Caves of Qud

Caves of Qud

Hearthpyre
Showing 21-30 of 66 entries
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Update: May 20, 2023 @ 10:49pm

Fix looking at schematics chips
Update step AI goal for 204.74

Update: Jan 20, 2023 @ 2:55pm

Harden tent interiors
Make blueprints powered by default
Prep for namespace change of BodyPart in 204.52
Fix error when unavailable blueprint was selected

Update: Dec 24, 2022 @ 9:25pm

Add Pax Klanq as a visit location for [redacted], add oozes as bonus like faction
Workaround a base game bug where culture info is not set on mod initialization

Update: Dec 17, 2022 @ 8:59am

Skip inheriting random tent tile

Update: Dec 17, 2022 @ 7:55am

Expand tent XML blueprints
Set organic state of transformed item

Update: Dec 17, 2022 @ 6:03am

Fix colour inheritance from blueprints without TileColor

Update: Dec 16, 2022 @ 4:40pm

Add various tents you can carry and decorate (with tiles by Camille_KMS and lamb)
Add some token tags for use as [redacted] hamsa
Fixed a bug that caused tokens not to be consumed when used for your settlers

Update: Nov 9, 2022 @ 8:45am

Update for beta 204 while maintaining 203 compatibility

Update: Jul 16, 2022 @ 3:21pm

Add checkpoints to settlements
Always allow demolishing of floors
Harden against other mods breaking blueprints

Update: Jun 24, 2022 @ 7:38pm

Updated blueprint signature for 203.50
Improve peculiar snapjaw visits
Add scaling camera shake to cart collisions