Caves of Qud

Caves of Qud

Hearthpyre
425 Comments
skujin Apr 26 @ 5:22pm 
when plants?
Tiareth Apr 10 @ 9:04am 
Does it make any difference where to found a settlement? For example, if I want a higher trader tier?
Mythrrinthael Mar 8 @ 9:41am 
Huh, it WAS installed locally. Didn't even notice, no clue I'd ever done that, it's the ONLY mod that's there.

Thanks!
Armithaig  [author] Mar 8 @ 7:10am 
Is it installed in your local mod folder maybe? Those take precedence over workshop subscriptions.

You should be able to see a relative location in the mod manager, if it says <...>/Mods/Hearthpyre and not <...>/steamapps/... then it's local.
Mythrrinthael Mar 8 @ 6:44am 
@armithaig My first thought on getting the crashes was an outdated version, except I couldn't get an updated version even after unsubscribing/relaunching/closing/resubscribing.

Even just unsubscribing, that version of the mod is still in my modlist. Even deleting it manually from the workshop folder after unsubscribing and then launching the game didn't work, it still shows up as 2.1.0

How do I permanently delete your mod?
Armithaig  [author] Mar 7 @ 9:34pm 
@Mythrrinthael Your version (2.1.0) is very outdated, latest is 2.2.1

@Doctor No although that would be very cool, noted for future.

@benthegrape Some very commonly used fields were deprecated yeah, it's harmless but I'll zap 'em next update
Mythrrinthael Mar 5 @ 12:11pm 
Getting quite a lot of errors, can't even initialize the mod. The logs refer to outdated code a lot:
https://pastebin.com/jWSvw8dA
Doctor Feb 20 @ 6:50am 
Can I make a specific marble statue?
benthegrape Feb 18 @ 2:52pm 
Not sure if it matters, but in the player log, there are 378 lines of MODWARN for hearthpyre, at line 71-450 and line 519-898 in the player log
felixs Feb 11 @ 1:29pm 
im trying to wish all the shecmatic chips but their not coming up
andrewschaefer1237 Jan 27 @ 6:05am 
hey is this ok to add to an already existing save? or will it need to be a new save
Spanky_H Jan 18 @ 7:00am 
Update - I think the issue is that sometimes you need to leave the tile and come back to get the power grids to update?

Regardless, managed to get it up and working!
viv Jan 18 @ 2:04am 
I love it, thank you very much. Being able to build a home and settlement makes the game even better. Using it on latest version and it works great.
Spanky_H Jan 10 @ 12:41pm 
I'll mess around with it some more and see if I can get it working, thanks!
Klomn Jan 9 @ 10:03pm 
@Spanky_H
I believe I got my rock tumbler tumbling. To be clear it needs to have power, either Hydraulic Power or Electric Power, This means it needs to be connected to a Hydraulic or Electric Power Grid. As such, it needs to be directly connected via pumps or wires to a Pumping Station (Solar or Fusion) or a Power Station (again Fusion or Solar). I've never worked with hydraulic power, but I can say that I got a rock tumbler working when I connected it via built wires to a Fusion Power Station. I do believe there is a way to implant wires into walls, but I could be mistaking that for CDDA.
Regardless, this mod only builds currently existing tiles into your Map, so as long as the tiles are the same they should be very much so as functional as the current existing tiles ingame. Feel free to message me with a screenshot of your town with the Tumbler and I will see if I can spot the issue.
Spanky_H Jan 8 @ 3:41pm 
Is there some trick to getting the various power systems to actually *work*? Or are they all just decorations? One of my main drives for using this was to have my own rock tumbler, but I can't get it to tumble. ;-;
Senriam Dec 29, 2024 @ 5:23pm 
For some reason I used proselytize on a legendary merchant to get them to come to my settlement and now they won’t talk to me?
Klomn Dec 27, 2024 @ 2:07am 
You can however, still obtain any chip via Nanocrayons! (as far as I am aware anyways)
Klomn Dec 27, 2024 @ 2:00am 
As of Today, December 27th, 2024, the Schematics Chips included in this mod are as follows:
Barathrumite: Found on Mafeo, for sale in Grit Gate.
Sultan: Found on Yla Haj, for sale in Ezra.
Palladium: Found on Bep, for sale in the Yd Freehold

Sheva: Found on Elder Barathrum, for sale in Grit Gate

There is however one more Schematic Chip, which is rather exceptionally rare, so this is likely the one you missed:
I am not sure how much to say given it's clearly secretive nature, but I do feel I can say it is tied to certain ending achievements .
whenwrašk Dec 25, 2024 @ 2:02pm 
i hate to ask, but i've never been able to find all the schematic chips, only most of them. could we get a spoiler list of their locations?
Tyrir Dec 19, 2024 @ 11:26pm 
MODWARN [Hearthpyre] - XmlDataHelper:: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1683847053/Skills.xml line 3 char 163
Unused attribute "Minimum" detected.
moonracer Dec 18, 2024 @ 6:43am 
I did get this mod working on my Steam Deck, but it involved making a custom controller config, and it is still a little finicky. I don't believe this would work with a regular controller as I had to use some of the Steam Deck's extra buttons. If the mod had built in controller mapping that would be great, but I have no idea how hard that would be to implement.
Claire Dec 16, 2024 @ 10:53pm 
is the settlers thing optional? i just wanna build a house for myself.
Liminal Warmth Dec 16, 2024 @ 3:11pm 
I play on Steamdeck... is this mod usable with a controller? Managing my own city sounds awesome but only if I can direct it with a controller!
Armithaig  [author] Dec 14, 2024 @ 10:31pm 
Just xyloschemer should work (wishing matches by display name as well)
But the internal ID is HearthpyreXyloschemer, for a new game you can also start with one if you enable that setting in the Hearthpyre options category
skipplenanifram Dec 14, 2024 @ 9:37pm 
What's the object ID so I can wish for a xyloschemer?
frogger Dec 12, 2024 @ 9:36am 
How fucking cool. Thanky Armithaig!
skizordrone Dec 12, 2024 @ 12:39am 
Amazing! thank u
Klomn Dec 11, 2024 @ 9:29pm 
Thank you!
Armithaig  [author] Dec 11, 2024 @ 2:50pm 
New version 2.2.1 which updates all the music tracks to work again.

