Stellaris

Stellaris

~ StarNet AI
Showing 21-30 of 591 entries
< 1  2  3  4  5 ... 60 >
Update: Oct 18, 2022 @ 4:47pm

- Necrophage and population control tweaks.

Update: Oct 15, 2022 @ 1:40pm

- Fixed pops not taking jobs in higher strata.

Update: Oct 9, 2022 @ 2:32pm

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

Update: Oct 9, 2022 @ 11:14am

- Alloys and Unity budget tweaks.

Update: Oct 8, 2022 @ 2:06pm

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

Update: Oct 7, 2022 @ 10:11pm

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

Update: Oct 2, 2022 @ 5:48pm

- Limited excessive stronghold building.

Update: Sep 25, 2022 @ 8:42am

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

Update: Sep 24, 2022 @ 8:32am

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.