Arma 3
[SP/MP]Dynamic Universal War System
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Update: Sep 1, 2013 @ 5:34pm

Update: Sep 1, 2013 @ 4:14pm

v0.7

COOP SUPPORT (listen server only)
typo corrections
added a random delay before the first wave of OPFOR attack
player is no longer able to use actions at the HQ and FOBs through AI squad members
resting will now remove dead bodies
OPFOR zones spawn further from base now
after having inserted the player, the helo taxi will wait a little bit
player will now be notified when he enters a FOB location
player will be notified when enemies are near a FOB.
player will have to wait more before the DUWS report an impossible zone generation error at startup

Update: Sep 1, 2013 @ 4:12pm

v0.7

Update: Aug 20, 2013 @ 9:58am

v0.6

sometimes, a random music track is playing when being transported by taxi helo
modified the request menu GUI
helo taxi should not stop hovering when being called
sometimes the player would spawn into the air at mission startup
When requesting a FOB, the script put it automatically in a valid pos. If no pos are found, request is denied
added marksman, sniper & spotter in the unit list
switched to BIS_fnc_findSafePos for finding a zone.
WARCOM will init even when zones are manually placed.
added prefabs buildings when zones are created. No more "zone 1", "zone 2", "zone 3", ...
added the squad manager interface, where you can disband/add units to HC/your own squad
the game will autosave when a FOB is deployed
increased the price of motorized scouts and mec. squad
added new support: specialized infantry training
HQ and FOBs now have guards
added radio chatter to HQ
BLUFOR skill affects single units now.

Update: Aug 16, 2013 @ 5:11pm

v0.51a: quickfix: side mission "rescue" can now be completed.

Update: Aug 15, 2013 @ 6:27pm

v0.51
made the instructions inside the init.sqf more clear for when the player is placing manually stuff (hq & zones)
balancing: when a zone is captured by blufor, both armies are getting equally stronger, thus giving a challenge for the player who wants to play only as capturing the zones
the HQ will broadcast a message to all BLUFOR units if enemy units are within 300meters of the main base.
added a new side mission: sabotage
modified briefings entries
bought infantry is spawning just outside the HQ.

Update: Aug 13, 2013 @ 5:01am

v0.5b: requesting a vehicle will not blow up the HQ anymore.

Update: Aug 12, 2013 @ 6:30pm

v0.5a: player could not give SITREPs anymore, fixed that

Update: Aug 12, 2013 @ 4:56pm

Release of v0.5 HIGHLIGHTS:
-Now the enemy will try to recapture the zones you have captured, thus giving the DUWS a really "dynamic" feel to it. The enemy will become stronger as you and your forces present on the island are becoming more poweful.

-Changed the entire system of side mission request. Now when requesting a side mission, you access to the strategic map of the island, with all the missions available to choose from.

!!Please note that these features are totally new, if you encounter any bugs, make sure to report them to me.

CHANGELOG:
0.5
Implemented OPFOR AP management
changed the zone capture system, now the opfor can, and will try to recapture the zones under blufor control
fixed bugs at the startup screen
randomized the delay between assault waves
Startup help hints are appearing only if it's your first time playing the mission (or this version)
HQ spawn is now inside a bunker
minor tweaks and fixes
revamped the whole side mission generation system, now the player can chose through the strategic map wich mission to play. Missions are generated randomly.
updated VAS to 1.7

Update: Aug 6, 2013 @ 12:15pm

Release on steam workshop.