XCOM 2
Primary Grenade Launcher
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Update: Sep 11, 2021 @ 1:24pm

Update: Sep 8, 2021 @ 7:30pm

Now with CI compatibility.
also includes some set up for Beam Launchers, which this mod depends on for the model of the Beam micro launcher, since i think it's unlikely Internet Exploder will do so themself.

Update: Mar 7, 2020 @ 12:35pm

Added Chinese translation. except for beam launchers.

Update: Oct 20, 2019 @ 7:40pm

will no longer have to fight 'chosen reward variety' to determine which launcher gets blaster targeting.

Update: Oct 18, 2019 @ 1:41pm

fixed a minor whoops.

Update: Oct 18, 2019 @ 1:34pm

updated rocket exculsion list.
should no longer result in duplicate launch grenades with rpgo.
beam tier should now have homing bombs o/
CV version should now be added when used with in-progress campaigns.

Update: Oct 5, 2019 @ 8:30pm

better way to make beam level look proper. no longer needs frag launcher.
also gave beam 1 more range.

Update: Aug 17, 2019 @ 1:45pm

beam launcher kind of sort of exists now.
but it's basically just a duplicate of the mag one atm.

if Alterd-rushnano's Frag launchers are installed, it will use that model instead. the animation will be a bit odd tho.

iridar's rockets no longer benefit from light ordnance (because can bypass the drawback by passing them to another soldier), and are not loaded into the grenade launcher (because that was silly).

Update: Apr 14, 2019 @ 2:05pm

you should now get adv micro launchers when you upgrade to adv grenade launchers.

added grimy loot compatability. probably.

Update: Mar 23, 2019 @ 11:47am

exposed the launcher's perks in the config file.