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Thanks!
You should be able to see a relative location in the mod manager, if it says <...>/Mods/Hearthpyre and not <...>/steamapps/... then it's local.
Even just unsubscribing, that version of the mod is still in my modlist. Even deleting it manually from the workshop folder after unsubscribing and then launching the game didn't work, it still shows up as 2.1.0
How do I permanently delete your mod?
@Doctor No although that would be very cool, noted for future.
@benthegrape Some very commonly used fields were deprecated yeah, it's harmless but I'll zap 'em next update
https://pastebin.com/jWSvw8dA
Regardless, managed to get it up and working!
I believe I got my rock tumbler tumbling. To be clear it needs to have power, either Hydraulic Power or Electric Power, This means it needs to be connected to a Hydraulic or Electric Power Grid. As such, it needs to be directly connected via pumps or wires to a Pumping Station (Solar or Fusion) or a Power Station (again Fusion or Solar). I've never worked with hydraulic power, but I can say that I got a rock tumbler working when I connected it via built wires to a Fusion Power Station. I do believe there is a way to implant wires into walls, but I could be mistaking that for CDDA.
Regardless, this mod only builds currently existing tiles into your Map, so as long as the tiles are the same they should be very much so as functional as the current existing tiles ingame. Feel free to message me with a screenshot of your town with the Tumbler and I will see if I can spot the issue.
Barathrumite: Found on Mafeo, for sale in Grit Gate.
Sultan: Found on Yla Haj, for sale in Ezra.
Palladium: Found on Bep, for sale in the Yd Freehold
Sheva: Found on Elder Barathrum, for sale in Grit Gate
There is however one more Schematic Chip, which is rather exceptionally rare, so this is likely the one you missed:
I am not sure how much to say given it's clearly secretive nature, but I do feel I can say it is tied to certain ending achievements .
Unused attribute "Minimum" detected.
But the internal ID is HearthpyreXyloschemer, for a new game you can also start with one if you enable that setting in the Hearthpyre options category
Also fixes an issue where your ability screen could get stuck while scheming, and some other minor things.
AppData\LocalLow\Freehold Games and delete the older version of the mod files manually before reinstalling on the workshop to get it to properly update. I hope this helps anyone else.
=== Hearthpyre 2.1.72 Errors ===
<...>\steamapps\workshop\content\333640\1683847053\CS\Static\Functions.cs(425,57): error CS0120: An object reference is required for the non-static field, method, or property 'IPart.Reset()'
Live and Drink!
This includes two new schematic chips of various buildable furniture.
You can now also flip the tiles of objects in paint mode.
If you attempt to use the xyloschemer while playing on the Steam Deck *and* while you are close to hostiles, the game will be Softlocked. It didn't seem to register any of the inputs that were mapped to the spacebar.
The ONLY way to change modes is to switch from the furniture scheming mode to terrain scheming- but obviously that's not ideal if I want to do anything other than paint terrain, which is the main point of the mod.
Is there a way to reset the xyloschemer or fix its keybinds other than unloading and reloading the mod, which will just require me to find a new one?
@raanlir Yep your villages will act as a checkpointing area, same as base villages
thanks!