ARK: Survival Evolved

ARK: Survival Evolved

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Update: Dec 26, 2019 @ 7:07pm

Guide
- FAQ, Spawn Codes, Configs, and Mod Info pages have all been merged into a single guide linked in the description.

Reaper Queen
- Large rework of internal mechanics - several ini configs changed/renamed.
- Reworked color set config, using color set overrides set no longer interferes with event colors, added option to use unmodified version of the intended color set (as well as a few others options such as exclusively using an event color set). Ini config has been renamed and updated (uses string rather than bool now).
- Added ini config to allow jumping (use R to toggle between burying/jumping). When toggled on, a small icon will show by the hotbar. Disabled by default.
- Fixed vanilla bug that occasionally allowed wild Reaper Queens to attack players immediately after dropping them (resulting in instant death)
- Added config for damage resistance when not affected by chargelight
- Added config for tamed base health multiplier
- Added support for Mod Conversion Class
- Fix for missing underground structure check
- Fix for another situation where player wasn’t dropped
- Fix for cooldown buff not ticking down while in stasis
- Cooldown buff time now ticks down while in cryopods/ect.

Deathworm
- Fix for prevent remap config on SE

Seeker
- Fix for surface Seekers becoming untameable as a result of an update

Nameless
- Fix for surface Nameless becoming untameable as a result of an update


Beta:
Leedsichthys has been added to the beta. Does not naturally spawn, mostly unfinished mechanics.

Update: Dec 17, 2019 @ 9:44am

Jug Bug
- Added a scrapped explosive attack
- Attack can only be used when at maximum stored resources - wild Jug Bugs will explode if their attacker is in range when aggro’d, but will otherwise flee as normal.
- Effect on nearby players/tames differs between Jug Bug types
- Explosive attack doesn’t deal much damage as they’re still Jug Bugs.
- AI Special Attack must be enabled for tamed Jug Bugs to explode
- Fixed bug with level-up animation on dedicated servers

Cnidaria
- New stun buff duration mechanics: Stun time is determined by drag weight, with large creatures like Mosasaurus being stunned for a shorter time than smaller creatures like Ichthyosaurus
- Stun buff no longer dismounts players from dinos with a drag weight of 400 or more
- Changed stun buff icon to match better
- Feeding deaggro buff moved to 30 seconds
- Wandering now enabled by default, changed wandering config from enable to disable as a result
- Natural targeting range/aggro range now ½ of vanilla. Can still be configured back to normal.
- Wandering config no longer overrides cave settings (not running around inside a cave when everything else is unmoving)
- Now immune to stun buff from Eels/other Cnidaria
- Decreased damage taken from other Cnidaria
- Fixed bug with level-up animation on dedicated servers
- Minor random size weighting adjustments

Reaper Queen
- Minor material improvements

Seeker
- Increased mating range

Eurypterid
- Minor random size weighting adjustments
- Increased maximum random size

Deathworm
- Fix for Alpha Deathworm not having correct melee damage type

Update: Nov 28, 2019 @ 11:41am

General
- Aberrant Ammonites, Eurypterids, and Jug Bugs can now be downloaded onto Aberration without requiring foreign dino downloads to be enabled. (This does not count the non-aberrant versions, only the aberrant ones)
- Added config to allow dinos from this mod not native to Aberration to be downloaded onto Aberration without requiring foreign dino downloads to be enabled. (Aberrant versions, including non-vanilla aberrants, and aberration natives are included by default and cannot be removed)

Ammonite
- Reworked camo ability to reduce lag from loading additional mod classes

Seeker
- Fix for broken tamed AI

Meganeura
- Fix for not counting teamless wild dinos (Megalania, Owl, Griffin) as hostile

Update: Nov 23, 2019 @ 10:45am

General
- Added failsafe to dino conversion options
- Minor internal optimizations on converter script
- Added ini configs to prevent remapping creatures entirely (credits to Kraken for the script!)
- Prevent remapping config will force only the vanilla version of that creature to spawn, rather than the one from this mod.
- Prevent remapping config currently does not apply to deathworms on Scorched Earth due to bugs with NPC replacement

Seeker
- Reworked taming method - CANNOT be KO tamed from this point on. Tame with charge lantern or plant Z grenades (grenades must be thrown at/near the seeker so it absorbs the charge light released)
- Added shoulder-mounted gliding ability - controlled with R, Spacebar, and Shift/Run. Works like a hybrid between the Glider Suit and Archaeopteryx.
- Stamina is used when gliding but not hovering - however, stamina cannot regen while hovering. Stamina shows as an icon above the hotbar.
- Ini configs to disable gliding features, disable carrying, and disable using stamina when gliding.

