RimWorld

RimWorld

CyberNet
Showing 21-30 of 42 entries
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Update: Jun 2, 2020 @ 1:43pm

Rewrote the patch which applies the skill decay multiplier as a transpiler, for better compatibility.

Update: Apr 16, 2020 @ 2:47pm

Added a setting that controls whether prosthetics connect off-map or not. This setting can be changed at any time, but prosthetics have to be on a map with a functioning network to connect properly first.
Prosthetics now connect properly upon loading a save and no longer have to tick through disconnected before working again.

Update: Apr 15, 2020 @ 5:40pm

Improved performance of networked prosthetics.

Update: Mar 14, 2020 @ 4:07pm

Simultaneous update with the new GlitterNet update.

Added a CyberNet panel for the new GlitterNet interface.
Migrated RhinoHide skin to use the new damage factor stat, which should improve compatibility.
Various fixes, refactorings, typo fixes, ect.

Update: Feb 27, 2020 @ 7:12pm

Fixed broken Harmony patch caused by latest hotfix (You said you didn't break any mods, Tynan!).

Update: Feb 25, 2020 @ 10:13am

Fixed various harmless XML errors.

Update: Feb 25, 2020 @ 9:37am

Removed extra files.

Update: Feb 25, 2020 @ 8:01am

Updated for v1.1.

This is a very quick update, only ensuring that the minimum functionality is present! There may be bugs, broken things, and other oddities. Once HugsLib has been stabilized for v1.1, I'll be putting together some better updates for v1.1.

This also means that CyberNet for v1.0 will no longer be maintained, so any new content, bug fixes, or other updates will be for v1.1 only.

Update: Dec 2, 2019 @ 10:54pm

Fixed a bug where installing brain implants into prisoners would cause an error.

Update: Dec 2, 2019 @ 8:05am

Fixed an issue where access points would break if thermal management was enabled.