Kenshi
Forgotten Buildings
Showing 1-10 of 20 entries
< 1  2 >
Update: May 29, 2020 @ 2:00am

-Added Barrier 1, Barrier 2 and Barrier 3 (unlinked versions of the Barrier/Barrier Destroyed parts that work in player owned buildings)
-Removed Barrier and Barrier Destroyed from the Concrete Barriers blueprint and replaced them with the 3 new barriers
-Moved Ancient Factory Blueprint Fragment III from the Spider Foreman's inventory to the Spider Factory storage boxes
-Reduced the max slope angle of all Defensive Wall Towers to 0
-Removed wall subsections from all Defensive Wall Towers
-Added a pair of light nodes to all Defensive Wall Towers
-Updated descriptions for all Defensive Wall Towers

Update: May 26, 2020 @ 1:15am

-Updated descriptions for Bridge Section: Short and Bridge Section: Long
-Added a description to the Lagoon Platform
-Added important information to the Metal Warehouse description
-Renamed Moor Houses research to Small Moor Houses
-Renamed Medium Moor Building Shells research to Large Moor Houses
-Moved Quarry Stuctures and Tarsand Structures research to the Industry category
-Fixed missing inventory on Swamper's Booze Shelf
-Corrected the tech level required to research Generator II
-Characters will now move to the top of the stairs when constructing a Lagoon Platform

