Crusader Kings II

Crusader Kings II

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Update: Mar 17, 2020 @ 1:44pm

Added armour to clothing sets that didn't have it.
Moved mail coifs from clothes to headgear to get proper hair covering.
Turned carried helmets from warrior lodges into general layers. (requires Holy Fury)
Marshalls and others will now wear military clothes with carried helmets.
Applied Orrie's workshop dependencies fix.
Reduce chance of random headgear changes.
New combination for Miaphysite and Nestorian monastic clothing.
New combinations for Assassins, Followers of Hel and Otzo society clothing.
Add more Stoic society clothes.
Custom society clothing for various modded societies.
Added dlc checks to some society clothes.
Remove headgear from priests of modded early Christian branches.
Logging the mixed children events for debugging data.
Always replace noculture ethnicities.
Added AGOT More bloodlines genetic portraits.

Update: Jan 12, 2020 @ 6:16am

Using French layered veils for most European cultures.
Adapted French rules for unveiled young women into a general rule.
New baby portrait sprites.
Child portraits properly filled and cropped to portrait rings.
Adjusted Eastern Slavic children skintone.
Adjusted Berber and Italian skintone.
Generalized landless player support.
Replaced the supposedly buggy true_father scopes.
Elder Kings: Created dynamic child portraits for non-humans.

Update: Nov 18, 2019 @ 12:07pm

Added Mythos compatibility submod.
Integrated Rise to Power mod compatibility.
Added new alternate non-Norse pagan map shields.
Monastic lay members (i.e. rulers) will wear society clothing with regular headgear.
Limit Warrior lodge clothing to times leading troops or landless courtiers.
Added society quest detection to toggle society clothing.
Clearer plot target ring.
Further devepment of the baseline fallback face graphics.
Split Romano-Gallic and Romano-British portraits.
Finish applying noble minor titles like despot and queen mother to clothing consistently.
When hiding headgear on prisoners and saints, avoid hair hiding headgear selections.
Added clothes to nun outfits in case of headgear hiding.
Changed some current year checks to year of birth checks for history view.

Update: Oct 28, 2019 @ 9:55am

Fixed bugs with Breton, Basque and Vlach portraits.
Added pagan mid-era Norse and Easternslavic portraits.

Update: Oct 27, 2019 @ 4:43pm

Overhauled the fallback portraits into the Hotep's Dream; Everyone is various shades of Egyptian now.
Integrated Egyptian portraits.
Fixed Egyptian female cheeks.
Added Coptic portraits.
Keeping the fallback replacement Italian faces, moving previous faces to Occitan.
Ashkenazi changed to fallback European faces.
Nubians changed to fallback African faces.
Adjusted Berber skintone.
AGOT and Elder Kings updated with the new face sets.

Update: Oct 15, 2019 @ 9:24am

Added a number of game rules to configure the portrait effects and the character handling scripts.
Added Tianxia: Silk Road Expansion compatibility submod. The Tianxia: Japanese, Korean & Ainu Portraits are required.
Added new South-East Asian portraits.
The child handling event has a second pass to switch closely related ethnicities to fit the hairstyle to the child's culture.
The child handling event will now safely ignore unknown culture types.
Install the mixed Russian and Tocharian portraits with their dlc checks to fix misplaced eyes.
Added Hellenic Greek portraits for earlier era mods.
Added Hunnic portraits with cranial deformation.
Fixed Ancient Religions Celtic compatibility.
Fixed Chinese crowns getting blocked by republic government type.
Changed Chinese offmap support to generalized offmap support.
Fixed EMF coronation support.
Included alternate special crown sprites with original Fylkir crowns.
Use petty king rules for more cultures without real crowns.

Update: Sep 12, 2019 @ 11:20am

New hair and beardstyles, clothing and headgear for Norse,
-the beards and female hair are from SeeK's Proper Northmen.
New sets of Baltic headgear.
New pupil/iris layers for West-African portraits.
Many Unit pack tweaks, incl. early Muslims, early Celtic, Norman, Cuman, Bodpa and South-Indian variants.
Smaller scaling on Camel units.
Changed king+ tier Hellenic shield models to a decorated style.
Using unused alternate shield models for Jewish religion.
Fixed Ugric fallback portraits.
More ironman portrait versions.
More fallback replacements.
Added Celtiberian portraits for mod use.
Replaced female Turkish mouths with Cuman mouths.
Stricter conditions on child backgrounds.
Added colour overlays for quest & plot targets and foes & allies.
Replaced Fylkir crown with the Norse winged religious head crown.
Added AGOT crowns for Slavic, Baltic and Finnic religious heads.
Picked some new priest clothing out of warrior lodge sets.
Moved Hindu monastic society tilaka to the general set.
Port Russian eyes to the Westernslavic faces for Russian portraits.
Mixed Turkish and Ugric faces for early Hungarian and Tocharian portraits.
Another go at making a Hellenic priest model.
Restrict Monk and Nun clothing to Christian religions.
Add a freckle setup script for later spawned characters with varying rates for all cultures.
Replace broken freckle inheritance script.

Update: Jun 2, 2019 @ 1:15pm

Update to 3.2.0
Moved the additional religious clothing to the special crown layer for compatibility.
- The Religous Clothing submod has become obsolete.
- Now works on ironman games.
- Autocephalous leaders are treated as religious heads.
Customise Appearence support for the French headgear accessories.
Added more fallback portraits from Holy Fury portraits.
Added a number of ironman clothing override conversions of non-ironman portraits.
Added More Bloodlines support to the AGOT submod.

Update: Jun 2, 2019 @ 1:12pm

Update: Apr 3, 2019 @ 10:36am

Update to 3.1.0
Added Elder Kings compatibility submod.
Updated portrait backgrounds with more graphics from the new default set and other additions.
Added the background window frames as a new layer for more combination possibilities.
Updated remaining chins.
Block scepters and such when society clothing has staves or spears.
Dukes of non-European cultures get a wider selection of headgear,
opening up royal clothing to dukes in balance.
Swap default bear type to brown bears.
Reorganized portrait properties into separate files.
Changed parts of the West-African faces with less bulky replacements.
Replaced more of the West-African beards and hair with East-African versions.
Add a lesser glow for friends besides the lovers and rivals.