Stellaris

Stellaris

~ StarNet AI
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Opdatering: 30. nov. 2021 kl. 1:56

Opdatering: 29. nov. 2021 kl. 13:53

Found a flaw in my industry district scripts. Found a few cases when GA AI wasn't building ships because they weren't needed despite staying at max alloy and as a result crashing the market price.

Changes:

Districts, Ship_types, Ai_budget.

Opdatering: 24. nov. 2021 kl. 16:07

Added some more ascension perk changes, intended to make AI more likely to take at least one of the good lategame scaling perks.

Changed files:

Ascension perks.

Opdatering: 24. nov. 2021 kl. 14:46

Minor economy changes (luxury housing were built in a few cases where holotheatre was a better idea). Increased priority of prosperity tradition tree, few small ascension perks changes.

Changed files:

Buildings, ascension perks, tradition_categories.

Opdatering: 24. nov. 2021 kl. 12:05

Opdatering: 24. nov. 2021 kl. 11:33

Opdatering: 24. nov. 2021 kl. 11:16

AI was picking Interstellar Dominion way too much for my taste.

Changes:
Ascension perks, traditions.

Opdatering: 22. nov. 2021 kl. 17:38

Bureaucratic designation was missing from habitats.

Changes:

Colony_types.

Opdatering: 22. nov. 2021 kl. 11:17

Small terraforming-related change.

Changed files:
ai_budgets.

Opdatering: 22. nov. 2021 kl. 10:57

Ecumenopolis industrial designation was missing.

Changed files:
colony_types.