotting Grasp
  • Moira's Zombies no longer bleed poison, instead producing Cursed Blood
  • Moira's Zombies have heavily decreased Vitality
  • Moira no longer has Black Shroud, but now has Grasp of the Starved and Corpse Explosion