RimWorld

RimWorld

Warhammer"ish":Dryad
Showing 41-50 of 66 entries
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Update: May 25, 2019 @ 4:26pm

-had to take out thoughts to make it work with latest HAR update
: Update on 5/26/2019 1:26:07 AM.

Update: May 22, 2019 @ 1:05pm

-fixed missing arm/leg hediff for dryads
: Update on 5/22/2019 10:05:08 PM.

Update: May 21, 2019 @ 2:28am

-spelling fix
: Update on 5/21/2019 11:28:08 AM.

Update: May 20, 2019 @ 5:24am

-changed passthrough for cirlce, should stop the bill clogging
: Update on 5/20/2019 2:24:16 PM.

Update: May 1, 2019 @ 2:07am

-chemical def removed thanks Arturo!
: Update on 5/1/2019 11:06:58 AM.

Update: Apr 30, 2019 @ 1:34pm

-quick tweak
: Update on 4/30/2019 10:34:00 PM.

Update: Apr 30, 2019 @ 12:26pm

-dryad seed and corpse-revenants added
-dryad will spawn dryad seeds after a period of ticks
-seeds can be eaten as a minor pain suppression or used to combine with humanlike corpses to create revenants
-changed size for the rune
: Update on 4/30/2019 9:26:46 PM.

Update: Apr 22, 2019 @ 2:46pm

-reduced the human leather cost
: Update on 4/22/2019 11:46:50 PM.

Update: Apr 17, 2019 @ 12:47pm

-allows them to flee (losing a battle ended up to punishing)
: Update on 4/17/2019 9:47:14 PM.

Update: Apr 13, 2019 @ 2:38pm

-nerf for revenant
-tweaked values
: Update on 4/13/2019 11:38:06 PM.