Stellaris

Stellaris

Ascendancy Ringworlds
Zobrazeno 31–40 z 42 položek
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Aktualizace: 17. bře. 2019 v 19.31

Initial Upload

Aktualizace: 17. bře. 2019 v 19.10

Forgot to actually let the psionic ringworld have proper uncapped districts... fixed...

Aktualizace: 17. bře. 2019 v 19.03

Added Psionic Ringworlds for if you use Psionics Re-Expanded
Districts to come in a separate addon mod at a later date.

Cleaned up Event files and probably didnt break anything important >.>

Aktualizace: 6. bře. 2019 v 13.25

Added some localization text to allow EcoEcuRingworlds for asc+pd to not require overwriting pds EcoEcu District file

Aktualizace: 6. bře. 2019 v 12.06

Removed monthly pulse event
Was supposed to be a temporary event that would help anyone who built Ecu Ringworlds before the district change have their districts change proper but I forgot to remove it and it may have caused a crash issue. Maybe.

Aktualizace: 8. úno. 2019 v 7.46

Added missing district files
Added missing mesh for Machine Ringworld vehicles
Added localizations for future use.

Aktualizace: 7. úno. 2019 v 3.06

Very minor localization update

Aktualizace: 7. úno. 2019 v 2.28

Changed the mod from just being about Ecus to be about all 3 ascension perk worlds.

Added in sounds thanks to Chirumiru ShiRoz for their Ascension World Soundeffects with their quick grab of Starcraft 2/C&C 3 sounds (I figure it was 3)

Added terraforming links for Machine & Hive
Added needed events to prevent vanilla districts from needing an overwrite
Added new mesh to prevent the game pasting on the default medium clouds and/or cloud shadows >:(

Aktualizace: 6. úno. 2019 v 6.26

Missed a .1 in events (I think thats what this was)

Aktualizace: 5. úno. 2019 v 17.21

Linked Decision to an event to properly convert Cities to Arcologies and apply blocker

Gave the Housing Arcology normal city weights with a slight increase.

Created a blocker that serves to:
A. Prevent the ai from building generator/mining/farming districts
2. Prevent the ai/player from being able to activate the vanilla Arcology Project

Added an some utility events
One to properly convert City to Arcologies and apply the blocker
One to convert Cities the AI may build to Arcologies instead
One to convert any Cities that any players may currently have into arcologies (will be removed later its just to fix any issues that may have been caused by the earlyer mistake)