Deathworm
- Fix for hotbar items being lost on death
- Adjusted base stats (fixed health gain per level, ect)
- Fix for certain broken radial wheel options

Jug Bug
- Fix for Element Jug Bug displaying Water as resource amount name
- Fix for flying audio not stopping when picked up

Other
- Changed class names of certain debug/dummy assets to avoid confusion with other mods/external programs

Update: Nov 10, 2019 @ 9:22am

Deathworm
- Added to the mod!
- Can be tamed by luring one into a Deathworm Trap and feeding it while trapped. They must unbury in the trap in order to trigger it, just passing under it will not trap them.
- Tamed Deathworms are faster than wild ones and can be ridden (though they cannot move while aboveground). They will slow down when in water.
- Underground mechanics entirely re-done to function closer to the Basilisk/Reaper/ect rather than the vanilla buggy underground logic.
- Wild Deathworms will attack War Drums that are actively being played - the most recently played war drum has the highest targeting priority. This only works while the deathworm is buried.
- Deathworms now have a grab attack (C key while underground) where they pull other creatures under the ground and do a large amount of damage to them. For players, this usually results in an instant death. Ini configs available - wild Deathworms cannot grab tamed dinos by default due to being annoying. (They can grab unmounted players by default however, so don’t run around in the dunes).
- Alpha Deathworms CANNOT grab unless you specifically ini config them to be able to.
- Blueprints can be crafted for the deathworm trap and deathworm saddle, then the actual item can be crafted at the smithy (unfortunately I can’t add them to vanilla crafting stations due to WC bugs)
- Iceworm costume drops from wild Iceworms (both Rag and Val versions) - affects not only the mesh, but all particle effects and the buried mound as well!
- Corrupted Deathworm costume drops from Alpha Deathworms - retains the original colors of the Deathworm applied to.
- Alpha Deathworms also drop saddle quality blueprints.

Eurypterid
- Added breeding (underwater only). Ini config to disable.
- Baby Eurypterids must stay in the water regardless of ini configs

Ammonite
- Moved some of the initial setup to tamed only to reduce lag from wild Ammonites on dedicated servers
- Added ini config for being carryable (tuso, ect.) False by default.
- Added AoA Hammerhead and Livyatan to Ammonite prevent targeting buff
- Fixed some imprint settings

Reaper Queen
- Centered fake mateboost icon
- Set fake mateboost range to copy range variable rather than default (should hopefully be affected by anything that edits mateboost range like vday/future events)
- Switched default wild to use colors (can still be disabled through ini)
- Corpse targeting option now persistent on restart/uncryo/download

Meganeura
- Optimizations to target identification logic
- Unclaimed dinos now use a different color

Nameless
- Increased targeting range on summoned reapers

Cnidaria
- Added prevent exiting water check for suicide prevention

Jug Bug
- Aberrant variant now accepts Plant Z seeds at the same effectiveness as Y seeds

Other
- Added compatibility for Additional Aberrant Dinos Jugbug & Ammonite
- Minor internal optimizations

Update: Oct 7, 2019 @ 8:38pm

(hopefully) Last update before Deathworms are implemented.

Ammonite
- Fix for Ammonite not resuming camo after server restart.
- Added Aberrant Ammonite (not naturally spawning). Immune to Radiation and Element Water damage.
- Added ini config for base speed multiplier. Affects both wild and tamed. (Min 0.1, max 20.0)
- Removed damage multiplier from certain dinos (multiplier only existed on it because it was a child class of the base insect…)
- Increase drag weight to 33 to prevent Ichthyornis one-shotting*

Cnidaria
- Updated Aberrant material to use the missing emissive map; should look like an actual aberrant variant now.
- Added ini config for base speed multiplier. Affects both wild and tamed. (Min 0.1, max 10.0)
- Tamed will no longer take increased damage from certain dinos (wild retains original modifiers)
- Increase drag weight to 33 to prevent Ichthyornis one-shotting*

Jug Bugs
- Reduced base cloning cost (oil slightly higher base than water)

Glowbug
- Reduced base cloning cost (same as oil jugbug)

Reaper Queen
- Fixed a few issues with the fake mate boost buff

Nameless
- Fix for pack members not choosing a new “leader” for a long period of time if the previous alpha was cryopodded/uploaded/cheat destroyed/ect.
- Fix for being able to immediately summon another superminion after the previous one despawned
- Fixed option to bury showing up while unconscious
- Superminion aggro no longer notifies allied dinos
- Changed color of Harvest Venom option

Eurypterid
- Added Radiation & Element Water immunity to Aberrant version
- Changed default to use random sizes
- Can now be carried by other creatures (tuso, ect.)
- Tamed will no longer take increased damage from certain dinos (wild retains original modifiers)
- Increase drag weight to 33 to prevent Ichthyornis one-shotting*


* Ichthyornis damage against aquatic/amphibious creatures below 33 drag weight when using the grab attack is the target’s health plus 10, meaning it one-shots instantly no matter what stats the target has. This is beyond stupid so i’m increasing the drag weight to prevent this from occuring.

