Stellaris
Ascendancy Ringworlds
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Ενημέρωση: 17 Μαρ 2019 στις 19:31

Initial Upload

Ενημέρωση: 17 Μαρ 2019 στις 19:10

Forgot to actually let the psionic ringworld have proper uncapped districts... fixed...

Ενημέρωση: 17 Μαρ 2019 στις 19:03

Added Psionic Ringworlds for if you use Psionics Re-Expanded
Districts to come in a separate addon mod at a later date.

Cleaned up Event files and probably didnt break anything important >.>

Ενημέρωση: 6 Μαρ 2019 στις 13:25

Added some localization text to allow EcoEcuRingworlds for asc+pd to not require overwriting pds EcoEcu District file

Ενημέρωση: 6 Μαρ 2019 στις 12:06

Removed monthly pulse event
Was supposed to be a temporary event that would help anyone who built Ecu Ringworlds before the district change have their districts change proper but I forgot to remove it and it may have caused a crash issue. Maybe.

Ενημέρωση: 8 Φεβ 2019 στις 7:46

Added missing district files
Added missing mesh for Machine Ringworld vehicles
Added localizations for future use.

Ενημέρωση: 7 Φεβ 2019 στις 3:06

Very minor localization update

Ενημέρωση: 7 Φεβ 2019 στις 2:28

Changed the mod from just being about Ecus to be about all 3 ascension perk worlds.

Added in sounds thanks to Chirumiru ShiRoz for their Ascension World Soundeffects with their quick grab of Starcraft 2/C&C 3 sounds (I figure it was 3)

Added terraforming links for Machine & Hive
Added needed events to prevent vanilla districts from needing an overwrite
Added new mesh to prevent the game pasting on the default medium clouds and/or cloud shadows >:(

Ενημέρωση: 6 Φεβ 2019 στις 6:26

Missed a .1 in events (I think thats what this was)

Ενημέρωση: 5 Φεβ 2019 στις 17:21

Linked Decision to an event to properly convert Cities to Arcologies and apply blocker

Gave the Housing Arcology normal city weights with a slight increase.

Created a blocker that serves to:
A. Prevent the ai from building generator/mining/farming districts
2. Prevent the ai/player from being able to activate the vanilla Arcology Project

Added an some utility events
One to properly convert City to Arcologies and apply the blocker
One to convert Cities the AI may build to Arcologies instead
One to convert any Cities that any players may currently have into arcologies (will be removed later its just to fix any issues that may have been caused by the earlyer mistake)