ARK: Survival Evolved

ARK: Survival Evolved

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Update: Nov 9, 2022 @ 11:35pm

- Added R-Glowbugs, with texture work from Eclipse! They will now replace normal Glowbug spawns on Genesis 2, and will also spawn on Fjordur
- Added chibi R-Glowbug
- Deathworms should no longer use a custom skeleton, and just a custom mesh. This will reduce file size and allow for more dynamic mod compatibility.
- Added corrupted deathworm chibi, drops rarely from Alpha Deathworms during events
- Iceworm chibi can now commonly drop from normal deathworms during the Winter Wonderland event, and rarely during any other event
- Adjusted icon color on deathworm/iceworm chibis
- Increased drop rate of saddle BP/corrupted costume from Alpha Deathworms
- Saddle BPs from alpha deathworm kills can now be higher quality
- Tamed Glowbugs now have the option to disable their particle effects

Update: Oct 22, 2022 @ 9:06pm

- R-Seekers added to the mod, texture design courtesy of Giga Raptor!
- R-Seekers will spawn in the Rockwell’s Garden biome, replacing normal Seeker spawns
- Seekers in the space biome will remain normal seekers, r-seekers will only spawn in the garden section
- R-Seeker chibi added, drops from R-Seekers during events
- Fixed queen ant spawning method (again), should now be able to spawn via console commands regardless of other nearby wild queens
- Fixed occasional breaking of converter compatibility for Extra QoL Items
- Spawner setup changes in preparation for future variants on gen1/gen2
- X-Jug Bug, X-Ammonites and X-Cnidaria are now allowed to spawn on Fjordur in the same spawn containers they would normally be in (as the map re-uses the gen1 spawners)
- Wild R-Jug Bugs now use the same visual effect as mutagen, making them more visible (does not apply to tamed)

Update: Oct 1, 2022 @ 9:22am

- New Ghost costumes to arrive with the upcoming Fear Evolved event - Eurypterid, Seeker, and Glowbug.
- New chibis: Ghost Seeker, Ghost Glowbug
- Renamed “Chibi-Seeker (NU)” to “Chibi-Seeker (Flying)” and changed color to differentiate it from vanilla
- Fixed an issue with Titanomyrma Queens spawning in clusters/not being properly replaced or deleted on singleplayer with hibernation enabled
- Fixed Meganeura not being able to detect explorer notes
- Fixed Meganeura sometimes not detecting a target after the first scan attempt
- Fixed Meganeura radar having no cooldown between scan pulses on singleplayer
- Changed custom Gen1/Gen2 variants to spawn by default rather than needing an ini to enable - new config to disable is PreventExtraGenesisSpawns=True (Aberrants remain default disabled, due to the map being more restrictive)
- Fixed an issue with tamed queens and the Freeze Reaper Pregnancy vanilla config

Update: Sep 22, 2022 @ 9:33am

R-Jug Bug
- R-Jug Bugs now have full textures and colorization, thanks to Giga Raptor! Previously existing R-Jug Bugs will have randomized colors from their new natural color set
- R-Jug Bugs now have variable emissive intensity, scaling with how much mutagel they have accumulated in their “jug”. Wild R-Jug Bugs have a minimum brightness regardless of jug size for visibility.
- R-Jug Bugs are now immune to the “stomach acid” buff from gen2, due to AI being dumb and wandering/fleeing directly into acid and dying
- R-Jug Bugs now have a Chibi version to go with the other jug bug chibis, available through the same method (killing them when any event is active, or if a specific ini config is active)
(Summoner bugfixes)
- Attacking one of the summoners summoned by a r-bug will now aggro any other summoners spawned by the same bug
- Fixed issue with non-aggro’d summoners getting stuck trying to reach a specific spot and wandering away from the bug
- Summoned summoners will no longer despawn in the middle of combat if the bug hasn’t been bothered in enough time to cause them to despawn. They will despawn after they lose aggro.
- Fixed summoners getting stuck if they get lose aggro after chasing a target far away enough for the bug to go into stasis
- Fixed an issue where Megatherium spawned from Summoners would constantly aggro R-Jug Bugs despite being unable to damage them

Titanomyrma
- Rework of natural spawning mechanics to remove “ant spawner” entities
- Wild megatherium will no longer target wild anthills; additionally, any non-allied megatherium nearby will prevent wild anthills from spawning more ants over time unless the hill was recently attacked.
- Temporary ants spawned from tamed queens should no longer count towards tame limit
- Renamed Ghost Titanomyrma Queen class name to stop it from being spawned by sdf commands accidentally (sdf searches for the shortest class name). Spawn code has changed, any leftover ghost queen ants in the wild will be deleted after update. DOES NOT APPLY TO GHOST COSTUME. (The normal ghost queen ant is untameable, and any tamed ants should be unaffected by the change)
- Temporary ants that end up spawning not allied to their current queen (due to mod/plugin conflicts) are now unable to aggro.
- Fixed some issues with color set override configs

Alpha Leeds/Worms
- Switched spawn method to directly edit map version of random replacements array. This should fix singleplayer-settings related Leeds overspawns on Gen1 and properly override vanilla alpha spawns, removing the need for any auto-conversion on those. (Special thanks to Eclipse and alex)


Reaper Queen
- Added chibis to event inventory drops (including new r-reaper queen chibi - normal queens will drop the vanilla chibi)