Also fixes an issue where your ability screen could get stuck while scheming, and some other minor things.
skizordrone Dec 11, 2024 @ 1:06pm 
possible bug, there's a lot of music tracks that just dont play when i try to set them as my town theme. Of chrome, morning, and grave just to name a few. Lasurus, idyll, clam redacted and a few others still work tho
mzfantic Dec 7, 2024 @ 11:10am 
I found that unsubscribing and resubscribing to update the mod wasn't working. I had to go into the mods folder for the game located within
AppData\LocalLow\Freehold Games and delete the older version of the mod files manually before reinstalling on the workshop to get it to properly update. I hope this helps anyone else.
Emperor Thaloth Dec 7, 2024 @ 9:54am 
I love this mod, is it updated for 1.0? I can't find anything for it in-game, and using wish to summon xyloschemer and the tokens doesn't work.
Armithaig  [author] Dec 5, 2024 @ 2:35pm 
That's an old version, steam's pretty bad with updates. Try un/resubscribing to the mod.
blackchakram Dec 5, 2024 @ 2:26pm 
Getting the following error when I attempt to enable the mod

=== Hearthpyre 2.1.72 Errors ===
<...>\steamapps\workshop\content\333640\1683847053\CS\Static\Functions.cs(425,57): error CS0120: An object reference is required for the non-static field, method, or property 'IPart.Reset()'
⚡Judge Zed⚡ Dec 5, 2024 @ 12:25pm 
+1:gilmanlove:
Klomn Dec 5, 2024 @ 11:30am 
I was about to mention it breaking in 1.0, but it seems you beat me to it! I commend and appreciate your dedication to making this excellent and irreplaceable mod available to all, even when the game's complete update released mere hours ago :D
Live and Drink!
Armithaig  [author] Dec 5, 2024 @ 9:38am 
Hearthpyre's been updated to 2.2.0 for Qud's release!

This includes two new schematic chips of various buildable furniture.
You can now also flip the tiles of objects in paint mode.
bird of hey Oct 25, 2024 @ 1:44pm 
Any chance this is steam deck friendly?
⚡Judge Zed⚡ Oct 24, 2024 @ 7:45am 
You a legend, thanks for the all the updates!
Logical123 Oct 24, 2024 @ 6:27am 
Small bug, most likely unfixable, but it should be noted.

If you attempt to use the xyloschemer while playing on the Steam Deck *and* while you are close to hostiles, the game will be Softlocked. It didn't seem to register any of the inputs that were mapped to the spacebar.
ph1l Oct 14, 2024 @ 1:35am 
Are there any possibilities to change the music in my settlement?
AussieWarGod Sep 4, 2024 @ 11:15pm 
Are there any plans to add machinery like the rock tumbler to the blueprints list?
Cluster Clause Aug 22, 2024 @ 5:11pm 
Some key-binds do not function when i'm using the Xyloschemer. The entire UI ignores the D key when in the govern menu (Unless i hold shift which just changes the tile colour). Should this mod work with this new update?
fuzzyweapon Aug 3, 2024 @ 10:58am 
Never mind, I figured it out. :steamhappy:
fuzzyweapon Aug 3, 2024 @ 10:57am 
It's unclear to me how I 'give' a token to someone. I have some merchants I've invited to my settlement already. Can I give them a token?
Bussy Butcher Jul 14, 2024 @ 9:38am 
I have no idea what's wrong with my xyloschemer. It was working fine at first, only pencil-ing in stuff one at a time, but now whenever I try to build, it's permanently stuck on bucket. I've hit all the keybinds, even removed some vanilla keybinds from conflicting with the xylo ones, and nothing is working to change modes from bucket to brush.

The ONLY way to change modes is to switch from the furniture scheming mode to terrain scheming- but obviously that's not ideal if I want to do anything other than paint terrain, which is the main point of the mod.

Is there a way to reset the xyloschemer or fix its keybinds other than unloading and reloading the mod, which will just require me to find a new one?
Gor Jun 18, 2024 @ 12:11pm 
Just wanted to say that this mod is amazing! Its completely changes the way I look at CoQ, in the best way (I have the town I made in my profile Screenshots). Thanks for the recent bug fixes!
Armithaig  [author] Jun 18, 2024 @ 8:52am 
Uploaded V2.1.26 which fixes powered objects being broken and removes villager pilgrim behaviour.

@raanlir Yep your villages will act as a checkpointing area, same as base villages
raanlir Jun 16, 2024 @ 7:05pm 
Hello, I have a question: I started using the mod recently and I would like to know if, in a "roleplay" mode game, my settlements work as a checkpoint like the rest of the villages do
thanks!