Kenshi
Forgotten Buildings
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Update: Jun 3, 2019 @ 4:24pm

-Altered build materials for lots of furniture and allowed more to be built outdoors
-Added original versions of some furniture to research
-Reduced the sell price of some blueprints and added some to new locations
-Added new icons for citadels, citadel gates, oil refinery and metal stool
-Reduced the brightness of the old beds, automine, battery, generators, oil drills, turrets, signs, medical bench, chain armour bench, crossbow bench, small wind generator, storage boxes, swamp building doors/interiors, ancient safe, strongbox, barriers and lost race storage
-Outpost s-III will now always use the correct floor texture
-Added a version of Outpost s-III using old parts and a version with two ramps
-Fixed holes in the walls of Oupost s-IV, a missing window and the missing part of the doorframe
-Added missing parts to Outpost Stairs (renamed Outpost s-IV with Stairs)
-Added two versions of Outpost s-IV using old parts
-Moved Outpost s-I and Outpost s-II to their own blueprints
-Fixed holes in Outpost roofs
-Altered footprint settings on Outpost s-IV stairs and base parts
-Added blueprints and research for the Ancient Factory
-Added blueprints for Ashland Domes
-Changed the angle of the bridges on the player version of Ashland Dome
-Added turret nodes to the Ashland Dome
-Added "Ancient Science Building" blueprint
-Reduced the brightness and glossiness of the Blackmarket textures
-Made the interior of the Dome Ruin tower visible
-Citadel Ramps are now part of the building
-Altered Metal Warehouse and Citadel build materials
-Grouped Defensive Wall Towers in the build menu
-Wall B research is now blueprint only
-Grouped Basic Walls together with Concrete Walls
-Improved concrete wall ramp collision
-Added new walls to the "Wall B" research and renamed it to "Old World Walls"
-Added matching ramps for Wall A and Wall C
-Improved shading on the Big Ramp
-Improved UV mapping on Wall IV Short
-Replaced the Old Wall IV Short mesh and collision
-Improved UV mapping on the ends of the Wall A/Wall B mesh
-Improved shading on Gate V meshes and moved the floating panel
-Reduced the door move distance on Gate V, added transparency to parts of the normal map
-Added researches for 5 bridges
-Added more turret nodes and a second ramp to the Shield Bridge
-Improved UV mapping on the Trestle Bridge
-Fixed Large House upper floor mesh
-Fixed problems with placing furniture on floor 1 of the large house
-Moved some exterior parts of the Large House to floor 2
-Straightened the light nodes on the Large House
-Ceiling lights can now be built inside Raised House, Moor C and Saloon
-Added new interior stairs for Moor C
-Added a ceiling to floor 0 of the Moor Tower
-Fixed the Saloon floor mesh
-Fixed shading on the Moor A stairs
-Replaced all collision files for Moor B
-Fixed Moor C interiors for users of the "more building" mod
-Moved all Moor Buildings to the BUILDINGS category
-Moved Stairs to the EXTERIOR category
-Added a ceiling to floor 0 of the Large House and all Outpost buildings
-Fixed UV mapping on the Stationhouse roof
-Filled the hole in the Y-House ceiling
-Moved one of the light nodes on the L-House
-Removed power drain from Longhouse and L-Houses
-Moved Old Stone Mine I to the "Building Materials" research
-Fixed the position and/or orientation of use nodes on some stone mines
-Small improvements to the Automine meshes
-Added new swamp platforms you can build furniture on
-Animals can now walk on swamp platforms
-Added "Swamp Walkways and Fences" blueprint
-"Swamper Building Shells" blueprint renamed to "Rebel Building Shells"
-Prevented the black floor layer of the Swamp Dome showing through sometimes
-Added hive doors to the commune hut blueprint, now visible from outside the hut
-Added functionality to oil drills, refinery and silo
-Replaced the oil refinery model
-Added old Hemp and Wheat farms
