Stellaris

Stellaris

~ StarNet AI
目前顯示第 21-30 項,共 591 項
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更新:2022 年 10 月 18 日 @ 下午 4:47

- Necrophage and population control tweaks.

更新:2022 年 10 月 15 日 @ 下午 1:40

- Fixed pops not taking jobs in higher strata.

更新:2022 年 10 月 11 日 @ 下午 4:13

https://github.com/OldEnt/stellaris-starnet-ai/commit/258c65ac408fa19814da5ee652161aca99f93d7a

更新:2022 年 10 月 9 日 @ 下午 2:32

- Stopped AI from claiming fallen empires it cannot beat. This fixes angered FE's repeatedly attacking weaker empires. This changes can_add_claim rule so you might want to grab Merger of Rules if you have other mod overwriting it. Also of note: StarNet fixes AI colonising holy worlds too.

更新:2022 年 10 月 9 日 @ 上午 11:14

- Alloys and Unity budget tweaks.

更新:2022 年 10 月 8 日 @ 下午 2:06

- Refactored ai_budgets in preparation for implementation of more dynamic budgeting (min-maxing).

更新:2022 年 10 月 7 日 @ 下午 10:11

- StarNet ai_budgets are back, in lightweight form for now. Early exploration and expansion is greatly improved compared to vanilla, options to disable AI building habitats or megastructures work again.

更新:2022 年 10 月 2 日 @ 下午 5:48

- Limited excessive stronghold building.

更新:2022 年 9 月 25 日 @ 上午 8:42

- Stopped AI from colonising holy worlds unless it has proper relic or fallen empires which could get angry no longer exist.

更新:2022 年 9 月 24 日 @ 上午 8:32

- Hotfix: Fixed AI not spending alloys on ships. Technical: \common\ai_budget\ overwrites have been removed as they need to be rewritten to new 3.5 budgeting system.