RimWorld
Simple Chains: Leather
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Update: 14 nov 2021 om 14:05

- New: Proper support for the great beasts' leather from Vanilla Factions Expanded: Vikings, patch contributed by Tygram.
- Fix: Tanning vat clears zone tiles it's placed on, like other buildings

Update: 31 okt 2021 om 9:51

Removal of the vat's interaction spot, no longer needed.

Update: 26 okt 2021 om 21:43

Patched support for Forsakens: Fauna, patch contributed by Tygram.

Update: 23 okt 2021 om 18:52

Migration from Universal Fermenter to the new Processor Framework.

Update: 5 okt 2021 om 9:37

Fixes passability of the vat.

Update: 13 sep 2021 om 16:28

Fixes a small grape-related error that could happen if both Vegetable Garden and VFE Medieval are active.

Update: 12 sep 2021 om 23:45

Instead of removing unused leather defs, they are now converted into dormant, dummy defs not used or seen anywhere. This should help solve some edge cases where other mods are running their patches after this mod's.

Update: 12 sep 2021 om 22:31

Slight adjustments to faction apparel filter patch.

Update: 12 sep 2021 om 21:50

Small fix to food tanning patches in previous update.

Update: 12 sep 2021 om 20:53

The big patch rewrite
- Most of the patching has been rewritten to be modernized, removing overhead on game load.
- The new patches should be much more compatible with larger mod lists as far the handling of removed leather defs. It now handles the following: recipes (either defined as a RecipeDef or within the ThingDef), scenario starting items, and faction apparel filters. Before, the handling of these things was done manually per-mod. The new system is universal, so all the manual patches have been removed.
- Updated the thumbnail.