Update: Apr 24, 2020 @ 9:01pm

-Added a missing part to MarketStall_Barrel01.mesh

Update: Apr 24, 2020 @ 8:24pm

-New furniture: General Storage Box A, General Storage Box B, General Storage Box C, General Storage Box D, General Storage Box E, General Storage Cabinet, Market Barrel A, Market Barrel B, Swamper's Crate 1, Swamper's Crate 2, Swamper's Food Crate, Swamper's Food Sack, Swamper's Food Shelf, Swamper's Sack, Swamper's Booze Shelf
-New buildings: Com Tower, Land Blade, Land Blade Ruin 1, Land Blade Ruin 2, Land Blade Ruin 3, Land Blade Ruin 4
-New research: Swamper Storage, Com Towers, Land Blades
-Added new Swamp walkways that link together better, the original walkways are no longer linked
-Added descriptions to Throne Platforms, Defensive Wall V and all Defensive Wall, Tower and Gate lights
-Updated descriptions for Wall Shelf 1, Wall Shelf 2, Swamp Lookout Towers, Swamp Platforms, Swamp High Walkways, Hive Doors, Defensive Wall Towers, Outpost Citadels and Outpost Citadel Ramps
-Renamed "Bridgehead C" to "Bridgehead B", grouped both versions of Bridgehead B and updated their descriptions
-Renamed "Shop Counter (Rusty)" to "Shop Counter: Metal (Rusty)"
-Renamed "Broken Storage Chest" to "Broken Storage Chest 2"
-Renamed "Broken Storage Chest (old)" to "Broken Storage Chest 2 (old)"
-Renamed "Smashed Chest" to "Broken Storage Chest"
-Renamed "Smashed Chest (old)" to "Broken Storage Chest (old)"
-Renamed "Metal Table Broken" to "Broken Metal Table"
-Renamed "Small Broken Barrel" to "Broken Small Barrel"
-Renamed "Small Broken Barrel (old)" to "Broken Small Barrel (old)"
-Renamed "Small Broken Crate" to "Broken Small Crate"
-Renamed "Small Broken Crate (old)" to "Broken Small Crate (old)"
-Different types of broken furniture are now grouped separately in the build menu
-Hive Doors are no longer grouped with Hive Commune Hut in the build menu
-Added inventory content name to Guild Board
-Grouped Com Tower Ruins and moved them to the RUINS category
-Added inventory size to the descriptions of every storage container
-Restored all usage nodes that were removed from barrels and crates in version 9
-Added usage nodes to Barrel A, Barrel B, Barrel C, Cannibal Butcher Table, Cannibal Storage, Corpse Furnace, General Storage Boxes, Grog Barrels, Grog Barrels (old), Large Barrels, Large Water Tank, Large Water Tower, Machine Block, Oil Refinery, Oil Silo, Prisoner Pole, Prisoner Pole (old), Rum Barrels, Rum Barrels (old), Sake Barrels, Sake Barrels (old), Shop Counter: Metal, Shop Counter: Metal (Rusty), Shop Counter: Large, Shop Counter: Large (Rusty), Skeleton Shredder, Small Barrels, Storage Crate [Lost Race], Storage: Building Materials (old), Storage: Ore (old), Storage: Steel Bars (old), Storage: Stones (old), Thief Training Boxes, Thief Training Boxes II, Thief Training Boxes III, Wooden Crate
-Removed 2 inaccessible usage nodes from Grain Silo (old) and Automatic Grain Silo (old)
-Added 3 extra usage nodes to Grain Silo and Automatic Grain Silo
-Repositioned usage nodes on Small Water Tower, Guild Board and Weapon Display Board
-Buildings can no longer be placed without their ramps touching the ground
-Added invisible doors to all ruined buildings
-Added doors to both HQ buildings and all versions of Moor A
-Increased desirability value and door strength of some Moor buildings
-Shade Cover is now easier to build on rooftops
-Changed footprint settings for Citadels and Ash Domes
-It should no longer be possible to place Bughouse (old), L-House (old), Stationhouse (old), Swamp House (old) or Y-House (old) with their interior floors below ground
-Increased vertical position tolerance of Bridge Sections, Bridgeheads, Dome, Dome Ruin, Citadels and Moor A
-Corrected the total number of items owned by some npc squads
-Altered the chance for some blueprints to appear
-Added 3 tent/fishing blueprints to the adventure shop vendor lists
-Added UC Banners blueprint to barracks, Tengu's Palace and Traders Guild HQ
-Added Shek Banners blueprint to police, fortresses and HQs
-Added Thrones blueprint to Skinhouse HQ
-Added Metal Stool building swaps to the Anti-Slavers, Shek Kingdom, Skeletons, Skeleton Bandits and Traders Guild factions
-Changed Cannibal Storage functionality from Resource Storage to General Storage
-Shek Banners are now constructed from Animal Skin
-Reduced research time for all banners
-Reduced max capacity of Storage: Stones (old) to 100
-Swamp Platforms and Wall B Ramps are no longer upgradeable
-Added an extra light node to all versions of the Small Shack
-Swapped some of the Ancient Citadel's exterior wall parts for the versions used on Outpost Citadel C
-Changed the roof mesh for Y-House (old) to the old version
-Replaced collision for Swamp High Walkways, Outpost s-IV upper floor, walls and roof, and Outpost s-III ruin, walls and roof
-The top halves of the Outpost s-I/III/V and Large House interior walls are now only visible on floor 1
-Added a ceiling to floor 1 of all Outpost buildings
-Added a texture to the Outpost s-V door
-Fixed interior masks for Bughouse, Bughouse (old), L-House (old) and Stationhouse (old)
-Filled a hole in the doorway of the Bughouse ruin mesh
-Made minor changes to the Defensive Wall V, General Storage Boxes, Moor A, Snailhouse, Swamp Dome and Watchtower ruin meshes
-Reopened the long window on the watchtower floor 2 interior wall
-Flipped direction of some faces on the Small Swamp Platform mesh
-Altered UV maps for Wall C, Outpost s-III door, HQ 1 base, and the Swamp Shack, Stephouse, Moor A and Moor B interior walls
-Changed shading on the Small Cannibal Tent, Cannibal Storage, Grain Silo, Swamp High Walkway, Generator and Storm House base meshes
-Removed extra uv sets from several meshes
-Moor A (Squared), Moor A (Dots) and Moor B (Dots) interior walls now use the same textures as the exterior walls
-Added alpha channel to ConcreteBunker0478_5_L-2048.dds and increased size of ConcreteBunker0478_5_L-2048_n to 2048x2048
-Changed compression for ATLAS1_NRM.dds
-Updated icons for Y-House (old) and all Com Tower Ruins

