Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Goverment (Tier 4)
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Update: Jun 29, 2022 @ 11:51am

Dido will no longer see the "Move Capitol to Government" project despite it being non-functional for her since the last update (as she uses another project to move the capital to a Cothon city already).

Update: Jun 27, 2022 @ 4:58pm

fixed Dido's Move Capital project

Update: Dec 6, 2021 @ 10:36am

fixed compatibility issue with Harmony in Diversity from last update

Update: Dec 6, 2021 @ 2:56am

- Gameplay changes of this mod no longer loaded with Golden Age, allowing it to access the assets added by this mod for use as desired.
- Added support for upcoming compatibility mod with Harmony in Diversity.

Update: May 10, 2021 @ 4:02pm

fixed a syntax error occuring with CSE active

Update: May 9, 2021 @ 3:27pm

- added models to tier 4 buildings
- removed bonuses from earlier building tiers
- move capital project is now linked to the district itself
- Diplomatic Quarters also culture-bomb
- renamed tier 4 buildings
- removed American unique to reduce compatibility issues
- reworked some bonuses of culture/religion themed tier 4 building
- added compatibility for Civilizations Expanded
- added compatibility for CIVITAS City States Expanded (Consular City States)

Update: Oct 19, 2019 @ 7:39am

- fixed issue with attack range buff from MOCC applying several times
- updated icons to fit the color coding of the government plaza
- added compatibility with JFD's Rule with Faith - Alternative Governments

Update: Apr 16, 2019 @ 11:21am

- tweaked bonuses further
- added bonus to Government Plaza tier 1: Move Capital project
- added Civilopedia page for mod

Update: Mar 26, 2019 @ 5:42am

Version 1.1:
New Features:
- Spec Ops bonus for MOCC
- loyalty bonus for MOCC

Balance Changes:
- Institute of Truth: loyalty bonus reduced from 5 to 2.

Fixes:
- corrected an error in the Institute of Truth description text

Update: Mar 16, 2019 @ 8:12am