Total War: WARHAMMER II

Total War: WARHAMMER II

WsF' Vampire Bloodlines: The Strigoi
Showing 1-10 of 16 entries
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Update: May 31, 2020 @ 2:32pm

Update:
- Updated the agent_subtype_table that was causing crashes, let me know if everything is fixed now.
- Moved scripts into their mod folder.

Update: May 22, 2020 @ 2:45am

Update:
- moved Ushoran spawn near Mourkhain
- update tables "effect_bundles", "unit_abilities" with new fields
- replaced all instances of "ignore_forest_penalties" with the new "strider"
- changes to the script: the High Priest now spawn to the recruitment pool after building the new landmark in Mourkhain, and not after conquering Galbaraz anymore
- renamed the first mission "Retake Mourkhain" with "First Expansions", the target is still Galbaraz, but I need to play with the Strigoi to see how it works (so wait for an update of the AK), it might be more interesting to go East

Update: Apr 9, 2020 @ 12:54pm

Update, only fixes:

- assigned disintegrating to mourkhain guardians
- the ajals and strigoi host ability now works properly
- the duration of the ajals ability has been reduced to 15 seconds
- remove tooltip "disengage" from the domnu
- given vanguard deployment to the strigany cavalry
- removed "strigany spry" ability from the strigany crew and gave them strider as default
- +100 AP damage to Vorag when mounted on terrorgheist (there was a typo originally)
- Agent cap for the mystic from the buildings now follow the vanilla formula +1 +1 +2
- mystic has now the ability to discover skaven under cities
- strigany camp level 3 now properly gives recruitment rank to mystic hero

Update: Mar 22, 2020 @ 6:26am

Update: Dec 13, 2019 @ 7:44am

Update: Nov 12, 2019 @ 2:45am

- increased cap of Vojnuk Spearmen and related effects from buildings and techs
- fixed a wrong loc. files related to the effects above

Update: Nov 6, 2019 @ 2:07pm

- Correction to some skills in the Lords skill trees
- Correction to the spawning script

Update: Nov 5, 2019 @ 5:19am

The Hunter and the Beast update

- update for the latest patch
- fixed dilemmas script
- fixed the bug that messed up with lizardmen horde and with horde in general.
- fixed the bug were you weren't able to recruit no more than one Lord.
- background stuff to make the faction work with Ordo Draconis
- custom loading screen and custom single player selection image and map
- other info on the patreon post: https://www.patreon.com/posts/31329315

Update: Apr 17, 2019 @ 1:19pm

Doomsayer Update:
- mystic summon bats spell now visible, to make this happen, Okkam Mindrazor spell was replaced by passive Smoke and Mirrors.
- mystics are now affected by the upkeep reduction of the second tier lahmian bloodline awakening effect.
- Ajals and Strigheist are now recruitable in 1 turn as all other RoR.
- unnoticeable balance changes to Ushoran and Vorag.
- 2D porthole now available for all the units.
- RoR mask re-applied as per the new patch.
- Corrected a small issue with the ajals not receiving the right bonus.
- Implemented the proper crumble to the summoned units.

Update: Feb 25, 2019 @ 2:00pm

- another quick fix (hopefully the last) for the scripted dilemma at turn 2