RimWorld
GlitterNet
Mostrando 41-50 de 82 aportaciones
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Actualización: 30 JUN 2020 a las 2:37 p. m.

Integrators can no longer "wirelessly" connect to buildings after they've been reinstalled somewhere else.
Integrators no longer stay connected to buildings after they're deconstructed.

Actualización: 29 JUN 2020 a las 12:13 p. m.

Decreased the processing power required to progress the Processor Hunger quest slightly to account for rounding in the UI.

Actualización: 25 JUN 2020 a las 1:28 p. m.

Power integrators no longer provide free power when connected to buildings that are turned off.

Actualización: 9 JUN 2020 a las 9:31 a. m.

Fixed a bug that caused GlitterNet devices not to register properly if placed on an existing cable.
Fixed a bug that caused parts of multi-tile GlitterNet devices not to register depending on orientation.

Actualización: 11 MAY 2020 a las 3:33 p. m.

Changed string styles to show fractional PetaFLOPs at small numbers.

Actualización: 29 ABR 2020 a las 2:55 p. m.

The integrator cache is now guaranteed to update when an integrator is added or removed.

Actualización: 28 ABR 2020 a las 3:03 p. m.

Hack to ensure that moods are saved and loaded properly.

Actualización: 27 ABR 2020 a las 3:33 p. m.

Overhauled the way that networks are determined and created.
Massive performance improvements to network determination in extreme scenarios.

Actualización: 16 ABR 2020 a las 2:46 p. m.

Additional performance optimizations.
Networks now load up properly upon loading a save, and don't need to tick to start working.
Fixed several bugs with moods left over from the conversion of System Wake.

Actualización: 10 ABR 2020 a las 9:22 p. m.

More performance optimizations.