Update: Dec 29, 2019 @ 4:26pm

-Added usage nodes to the Wind Pump
-Changed the position of the Wind Pump sound emitter
-Replaced Wind Pump collision file
-Fixed UV mapping on a part of the Wind Pump
-Added more info to the build menu descriptions of Stationhouse (old) and its ruined version
-All versions of Outpost s-IV (Tiled) now use the old base, ramp and window parts

Update: Dec 20, 2019 @ 11:14am

-Reverted change to the material used on the building parts moor01-girderspikes, moor03-spikes, moor05-spikes and moor06-porch
-Re-exported moorhouse06-porch.mesh
-Updated icons for Large House 2, Moor A 2, Moor B Porch and Moor Tower 2
-Re-added the floor 1 interior walls part to Outpost s-II/s-IV
-Added windows to the Outpost s-II/s-IV floor 1 interior walls

Update: Dec 15, 2019 @ 5:07am

-Removed original Swamp House and Swamp Store from Rebel Building Shells blueprint and replaced them with duplicates
-The new interior triggers for Swamp House and Swamp Store added in the last update are now only used in player built versions of the buildings
-Fixed wall collision for Swamp Store
-Added new versions of "Outpost s-IV", "Outpost s-IV with Stairs" and "Outpost s-II (old)" with a tiled floor

