Arma 3
[SP/MP]Dynamic Universal War System
Showing 11-20 of 30 entries
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Update: Oct 5, 2013 @ 11:14am

0.74b
MP: when a player is killed, only 2 cp are removed
BLUFOR patrols are now friendly

Update: Sep 13, 2013 @ 10:34am

0.74a
added new names to the random names pool
disabled the dynamic weather to avoid AI bugs

Update: Sep 12, 2013 @ 8:22am

v0.74

added new ability: field repair
added new support: boat taxi
added safeties regarding setFog to weather script
player can now convert CP into AP
added static defenses to HQ
added sound effects when unlocking stuff
player can now purchase static defenses at FOBs
player can decide if he wants to fast travel with the helo taxi support or not
tweaked the helo taxi script to avoid bugs
added new vehicles (MBT and AA afv)
tweaked the weather.sqf and added debug lines into the .rpt to hopefully fix the AI bug
removed the OPFOR arty from the random vehicle spawn
added smoke and chemlight to mark the helicopter lz for the helo taxi script
the mission is now on Altis

Update: Sep 9, 2013 @ 8:54am

0.73e
Changed the weather script. Using "Arid" settings should not cause the crashes anymore.

Update: Sep 8, 2013 @ 7:29pm

v0.73d
hopefuly fixed the freeze issues

Update: Sep 7, 2013 @ 6:54pm

v0.73c
potentially fixed the issue where the AI would suddenly stop working properly.

Update: Sep 7, 2013 @ 5:46pm

v073b
quickfix: fixed a bug where having zones under your control would not give you CP every 30 minutes

Update: Sep 6, 2013 @ 6:36am

v0.73a: Removed "TF derp" marker on QRFs

Update: Sep 4, 2013 @ 6:34pm

v0.73
HC squads now have names (fireateam, rifle squad, etc..) instead of Alpha 1-1, etc...
You can now rename your HC squads
opfor assault waves spawn outside prefabs
OPFOR and BLUFOR are now patrolling between the zones
OPFOR leader will sometimes call for QRF on their position when attacked
Added TAW viewdistance script (by Tonic) for MP
added explosive specialist to the list of units
FOB and HQ guards are equipped with AT and AA
Added a little loop that should delete de empty groups, hopefully fixing the bug of AI not shooting at each others

Update: Sep 2, 2013 @ 7:11am

v0.7a

quickfix: HC would not init in SP