DayZ
Radiation Zone
Hiển thị 31-40 trong 55 mục
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Cập nhật: 20 Thg10, 2019 @ 6:05am

FIXED

  • Compatibility with a current version of Dayz (1.05)

CHANGED

  • Rebalanced system of radiation disease
  • Colorized icons depending on current received radiation dose and current stage of radiation disease
  • Changed sounds effect of Geiger counter
  • Added mSv/h counter on display
  • Geiger counter now works properly only in hands
  • Added customized zombies with extra loot


SERVER INSTALATION

  • Look at the instruction on main page.

Cập nhật: 19 Thg05, 2019 @ 9:13am

HOTFIX

  • updated to a new version DayZ

KNOWN ISSUES

  • sound effect of Geiger counter doesn't work properly

Cập nhật: 23 Thg04, 2019 @ 9:18am

HOTFIX

  • fixed spawning weapons in the air
  • tweaked stability of the mod

Cập nhật: 6 Thg04, 2019 @ 3:49pm

FIXED
  • correct graphic layout
  • radiactive barrels are again lootable

CHANGED
  • bigger influence strength of radiation on game
ADDED

  • added option to spawn zombies in a radiation zones. This must be set via config file „RadiationConfigFile.txt“. See description below.
  • added option to set up respawning of loot and AI. This must be set via config file „RadiationConfigFile.txt“. See description below.

SERVER INSTALATION

Adjustment of configs "RadiationConfigFile.txt" is optional but highly recommended.

This is a new setting of respawning loot and AI in a file „RadiationConfigFile.txt“. Paste this code at the beginning of file.

//setting of Mission RadZones <Option> <LootRespawnTime>3600</LootRespawnTime> //time in second <AIRespawnTime>3600</AIRespawnTime> //time in second </Option>

This is a new template of setting radiation zone in a file „RadiationConfigFile.txt“

<RadiationZone> <FirstCorner>2504;1211</FirstCorner> //first corner of location to set up a random radiation zone <SecondCorner>2863;1292</SecondCorner> //second corner of location to set up a random radiation zone <MinRadius>100</MinRadius> //minimal radius of radiation zone <MaxRadius>200</MaxRadius> //maximal radius of Radiation zone, can be equal to MinRadius <Count>2</Count> //count of Radiation Zone <ShowInMap>1</ShowInMap> //Posibility to show radiation zones in a game map, 0 - false, 1 - true. <Deactivation>0</Deactivation> //Posibility to deactivate radiation zone 0 - false, 1 - true <Soldiers>2;8</Soldiers> //spawning dead soldier bodies with loot - min;max (max value is 10) <AI>5;10</AI> //count of spawned AI in RadZone (min;max) <Strength>1</Strength> //strength of radiation in range from 0.1 to 2. </RadiationZone>

Cập nhật: 21 Thg03, 2019 @ 2:33pm

FIXED

  • character doesnt suffer a damage after log off in radiation zone without 100% armor anymore
  • battery in geiger counter are not discharged when you log off in radiation zone
  • dead soldiers cannot spawn loot in hands

ADDED

  • parameter of radiation strength is back, range of this value is from 0,1 to 2. Default value is 1. Parameteter <Strength>1</Strength>
  • added option to set whether loot will be spawned in a barrel or in a soldier. Parameter <Target>Soldier</Target>
  • colorized radiation icon in Tourist map according to a level of radiation strength

SERVER INSTALATION

Adjustment of configs "RadiationConfigFile.txt" and "RadiationBonusLoot.txt" is optional but highly recommended.

This is a new template of setting radiation zone in a file „RadiationConfigFile.txt“

<RadiationZone> <FirstCorner>2504;1211</FirstCorner> //first corner of location to set up a random radiation zone <SecondCorner>2863;1292</SecondCorner> //second corner of location to set up a random radiation zone <MinRadius>100</MinRadius> //minimal radius of radiation zone <MaxRadius>200</MaxRadius> //maximal radius of Radiation zone, can be equal to MinRadius <Count>2</Count> //count of Radiation Zone <ShowInMap>1</ShowInMap> //Posibility to show radiation zones in a game map, 0 - false, 1 - true. <Deactivation>0</Deactivation> //Posibility to deactivate radiation zone 0 - false, 1 - true <Soldiers>2;8</Soldiers> //spawning dead soldier bodies with loot - min;max (max value is 10) <Strength>1</Strength> //strength of radiation in range from 0.1 to 2. </RadiationZone>