Update: Dec 6, 2019 @ 8:21am

-New buildings added: Tradehouse, L-House (old), Y-House (old), Bughouse (old), Stationhouse (old), Weathered Storm House, Large Metal Arch Bridge, Large Trestle Bridge, Bridgehead C, Vast Factory B, Bunker A, Bunker B, Bunker C, HQ 1, HQ 2, Outpost Citadel D, Outpost Citadel E, Swamp Store (old), Swamp House (old), Swamp Lookout Tower II, Large House 2, Raised House 2, Moor A 2, Moor Tower 2, Raised House Roof, Wind Generator (Four Blades), Wind Generator (Five Blades), Wind Generator (Ten Blades)
-New furniture: Guild Board, Ceiling Fan (Copper), Low Table, Low Table (old), Barrel C, Old Stove 2, Awning (old), Gas Ceiling Lamp, Small Ceiling Lamp, Metal Table 2, Swivel Mounted Searchlight, Swivel Mounted Searchlight (old), General Storage Chest 2 (old), Storage: Hashish (old), Smashed Chest (old), Broken Basket (old), Broken Barrel (old), Broken Bench (old), Broken Storage Chest (old), Small Broken Barrel (old), Small Broken Crate (old), Harpoon Auto-Turret MkII [light], Double-Barrel Harpoon Auto-Turret [light], Multi-Barrel Harpoon Turret [light], Multi-Barrel Harpoon Auto-Turret [light], Barracks Door Fortification (old), Plastic Surgeon's Platform: Interior, Plastic Surgeon's Platform: Interior (old), Plastic Surgeon's Platform: Exterior, Plastic Surgeon's Platform: Exterior (old)
-Added buildable ruined versions of all walls, outposts, storm buildings, and old small shacks
-Added new copies of all Moor buildings using the texture seen on the unmodded versions
-Added turret nodes to Ancient Lab, Ancient Citadel, Outpost Prison, Dome Ruin, Defensive Wall Towers and Double House
-Moved Ash Dome's floor 1 & 2 turret nodes to the floor 1 and floor 2 building parts
-Moved turret nodes 15-28 on Outpost s-I/Outpost s-IV to only be visible on floor 1
-Added light nodes to Ancient Citadel, Outpost Prison, Ancient Factory, Vast Factory, Raised House, Moor A, Moor B, Moor Tower, Ash Dome, Ash Dome Ruin, Dome, Dome Ruin, Wall C
-Fixed light node orientation/position on: Saloon, Old Small Shack, Double House, Tallhouse, Old House and Moor C, Defensive Wall V and Defensive Gate V
-Changed vertical position tolerance, max slope and footprints for all Storm Buildings, Moor Buildings, Swamp buildings, Outpost Buildings, Outpost Citadels, Metal Wallhouse, Metal Warehouse, Cannibal Shack, Hive Huts, Domes, Ash Domes, Factories, Lagoon Platform, Wall C, Wind Pump, Quad Streetlamps, Blast Tube Streetlights, Quarry Crane, Quarry Scaffold, Old Farms, Split-Rail Fences, Basic Walls, Concrete Walls, Wall A, Wall B, Wall B Gate, Tarsand Capsule, Tarsand Distiller, Tarsand Pipes, Tarsand Towerframes, Tarsand Vents, Shield Bridge, Swamp High Walkways, Outhouse, Water Towers, Large Water Tank, Oil Silo and Oil Drills
-Increased the FCS building height of Moor A, Wall C, Trestle Bridge, Lagoon Platform, Shield Bridge
-Added stairs and extra floors to Moor Tower, Saloon, Double House and Tallhouse interiors
-Replaced the Large Concrete Gate with Wall B Defensive Gate
-Outpost Citadel ramps are now attached to the Gates rather than the main building. Names, descriptions and icons have been updated to reflect this change
-Added free to build Outpost Citadel ramps with no gate
-Added new Outpost Citadel Ramps with weaker gates and renamed the originals to Heavy Gates. Increased Heavy Gate build materials.
-Changed the appearance of Moor C Stairs to match the flooring in the building. Now Free to build. Added a 2nd version that matches the Dotted interior
-The original, squared and dots versions of the Moor buildings now use the old texture for metal parts and windows
-Original and squared versions of the Moor buildings now use the stone slats floor texture
-Searchlight (old) now uses the original mesh
-Altered the angle of the Big Ramps. Each Big Ramp will now snap to every version of Wall B, and each ramp attaches to a different point along the wall. Ramps 1, 3 and 4 are temporarilly upgradeable to Wall B Ramp 2 (the original location for all the ramps)
-Altered the shape of the bottom of Wall A Ramp to be walkable
-Added new ramps attaching at different points on Wall A, Wall C, Defensive Wall II, Defensive Wall III and Defensive Wall IV
-The original Defensive Wall III ramp now upgrades to the new Defensive Wall IV ramp that also attaches on the left side
-The original Moor B Porch now snaps to all versions of the building.The second version can now be placed searately and the third has been removed from research.
-Improved rotation of Auto-Turrets
-Reduced the scale of the Canteen to 0.55
-Offset the old storage box mesh to be fully above ground
-To allow stacking, removed the usage nodes from all storage crates, barrels and boxes, and replaced some of their mesh and collision files
-Thrones can now be placed on top of Throne Platforms without using the editor.
-The lights seen on Defensive Wall II, Defensive Wall V, Defensive Wall IV Tower and Defensive Gate IV can now be switched on.
-Increased the brightness of Small Wall Lights
-Large Wall Lights will now illuminate the wall similar to Small Wall Lights
-Reduced power drain for the Fluorescent Light and increased the light falloff radius
-Fixed emissive glow on all lights using the "old_furniture_atlas_emissive" material
-Added the missing light bulb part to the Ceiling Fan Lamps and disabled rotation for this part
-The Ceiling Lamp now actually contains a lamp
-Reduced the length of the Ceiling Lamp cable so that it no longer goes above the ceiling
-Re-added light effect to Ceiling Fan. Added light function and changed rotation to output based.
-Added emissive glow to the Research Bench computer monitor
-Broken furniture can now be repaired by upgrading
-Bridgehead A now snaps to both Bridge Sections
-Added ceilings to the Outpost Citadel interiors
-Offset the "Prisoner Cage (old)" model so that the floor of the cage is above ground
-Moved the metal part of Wall B Gate to floor 0
-Moved all black interior wall parts to floor 3
-Moved the Large House lower spikes part back to floor 1
-Removed the lower windows from the Outpost s-III black interior
-Increased build threshold of all Defensive Wall V parts, Basic Walls and Concrete Walls
-Added a short subsection to Wall C
-Wall A, Wall B, Wall C, Basic Wall, Concrete Wall and Defensive Wall V can now be destroyed.
-Added new ruin meshes for Outpost s-III (old), Old Storm House, Old Small Shack and Lagoon buildings
-Added a missing window frame part to the ruined storm house
-Removed an incorrect part from the Snailhouse ruin
-The Swamp House doorframe is now visible when inside the building
-Separated Old Small Shack hatch from the roof and changed the texture
-Old House, Large House, Moor C and Old Small Shack hatches are now visible in the interiors
-Opened Double House roof hatch to allow access to floor 2
-Fixed the corner of the Moor B interior next to the door
-Improved Raised House interior mask
-Removed a window from the Raised House interior that does not exist on the exterior
-Changed outpost roof fix building parts for compatibility with the more building mod
-Removed a floating part from the buildable version of Dome Ruin
-Improved shading on all replacement citadel meshes added in version 4, Swamp House doors, Swamp Store door, Bridgeheads, Wall C, outpost interior ramps, Outpost s-II/s-IV exterior stairs, Old House roof spikes, Outpost III (old) base, Outpost s-V base, Canteen, Defensive Wall V and Defensive Wall V Tower, Bughouse interior, Wind Pump, Rain Collector and Dome
-Improved UV mapping on both citadel base meshes, Wall C, Old House interior walls, Outpost s-III interior walls, Wall B Gate, Throne, Bughouse interior, Snailhouse ruin, Ash Dome floor 2 and Moor B floor
-Removed the colour from the vertex at the top left corner of the door on the Bughouse interior