-Added blueprints for cannibal buildings and furniture, moved to the BUILDINGS, CAMPING, EXTERIOR and STORAGE categories
-Grouped cannibal trophies and butcher tables in the build menu
-Added inventory to Cannibal Storage and corpse disposal function to the Butcher Table
-Grouped broken furniture items and added a blueprint
-Added blueprint for Market Stalls, removed power drain and moved to EXTERIOR
-Added use nodes to old Stool and Sitting Box
-Corrected Armour Stand descriptions
-Offset Outhouse parts so that characters will sit in the right place
-Added the original throne and platforms to the blueprint
-Added researches for all four auto-turrets
-Auto-Turrets now have increased accuracy, power drain and construction materials
-Added functionality and use nodes to the Double Bed
-Offset Old Bed and Double Bed parts for mod compatibility
-Characters will no longer be sent to the floor below when getting out of a Double Bed
-Added a new Water Tower, Canteen, Food Barrel and Hatch
-Added the old generator to "Heavy Generator Theory" research
-Removed the spinning parts from the main generator mesh
-Lowered the light effect and collision of the fluorescent light
-Fixed the shading and vertex colour on the replacement Rain Collector mesh
-Fixed Fabric Chest (old)
-Moved Partition to the INTERIOR category and removed power drain
-Renamed signs and added many more
-Improvements to the sign meshes and collision
-Signs can now be built in non-player towns
-The neon lights on the Arrow Sign and Robotics Signs will now glow
-Added a small power drain to some signs, the lights on these signs can now be turned off
-Stopped signs building in strange places on certain light nodes
-Added fixed/unfixed orientation versions of all stools, sitting boxes and pillows
-Moved wooden barrel to STORAGE, reduced stackable multiplier and corrected description
-Moved Small Barrel, Small Crate and Weapon Display to the STORAGE category
-Moved fishing equipment to the CAMPING category
-Added functionality to fishing rod and fish drying rack
-Altered the fishing rod and fish drying rack collision
-Fixed the hanging fish parts of the Fish Drying Rack
-Added Awning to the Random Furniture blueprint. Made it easier to attach to buildings
-The fabric part of the awning is now visible from below
-Added linking versions of the split rail fences
-Added a blueprint for junk piles
-Created duplicate Machine Block and added an inventory
-Added new items to the "Old Empire Resource Storage" blueprint, renamed "Old Empire Storage" and moved the new additions to the STORAGE category
-Grouped "Barrier" and "Barrier Destroyed", moved them to the INTERIOR category
-Added a blueprint for "Skeleton Shredder" and "Bin of Screamer Heads", moved to the INTERIOR category
-Renamed Barrel Tables, removed power drain, moved to INTERIOR
-Moved Peeler Machine to the INTERIOR category
-Added old Ceiling Fan Lamp, Prisoner Cage and Item Furnace
-Moved Prisoner Pole to the INTERIOR category and added to Imprisonment research
-Added ancient Robotics Bench, Limb Bench and Repair Bed
-Added a new blueprint: Tarsand Structures
-Moor B Porch, Market Tents, Shade Cover and Cannibal Tents now provide shelter from rain
-All tents moved to the CAMPING category
-Moved quarry structures to the EXTERIOR and LIGHTS categories
-Added collision to quarry scaffold boards
-Added improved quarry mines (II-IV)
-Added functionality to small water tanks, moved to FARMING category
-Fixed incorrect stools appearing in Lost Libraries
-Added "Rusty Shop Counters" blueprint
-Moved Wall Shelf 1 and 2 to "Basic Furniture" research
-Small improvements to Large Water Tank mesh and collision
-Renamed banners and added blueprints
-Increased vertical position tolerance of Quad Streetlamp and added power drain
-Moved Light Post II to the "Light Post" research
-Reduced power requirement for Blast Tube Streetlights
-Renamed "Broken Emperor Statues" blueprint and added broken holy torches

