DayZ
Radiation Zone
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Update: Mar 7, 2021 @ 3:44am

ADDED
  • support for Dayz Expansion map

Update: Mar 6, 2021 @ 6:43am

HOTFIX

  • added check condition if the instance exists to solved reported issues

Update: Mar 5, 2021 @ 10:32am

HOTFIX

  • removed stackable Animal Pelts
  • preventing deleting player's stuff

Update: Mar 4, 2021 @ 1:51pm

This version is built up on my main work Next Days and brings you many new features.
This is the only way how to keep this mod up to date.

KEY FEATURES

  • spawning radiation and non radiation missions
  • needed stuff for surviving in radiation like Geiger-Counter, anti-radiation pills and NBC suits
  • RP elements like radiation resistance skill, life insurance card and car keys
  • support for Namalsk

Update: Nov 21, 2020 @ 7:34am

HOTFIXED

  • compatibility issues with DayZ 1.10

Update: Jul 24, 2020 @ 12:02pm

HOTFIX

  • fixed issues on reconnect event

Update: Jun 9, 2020 @ 1:20pm

NO CHANGES ARE REQUIRED ON SERVER SIDE

ADDED

  • resistance skill. It allows players getting radiation resistance while they are staying in radiation. Default binding for player stats is key "P". You can adjust default setting in file "CharacterLeveling.json" (will be created at first start).
  • another way for calculating radiation strength (based on cosine function). Very usefull for setting radiation over the all map.
  • protection against radiation inside a buildings (up to XY radiation strength). Default value is 0. You can change it in file "RadiationZoneOptions.json" (will be created at first start).
  • option to set up needs of walkie talkie to show mission position in map and recieving mission notification. Default value is 0 (false). When it is set to true then you will see only the last known mission positions in map.
  • option to damage spawned vehicles in mission. Default value is 1 (true).
  • option to disable damage vehicles. Default value is 0 (false).
  • collision damage ratio for vehicles with animals and zombies. Default value is 0 (no damage). Values higher than 0 damage vehicles when they hit animals or zombies (even if you enabled parameter above)
  • option to secure resistance skill when you died (only reached level, not actual progress). Default settins is ON.


CHANGED

  • you can disable alert mesages when player enters radiation zone through parameter "alertMessage":0 (in mission template file).
  • retextured origin 9V battery and increased its durability (10x).
  • Geiger Counter shows recieved radiation doses now.
  • Geiger Counter now works even in player's inventory.
  • no needs of painkillers to cure secondary symptoms of radiation disease anymore.
  • placing spawned mission objects. H-coordinate is a sum of mission position plus object position offset (On condition that total H-coordinate is higher than H-coordinate of surface).
  • dynamic spawned AI are despawned when all players leave mission zone. These AI are spawned again, when someone enters mission zone again (if they were not all killed before).

FIXED

  • fixed all reported crashs


How to use another way to calculating radiation strength

To enable this option add this code to your mission template.

"enableSineFunction":1, "strengthOfRadiationOffset":3,

In case of "strengthOfRadiation":[5,5] then real strength in radiation zone will be in a range from 2 to 8 according to player's position.

Update: Jan 1, 2020 @ 9:18am

FIXED

  • fixed issue with remaining objects after server restart
  • fixed issue with disappearing NBC suits from storages


ADDED

  • added mew mission template "noradiationMission" same as "radiationMission" but without radiation. These missions have despawning trigger on condition all AI are dead.
  • added fifth smoke effect to barrels (green smoke)
  • added parameter for disable/enable damage car when you driving over the zombies

_MissionList.json

{ "DamageCar":0, "MissionList":[ { "type": "trader", "name": "trader1" }, { "type": "radiation", "name": "rNidek_static" }, { "type": "radiation", "name": "rNidek_dynamic" }, { "type": "radiation", "name": "rNadborS" }, { "type": "radiation", "name": "rNadborL" }, { "type": "radiationMission", "name": "rTrain" } ] }

* default value for "DamageCar" is 0. When it is set to 1, driving over the zombies and animals damage your vehicles.

Update: Dec 19, 2019 @ 12:34pm

ADDED
  • supported Livonia map. There are two subfolders in folder Template. Defaulted is loaded Livonia in key folder RadiationZone.
  • added mission template CarAccident. Mission without radiation, this mission is despawned when the vehicles left mission area.
  • added support for Vanilla++ Map. Use Radiation Zone VPPM mod instead of Radiation Zone. Markers are showed in 2d map only.

CHANGED
  • improved graphic layuout of server messages
  • tweaked mission system
  • radiation mission could notify you about your entering/leaving zone (on condition "sendInfo":1). Also is needed that parameter "cleanRadius" is minimal equal to radiusOfRadiation or safeRadius.

FIXED
  • fixed errors with null pointers on local side
  • fixed minor bugs in mission system


* I decided not to add mission template Trader to this mod. This template is part of my secondary mod Next Days.

** This update doesn't require any changes in your current configs.

Update: Nov 23, 2019 @ 2:38am

CHANGED

  • Added new dynamic mission system

Due to a new dynamic mission system are all old mission config files obsolete.