Update: Dec 6, 2019 @ 7:44am

-Made some faces visible from both sides on Defensive Wall V, Defensive Wall V Tower, Quarry Crane, Broken Watchtower ruin and Snailhouse ruin
-Flipped the direction of some faces on the Wall II Ramp mesh
-Added missing faces to the Dome walls, Dome Ruin hive ramps, Outpost s-III base, Outpost s-V base, Large Shop Counter, Ceiling Fan, Ceiling Fan Copper
-Added missing faces to the "Outpost_PRISON_Non_Concrete_Base" mesh and separated a piece that should be part of the roof
-Added missing windows to the Old House, Double House, Moor C, Tallhouse, Small Shack and Old Small Shack interiors
-Changed the Small Shack ceiling to match the roof
-Made various improvements to the Raised House upper mesh, Moor A black interior & interior mask meshes, Small Shack black interior, Double House meshes, Moor C meshes, Large House meshes and Saloon meshes
-Re-exported the moor building door meshes
-Increased the brightness of part of the old Quad Streetlight texture
-Replaced the Item Furnace (old) and General Storage Chest 3 textures with higher quality versions
-Changed dimensions of concrete13.dds to 1024x1024 and set specular mult to 0 in FCS
-Added new interior triggers for Saloon, Moor B, Moor C, Double House, Vast Factory, all Swamp Platforms, Swamp House and Swamp Store
-Added new collision to Vast Factory roof, Ceiling Fan, Outhouse, Ash Dome floor 1, Defensive Wall Towers, Indoor Gas Lamp, Ceiling Fan, Bughouse walls & roof, Y-House walls & roof, Swamp House walls & roof, and Swamp Store walls & roof, Moor Tower base, Double House walls & roof and Tallhouse
-Added missing collision file to Outpost s-I/s-V floors
-Removed old collision files from several signs
-Removed non-existent collision files from the upper parts of the Large House
-Characters can now walk through Fishing Nets
-Ceiling lights can now be placed below the lower ring inside Dome and Dome Ruin
-Characters can now walk on the exterior part of the Dome Ruin hive ramps
-New blueprints: Tradehouse, Old Headquarters, Lagoon Platform
-New research: Defensive Bunkers, Double-Barrel Auto-Turret Spotlight Fitting, Harpoon Auto-Turret Spotlight Fitting, Multi-Barrel Turret Spotlight Fitting, Multi-Barrel Auto-Turret Spotlight Fitting
-Added Ash Dome Ruins and the original Ash Dome (with bridges) to the Ashland Dome blueprint
-Moved Old Small Shacks to default start research
-Moved Moor A, Moor B, Old House, Raised House and Stairs to the new Moor Houses research
-Renamed Moor Building Shells research to Medium Moor Building Shells and reduced cost
-Increased the cost of the Old World Walls blueprint/research
-Barrel A and Barrel B research has been moved from Random Furniture to Item Storage
-Moved Ceiling Fan research from Random Furniture to Indoor Lighting
-The "Thrones and Platforms" blueprint can now be found in Ark and Stack
-The "Quarry Structures" blueprint is now available to buy at stone camp shops
-Added the original (unlinked) version of the Split-Rail Fences to the blueprint
-All auto-turrets, harpoon turrets with lights and multi-barrel turrets are now upgradeable
-Version II Swamp Platforms can no longer upgrade back to the original versions
-Grouped all versions of the Storm House, L-House, Snailhouse, Ash Dome, Defensive Gate Doors and Defensive Wall Short, Connector and Wedge parts in the build menu
-Added general storage function to Barrel A and Barrel B.
-Moved Armour Stands, Safes, Large Baskets, Barrel A and Barrel B to the STORAGE category in the build menu
-Moved Ceiling Fan to the LIGHTS category in the build menu
-Added new descriptions to Auto-Turrets, Bridges, Awnings, Banners, Signs, Moor Tower, Barrel A and Barrel B
-Altered build materials for Swamp Platform, Swamp Platform Round, Swamp Lookout Tower, Fluorescent Light, Weapon Display, Moor A, Lagoon Platform, Outpost Citadels, Armour Stand, Armour Storage, Ceiling Fan, Barracks Door Fortification
-Junk piles and Barrel Table 2 can now be placed outside
-Removed power drain from all doors
-Added select sounds to Old Small Shacks
-Shared interior layouts between all buildings with the same interior shape
-Added building swaps to Deadcat and Kral's Chosen to remove metal stools from some interiors
-Increased the height of the usage nodes on Flour Storage and all Research Benches
-Removed usage nodes from Small Barrels
-Renamed Vast Factory to Vast Factory A
-Renamed Sign 2: Poison to Sign 2: Pirate
-Renamed General Storage Chests to be more consistent with the way other furniture is named
-Renamed Outpost Citadel Gate to Outpost Citadel Ramp [Heavy Gate]
-Renamed Big Ramps to Wall B Ramps
-Renamed Wall Ramps to Concrete Wall Ramps
-Renamed versions II and III of the moor buildings to Squared and Dotted
-Added new icons for Moor C Stairs, Searchlight (old), Vast Factory, Broken Bench, Wall A Ramps, Wall B Ramps and Moor buildings

