Stellaris

Stellaris

Local Production
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Update: Mar 29, 2022 @ 11:08am

-Added ability to negate some deficits with starbase buildings
-Energy surpluses now effect either specialists/complex drones if organic, or robot production generally for machine empires, not both
-Added a backup event to re-add local production features if they accidentally get removed by another mod.

Update: Mar 24, 2022 @ 9:57pm

-Complete Rework. Local Production is now a Planetary Feature that dynamically applies modifiers based on the local surplus/deficit of various goods.

Update: Mar 17, 2020 @ 2:40pm

-Now properly updated for 2.6
-Fixed a vanilla bug where they changed replicators to using alloys, but not roboticists.

Update: Mar 17, 2020 @ 12:45pm

-Reverted to 2.5 version to fix a few bugs

Update: Mar 17, 2020 @ 6:47am

Version Update. No Changes.
Accidentally double clicked the upload button

Update: Mar 17, 2020 @ 6:47am

Update: Nov 9, 2019 @ 7:07pm

Fixed lithoid spawning drones getting the munchies for food instead of minerals

Update: Nov 4, 2019 @ 1:46pm

Launcher Update issues

Update: Nov 4, 2019 @ 1:00pm

Remembered to change the version number

Update: Nov 4, 2019 @ 12:58pm

Update for 2.5. Miners now reduce lithoid pop upkeep (just like farmers do for reglar pops)