This is a new template of setting loot in a file "RadiationBonusLoot.txt"

<Loot> <Set> <Target>Barrel</Target> //target for this loot - Barrel / Soldier. This setting is option. If you leave this option unset loot can be spawned in both target <Name>LargeTent</Name> //one of random item will be spawned depending on chance of spawning <Chance>50</Chance> //integer from 1 to 100 ... 100 means certain spawn </Set> </Loot>

Cập nhật: 20 Thg03, 2019 @ 11:16am

FIXED

  • fixed issues when radiation zones are too large

Cập nhật: 17 Thg03, 2019 @ 1:25pm

HOTFIX

  • fixed bug with damaging players outside of radiation zone

KNOWN ISSUES

  • trigger event doesn't work properly especially when you are spawned in a radiation zones

Cập nhật: 17 Thg03, 2019 @ 6:38am

HOTFIX

  • fixed bug with config file when the min and max values of radiation zone are equal

ADDED

  • added option to show a position of radiation zone in a Tourist map


To enable function "show radiaction zone in a Tourist map" you have to add this line into your config:

<ShowInMap>1</ShowInMap>


Template of setting radiation zones:

<RadiationZone> <FirstCorner>1400;13500</FirstCorner> <SecondCorner>1990;14500</SecondCorner> <MinRadius>300</MinRadius> <MaxRadius>600</MaxRadius> <Count>3</Count> <ShowInMap>1</ShowInMap> <Deactivation>0</Deactivation> <Soldiers>2;8</Soldiers> </RadiationZone>

Cập nhật: 16 Thg03, 2019 @ 11:40am

Radiation Zone - REWORKED

Hi all, I am back with a big update of this mod. I tweaked all features so it should bring better performance of this mod.

CHANGED

  • Radiation zone are now fixed on new item in game "radioactive barrel". You suffer damage only when is barrel opened
  • You can even set this item as a lootable if you add code into your file "types.xml". Default radius of radiation is set to 60m
  • Status bar of radiation was changed. Progress bar is colorized and now only measures yours received radiation dose. When you reach 100% you get radiation disease
  • Shield icon is now used for indication of your armor. When you have 100% armor then icon is colorized to green color
  • Without 100% armor your gear getting damage too. Player gets a damage only into nonshield part of body in radiation zone
  • No items restriction on spawned loot in dead bodies anymore. Loot is spawned in a radioactive barrel too
  • Parameter of strength radiation is now obsolete
  • Tweaked stability of mod

ADDED

  • Added option to set up min and max spawned dead bodies in a radiation zones via config „RadiationConfigFile.txt“
  • Added option to set up possibility of deactivation of fixed radiation zones via config „RadiationConfigFile.txt“. Default value is false


SERVER INSTALATION

Adjustment of config „RadiationConfigFile.txt“ is optional but highly recommended.

This is a new template of setting radiation zone if a file „RadiationConfigFile.txt“

<RadiationZone> <FirstCorner>2504;1211</FirstCorner> //first corner of location to set up a random radiation zone <SecondCorner>2863;1292</SecondCorner> //second corner of location to set up a random radiation zone <MinRadius>100</MinRadius> //minimal radius of radiation zone <MaxRadius>200</MaxRadius> //maximal radius of Radiation zone, can be equal to MinRadius <Count>2</Count> //count of Radiation Zone
<Deactivation>0</Deactivation>
//Posibility to deactivate radiation zone 0 - false, 1 - true
<Soldiers>2;8</Soldiers>
//spawning dead soldier bodies with loot - min;max (max value is 10) </RadiationZone>

If you wish to set up "radioactive barrel" as lootable, you have to add this code below into your file "types.xml":

<type name="alp_Barrel_Yellow"> <nominal>20</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/> <category name="tools"/> <tag name="floor"/> <usage name="Military"/> <value name="Tier4"/> </type>

Cập nhật: 12 Thg03, 2019 @ 2:51pm

Due to problem whit my new update I am return to stable version. Sorry for that.