Update: Apr 17, 2019 @ 12:44am

-The original texture for the exterior of the Moor buildings has been fixed
-Moor Buildings have reverted to using the "moor1-main" material
-Altered Defensive Wall V textures again to match how they appeared in the old world
-Textures for the Moor interiors, flour storage, old shop counters, old wall shelves, old chests and old windmill have been made darker
-Removed Large Concrete Gate from Wall B research (any you have already built will remain)
-Removed original version of the Big Ramp from Wall B research
-Grouped the Big Ramp and Wall Ramp together with the other ramps
-Renamed "Forgotten Building Shells" research to "Moor Building Shells"
-Reduced stackable multiplier of Small Barrels and Large Barrels
-Small barrels can now store water
-Small increase to construction cost of citadel ramp gates
-Outpost Citadel B Ramp is now upgradeable to the version with a gate (door will not appear until the next time you load game)
-Moved Mounted Indoor Torch from "Indoor Lighting" to "_Default Start" and "_Low Start" researches
-"Shop Counter (old)" has been renamed to "Shop Counter (Metal)"
-"Old Stool" renamed to "Metal Stool"

-Added turret and light nodes to Citadel A
-Added turret nodes to Citadel B
-Added light nodes to Wall B
-Added turret and light nodes to Wall B Gate
-Added light nodes to Concrete Gate and Basic Wall
-Added light and turret nodes to Concrete Wall
-Added turret nodes to all five outpost buildings

-New building: Outpost Citadel C, added to existing citadel research
-Added two alternative versions of each Moor building, using textures seen in various old world towns
-Added versions of Walls II-IV, Wall B and Concrete Wall using their old textures
-Added new "Concrete Walls" research
-Added an optional Porch for Moor B
-Added a new Storage Chest, Animal Feeder, Large Basket, Metal Chest, Safe, Small Barrel, Small Crate, Wooden Barrel and Wooden Crate to "Item Storage" research
-Added a new Water Tank and Greenfruit Storage to "Storage Boxes: Farming" research
-Added a new Hemp Storage to "Hemp Farming" research
-Added a new Cactus Storage to "Cactus Farming" research
-Added a new Wheatstraw Storage to "_start- freedom seekers" and "Wheatstraw Farming" researches
-Added new Campfire, Camp Bed and 3 Torches to "_Default Start" and "_Low Start" researches
-Added new Basket and Oven to "Baking" research
-Added new Barrels and Grog Machine to "Grog Distillation" research
-Added a new Fabric Chest to "Fabric Manufacture" research
-Added new Rain Collector to its research
-Added new Barrels and Sake Still to "Sake Distillation" research
-Added new versions of Five Booze Barrels, Rum Barrels and Rum Still to "Rum Brewing" research
-Added new Shop Counter to "Public Sales" research
-Added new Riceweed Storage to "Riceweed Farming" research
-Added a Stool, Bench, Sitting Box, Sitting Pillow, Small Table, Table, Round Bar Table and Shelf to "Basic Furniture" research
-Added new Display Stand, Boiler Tank, Carpet, Chimney, Exhaust Fan, Exhaust Pipe, Rusty Rug, Rusty Sink, Small Water Tank, 2 Interior Walls, 2 Wall Shelves and 3 Support Beams to "Random Furniture" research
-Added 3 new Beds to the "Beds" research
-Added 2 new Stoves to the "Cooking" research
-Added Leather, Fabric, Skins and Meat storage to the "Storage Boxes: Crafting" research
-Added new Weapon Stand, Weapon Cabinet, Weapon Display, Armour Stand, Armour Storage and Crossbow Locker to "Gear Storage" research
-Added a new Electrical Torch Post to "Indoor Lighting" research
-Added 3 new Light Posts to "Light Post" and "Light Post Efficiency" researches
-Added 4 new blueprints: Old Hive Queen Throne, Old Throne, Old Emperor Statue and Old Broken Emperor Statue
-Added Old Prisoner Cage to "Imprisonment" research
-Added Large Water Tower to "Wells II" research
-Added Large Water Tank to "Wells III" research
-Added 5 new signs to the "Signage" blueprint
-Added a new Blast Tube Streetlight to the "Skeleton Lighting" blueprint
-Added old versions of all four wall lights to "Basic Exterior Lighting" and "Search Lights" researches