Update: Jun 12, 2019 @ 1:55am

-Added old versions of the Market Tents, Mercenary Tent, Flat Shelter and Scrap Tent
-Changed collision for the Metal Stool
-Improved shading on the Metal Stool mesh
-Added a building replacement for Metal Stools to the Tech Hunter faction
-Added old versions of Outpost s-I and Outpost s-II
-Outpost s-I ruins will now use the correct floor texture
-Improved shading on the Fluorescent Light
-The Trestle Bridge is now visible from below
-Added an old version of the Quad Streetlamp
-Added the old Defensive Wall III Tower
-Slightly increased the height of the use nodes on Bed and Bed with Pillow
-Added a use node to the Old Bed
-Improved the shading on the Small Wind Generator
-Flipped the direction of the faces on a part of the Small Wind Generator mesh
-Made two parts of the Small Wind Generator rotate
-Added an interior mask mesh to Moor A
-Filled holes in the interior masks of the Moor buildings and Hive Commune Hut
-Made improvements to the Raised House base and interior parts
-Added a ceiling to the Old Small Shack's black interior
-Moved all black interior parts to floor 1 in the Moor buildings
-Small changes to the Old Small Shack interior, door and base meshes
-Changed the door move distance on the Old Small Shack
-Improved shading on the Outpost s-IV base meshes
-Changed the UV mapping on the black floor of Outpost s-IV
-A few more small improvements to the Outpost s-IV (old) base mesh
-Fixed a few more holes on the Outpost s-IV roof