Update: Aug 16, 2019 @ 5:31am

Ammonite
- Added riding (no saddle)
- Added AoE water camo ability (ini config to disable).
- When the Camo ability is enabled, the Ammonite will add a buff to nearby allied players and tames tames that prevents them from being targeted by wild water dinos. Only creatures that are in the water (or floating on top of it) will receive the buff. Attacking a creature will still cause it to aggro onto you.
- Camo Range can be previewed through the radial wheel options and changed via ini config.
- Tamed Ammonites no longer targeted by wild water creatures unless attacked.
- Moved tamed movement speed back to normal

Glowbug
- Fixed bug with Harvest Charge option not appearing

Nameless
- Fix for various “floating nameless” situations as a result of alpha transformation
- Wild Nameless that have been summoned by a wild Alpha can no longer spawn inside a base (will immediately despawn if it spawns on a structure). Ini config to disable this if you absolutely need to have Nameless spawning through walls and into enclosed bases.
- Minor changes to bury mechanics (auto unbury with no animation when falling/swimming, cannot bury on structures).

Reaper Queen
- Added mate boost (ini configurable, enabled by default).
- Fixed bug with vanilla conversion option showing when ini config isn’t enabled
- Allied player check now counts allied tribes as well instead of just same tribe

Eurypterid
- Added compatibility for the Aberrant Eurypterid from Additional Aberrant Dinos. Conversion will work the same as normal Eurypterids (aka vanilla-to-NU only on server restart due to Euryps being buff-immune) with AAD being the “vanilla” class and the BD Aberrant Eurypterid being the mod conversion class default. They will not spawn naturally unless AAD is on the server, but can be added to spawners through ini configs or cheat summoned.

Jug Bug
- Added Aberrant versions (not naturally spawning) for future mod compatibility and/or custom spawn configuration. Aberrant Jug Bugs come in both oil and water variants and function the same as their normal counterparts, just with added glow and radiation immunity

Update: Jul 10, 2019 @ 12:22pm

Cnidaria
- Reduced deaggro buff time to 1 minute
- Hitting a Cnidaria will now remove the deaggro
- Fix for targeting and wander configs breaking on dedicated server unstasis
- Compatibility fix for Better Dinos Carbonemys

Nameless
- Surface Nameless can now be tamed. They will automatically convert into the normal version post-tame.
- Fix for unconscious Nameless having torpor reset to 0 on charge in some situations
- Speculative fix for rare case of Alpha Nameless getting moved under the map in Singleplayer
- Fixed Bury MU option showing for non-allies
- Added ini config to allow Nameless Venom to be harvested from tamed Nameless (disabled by default)

Seeker
- Surface Seekers can now be tamed. They will automatically convert into the normal version post-tame.

Jug Bug
- Fixed issue with Plant Y Seeds giving negative food
- Can be picked up (hold E to pick up, default option is still take water/oil). Not a shoulder pet but “carryable” like the Achatina, Dung Beetle, ect.

Glowbug
- Fixed issue with Plant Z Seeds giving negative food

Reaper Queen
- Moved default odds back down to 1/5 (vs 1/10). Ini config will still override as normal.

Meganeura
- Fix for false flagging wild Ichthyosaurus (dolphin) as hostile

Update: Jun 21, 2019 @ 3:23pm

Cnidaria
- Wild Cnidaria will now have no aggro for 5 minutes after being fed something. (This will not work if Cnidaria taming is disabled on the server.)
- Added ini config to disable de-aggroing after being fed.
- Added ini config for wild targeting range and notify neighbor range
- Added ini config to allow wild wandering
- Reduced Waking Tame Allow Feeding Food % to 96 (from 98)
- Increased Waking Tame Feed Interval to 30s (from 15s)

Update: Jun 10, 2019 @ 9:37am

General
- Added ini config to prevent cloning for all creatures.

Meganeura
- Added Radar ability. Active while shoulder-mounted. Press G to scan.
- Currently can detect Enemy Players, Enemy Dinos, Hostile Wild Dinos, Explorer Notes, and Corpses.
- Each detectable target has its own icon and color. Enemy Players are red, Enemy Dinos are orange, Hostile Wild dinos are yellow, Explorer Notes are blue, and Corpses show as black. Wild Corrupted dinos spawned from an Orbital Supply Drop or Element Vein will have a purple color rather than yellow to help find the “stuck” corrupted that are preventing the wave from progressing.
- CANNOT detect hidden players or dinos (camo’d drakes, buried creatures, ect.)
- Explorer Notes will only be detected if they are unopened.
- You can exclude certain things from being detected through the Radar Options category, if you don’t like being notified of every corpse nearby.
- Added ini config to disable radar entirely
- Adjusted shoulder carry socket to look better
- Fixed landing animations
- Fix for using incorrect Custom Tag

Reaper Queen
- Added ini config to allow tamed Reaper Queens to impregnate players with the vanilla version of the Reaper King. Colors are inherited, stats are randomized but base level will remain the same. Cooldown timer is default 12H for Singleplayer and 7D for servers but can be manually overridden via ini config.
- Enabled conversion to vanilla (includes wild versions tamed via cheats)
- Adjusted eye glow intensity
- Fix for aggroing on corpses
- New option to allow corpse targeting (under Harvest Settings category)

Eurypterid
- Fixed missing default mod conversion class name

Cnidaria
- Fix for using incorrect Custom Tag

Seeker
- Fix for using incorrect Custom Tag