Seeker
- Adjustments made to improve performance impact


Other
- Added extra fix to prevent overspawn-on-restart of certain creatures (specifically surface spawns) - will no longer despawn on restart as a “fix” (special thanks to Eclipse for the…interesting solution)
- Most custom variants with no vanilla counterpart (eg. aberrant ammonites) will now be able to convert to the non-variant vanilla version if conversion to vanilla is enabled. Non-water custom jug bugs will convert to vanilla oil jug bugs due to being the closest equivalent.
- Creatures with color set override configs should now respect any CDO changes made to their normal default colorset (eg. from other mods)
- Jug Bugs and Glowbugs have had their level 1 auto-reroll disabled by default (was added to retroactively add levels to previously tamed bugs, no longer needed for anything other than potentially older save files or creatures that were never released from DS/cryo post-update)
- Fixed an issue where the newer Ghost costumes were missing a proper icon
- Some attempts made to reduce file size of materials

Update: Oct 25, 2021 @ 7:31pm

General
- Added Ghost versions (and respective costumes) of Titanomyrma, Ammonite, and Nameless!
- Ghost Titanomyrma costume will work on all 3 variants (Worker, Soldier, and Queen) and when applied to a queen, will also change the visuals of the anthill.
- Added Chibis of Ghost Deathworm, Ghost Reaper Queen, Ghost Jug Bug, Ghost Nameless, Ghost Ammonite, and Ghost Leedsichthys. Can be obtained from killing the respective creature (25% chance of ghost chibi in addition to the ghost costume).
- Adjusted spawn rate of ghost variants to match up with vanilla (3% for all except reaper (5%), leeds (8%) and nameless (2%)). Special thanks to alex for data on vanilla spawn chance.
- Wild Aberrant Deathworms, Surface Nameless and Surface Seekers will now delete themselves after a server restart to avoid an odd overspawning issue. Any tamed/wild creatures with taming progress will not be deleted, and aberrant deathworms will only self-delete on Aberration.
- Reduced chibi glowbug drop chance to normal
- Minor adjustments on other ghost variants
- Non-permanent soldier/worker titanomyrma can no longer have items equipped (to avoid any accidental item deletions)

Update: Oct 7, 2021 @ 10:17pm

General
- Fixed Deathworm Trap/Saddle engrams, should now just act like normal vanilla engrams rather than a separate crafted blueprint due to Additional Structure Engrams array being fixed
- Fixed some issues with Noglin blacklist on deathworms/reaper queens

Titanomyrma Queen
- Added ini config to limit spawns further (QueenAntSpawnRadiusLimit, higher numbers increases the radius to block other queen ant spawns. Default 25000)

Reaper Queen
- Fixed dermis for R-Reaper Queens

Update: Aug 29, 2021 @ 1:37pm

Titanomyrma Queen
- Fixed bug with anthill mode reverting on restarts for tamed
- Anthill health will be restored to max when just tamed

Other
- Updated mod icon

Update: Aug 28, 2021 @ 8:36am

Titanomyrma Queen
- Added to the mod! See the guide for full details which are too long to fit into patch notes. Anthills will replace normal ant spawns in the wild (excluding certain caves)


General
- Slightly reduced Aberrant Deathworm spawns on ab surface
- Fixed some incorrect conversions being sent to Extra Qol Items mod
- Prevent cloning config should no longer disable mutagen use on certain creatures
- Fixed mutagen cost for Nameless

Reaper Queen
- Fixed tamed reaper queens getting blocked from gen2 missions due to noglin immunity (note that this will have some odd results with them being shown as controllable until I can get a better fix in later, this was the only method I could use that worked and didn’t block them from missions)
- Re-added and fixed mechanic to force wild reaper queens to cancel grab anim if player has been dropped before buff added (usually happens with structures in the way)
- Wild reaper queens that drop a grabbed player will not bury and despawn afterwards regardless

Update: Aug 3, 2021 @ 9:25pm

General
- Added all creatures to invalid reference redirects array (meaning in case of accidental mod removal, creatures in cryopods should be recoverable when mod is present)
- Added noglin sockets to rideable creatures (should show up in the right location when attached)
- Deathworms and Reaper Queens should now be properly blacklisted from Noglin control
- Updated mutagen cost for several creatures
- Fixed a few creatures not playing the correct animation when netted
- Fixed incubator egg scaling for several creatures
- Additional creature abilities should now respect keybindings

Jug Bug
- Added the R-Jug Bug, will spawn if the extra Genesis spawns ini config is active. Currently lacking in custom textures but will be updated later. R-Jug Bugs have a few extra ini configs due to their behavior in the wild (DisableBugSummoning=True will prevent them from spawning enemies when attacked in the wild, and DisableBugSummoningBiomeRestrictions=True will allow them to spawn enemies in the wild when attacked regardless of location rather than being restricted to their natural spawn area. The fromer config overrides the latter.)


Reaper Queen
- R-Reaper Queens now are properly colorized, with special thanks to PodCreature (Author of Dino Hoarders TLC)
- Added another color set to ini, “None”. This will cause reapers to give randomized colors at birth rather than always the same from one queen, UNLESS the queen has event colors. This is due to gen2 having colorization disabled on the R-Reaper Queens which causes the color rerolling, however on vanilla this also disables event colors. The ini config for the NU reaper queens is available for both variants and will not disable event colors.


Meganeura
- Internal rework of radar function, can now detect dropped item caches

Update: Jun 18, 2021 @ 5:45pm

R-Reaper Queen
- Temporary hotfix for issues with Noglin (should no longer have tamed ones being controllable, prevents use of costume due to tag change)
- Fixed a bug where R-variant queens would have the wrong max health on restarts/uncryo/etc.