-Added black interior parts to Outpost s-II
-Fixed a problem with the Rain Collector mesh
-Fixed UV mapping on Raised House interior walls and added black interior
-Changed Raised House upper stairs part to floor 0
-Improved shading on the old windmill
-Fixed one of the corners of the mill02-base mesh
-Improved shading on the five rusty signs added in the last update
-Removed "Outpost01_Exterior02_METALS" part from Citadel A (identical to another part)
-Added missing wall part "Outpost01_Concrete_Base_UPPER" to Citadel A
-Removed "Outpost_PRISON_NON_Concrete_Base_UPPER" part from Citadel A
-Replaced "Outpost01_Non_Concrete_Base_UPPER001-SPLIT-UPPER" part on Citadel A
-Changed the building floor setting of part "Outpost01_Concrete_Base_UPPER-SPLIT-UPPER" to 2
-Applied improvements made to Citadel A to the Outpost Prison and Ancient Citadel buildings
-Removed an incorrect wall part from Ancient Citadel (Outpost01_Exterior02 SPLIT-UPPER)
-Replaced "Outpost01_Concrete_Base_UPPER-SPLIT-UPPER" on Ancient Citadel with a version using the correct material and colour
-Fixed gaps around edges of "Outpost_PRISON_Exterior_Leve02" mesh
-Interior parts are no longer visible when there are no player characters inside the 3 Outpost Citadels, Ancient Lab, Ancient Citadel & Outpost Prison
-Added new icons for Moor buildings, Wall V, Wind Pump and Concrete Wall Ramp

Update: Apr 4, 2019 @ 7:05pm

Defensive Wall IV now upgrades to the correct version of Defensive Wall V
Some parts of the Defensive Wall V textures have been made slightly darker
Fixed the shading on the Defensive Wall V meshes
Furniture in the Raised House will now be built on the floor rather than below it
Added more Turret Nodes to the Swamp Platforms
Moved the three Light Nodes at the top of the Watchtower so that they aren't blocked by the turrets
The interior walls of the Moor buildings no longer have a randomised texture

Added Large and Small Wall Lights to Basic Exterior Lighting research
Added Gas Lamp and Mounted Torch to Indoor Lighting research
Added Old Stool, Shelves and Wall Shelves to Basic Furniture Research
Added Ceiling Fan, Barrel A and Barrel B to Random Furniture research
Added Five Booze Barrels to Rum Brewing research
Added Weapon Display, Weapon Display Board and Old Weapon Stand to Gear Storage research
Added Large Barrels, Small Barrels and 4 new Storage Chests to Item Storage research
"Old Empire Resource Storage" blueprint enables the old stone, building material, ore and steel storage
"Old World Lighting" blueprint added, unlocks the Fluorescent Light
"Skeleton Lighting" blueprint added, lets you build the Blast Tube Streetlight
Signs blueprint added, giving you 25 signs to build

Update: Mar 19, 2019 @ 7:20pm

Fixed Moor B exterior shading
Separated the hatch from the roof of the Old House
Fixed holes in Old House windows
Filled gap below Moor A door
Fixed UV mapping on parts of Old House, Moor A and Moor B
Added black interiors for Moor A and Old House (visible when no one is inside)

Update: Mar 16, 2019 @ 1:41am

Replaced gate door with duplicate as well

Update: Mar 16, 2019 @ 12:40am

Replaced Defensive Wall V parts with duplicates to improve compatibility with other mods

Update: Mar 15, 2019 @ 11:33pm

Defensive Wall V is back! Ultimate Defensive Walls research available at level 6.
Metal Warehouse blueprints can be found inside the old workshops.
Added Ancient Outpost Blueprints to ancient labs. Finding them allows you to research Ancient Lab/Citadel buildings.
Added a copy of the Big Ramp that will snap to Wall B.
Added Swamp Buildings Blueprint.
Moor B is now working well enough to use, added to research.
Added Turret Nodes to swamp platforms.
Added Turret Nodes to Wall B.
Added Turret & Light Nodes to Defensive Wall V.
Added light nodes to Defensive Gate V.
Old Stone Mines now upgradable from IV to Hybrid II

Wall B has been moved to seperate research, available at level 6.
Added Hive Commune Hut to exiled hiver start.
Moved Old Shop Counters to Public Sales research.
Moved Old Grain Silo to Baking research.
Moved Wind Pump to Wells II research.
Moved Water Tower to Farming Storage research.
Reduced Forgotten Buildings research cost.
Added missing descriptions to buildings and research.

Update: Mar 10, 2019 @ 11:30am

Texture fix

Update: Mar 10, 2019 @ 11:01am

Reduced file size

Update: Mar 10, 2019 @ 9:46am