Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Opdatering: 7. maj 2021 kl. 11:19

• Added coop assault interface to help with City and Volkare attacks.
○ Only appears if two or more mage knights are found in the area.
○ Deals selected amount of units to each Mage Knights player board.
○ Flips assisting Mage Knights Turn Order Token down.
• "Rise of the Forgemasters" fixed replacement starting card.
• Stopped attacking location if dropped mage is not the current player.

Opdatering: 2. maj 2021 kl. 10:15

• Changed Braevalar skill from "Thunder Storm" to "Thunderstorm".
• Volkare states won't cause errors.
• "The War of Four" removed the Experimental Label.
• Volkare error when going against the directions he knows fixed.
• First Frenzied Volkare button updated to read "Process Frenzied Volkare".
• Fixed xml looking for '.type', it should be '.tag' now.
○ Fixes rampaging attack button not going when moving Avatar.
○ Possible other icon problems.

Opdatering: 28. apr. 2021 kl. 8:21

• Face down Potions clean back to the inventory.
• Added alternate Artifacts for Rise of the Forgemasters.

Opdatering: 27. apr. 2021 kl. 7:18

• Locked off both "Remove" options when Rise of the Forgemasters selected.
• Stopped removing wounds at end of round.
• Crystals at bottom of unit won't give an error.
• Command token end round reset working for all Jormund tokens.
• Wall fortified icon won't show if attacking from another terrain tile.

Opdatering: 26. apr. 2021 kl. 8:57

- swapped asking for data from 7 sec back to 700 sec

Opdatering: 26. apr. 2021 kl. 8:56

• Removed white Edges on monster reference pages.
• Fixed Spelling of "Assulting"
• Fixed "Darkness is coming" menu update glitch
• Changed user name broadcast back to just Mage Knight name.
• Improved layout of options on main menu.
• Non official options have a brown color.
• Magic familiars get moved down and their crystals removed during end of round.
• Fixed error if you have both familiars in your roster with crystals.
• Ruin will flip down if any of its monsters are flipped down.
• Tweaked the rewards claimed Mod Info Tile.
• Offer claims now use card names.
• Dummy All Skills can be chosen on first load.
• Main UI can't be dragged so buttons could potentially be off screen.
• Added new custom mod "Rise of the Forgemasters"
○ Setup menu has this new option.
○ Bonus and replacement cards are merged into main decks
○ New Character Jormund added if third module chosen.
○ New Potion Containers added to player Board.
○ New Shard Containers added to player Board.

Opdatering: 19. apr. 2021 kl. 7:46

-Volkare attacking city has main UI buttons.

Opdatering: 18. apr. 2021 kl. 9:55

• Volkare detects nearby Mage Knights for his attack.
• Volkare detects when he has landed on or passed over a Mage Knight.
• Volkare has attack options in the main UI

Opdatering: 16. apr. 2021 kl. 9:16

• Next player fixed to make end round function properly again.
• Improved "Run out of Rounds" game over message.
• Wound card dropped to return to bag won't change to token.

Opdatering: 15. apr. 2021 kl. 8:55

- Ending the scenario on Volkare scenario will get to a game over screen.