Mount & Blade: Warband

Mount & Blade: Warband

Rus 13th Century 'Way of the Warrior'
Showing 1-10 of 10 entries
Update: Jan 25, 2020 @ 9:51am

Error in trigger number 94 has been fixed and critical bug with start as faction's ruler has been fixed. In general, new game is not needed, but if you started as ruler you ought to reconquer your initial capital if you are its owner (you can do it using cheatmode: Ctrl + ~ -> cheatmode -> conquer the town using its menu; cheatmode can be disabled using Ctrl + ~ -> nocheatmode; allow cheats must be enabled in game launcher) or start a new game.

Update: Jan 18, 2020 @ 5:35am

Some bugs have been fixed

Update: Jan 12, 2020 @ 12:32am

- Added start as vassal or lord or king.
- Added ladies for Lithuania and Teutons.
- Now, people on cities' scenes can spawn mounted.
- Global map has been a little tweaked and repaired.
- Some helmets, which should cover beard, but did not it, now do it.
- Some scenes have been fixed (thanks Stefano).
- New icon on global map for Ladoga.
- Speech of Daumantas (pretender to Lithuania's throne) has been totally rewritten.
- Horde's lords have been reworked.
- Small balance changes.
- Some other minor changes and bug fixes.

Note: opengl shaders (for GNU/Linux and MacOS) are not included because they are untested. But you can download them from ModDB https://www.moddb.com/mods/rus-13th-century-way-of-the-warrior/downloads/opengl-shaders-for-linux-and-macos

Note: Russian translation is included. Русификатор мода уже встроен.

Update: Aug 23, 2019 @ 5:40am

Bug with oats' consumption has been fixed.

Update: Jul 24, 2019 @ 3:13am

Bug with caravan has been fixed

Update: Jul 24, 2019 @ 2:32am

Some critical bugs was fixed (two ruthenian helmets which led to the disappearance of head; upgrade of Ruthenian units; buying a map in Pleskov (Pskov)).

Update: Jul 13, 2019 @ 4:52am

- The Horde faction (settlements, troops) has been completely reworked according to the history. Now, in the horde, the player can hire the Bulgars, Cumans and Burtases.
- The Ruthenia faction has been reworked: now the lands of Ruthenia are being represented by three factions: Kievan Ruthenia (Grand Principality of Kiev), Vladimir-Suzdalian Ruthenia (Grand Principality of Vladimir), Novgorodian Ruthenia (Novgorod Boyar Republic). Accordingly, new lords and settlements were added. Finno-Ugrians are hired in some settlements of the Finno-Ugric peoples.
- There are labels of regions and historical lands on the global map. You can disable them in the mod settings.
- Optional historical names of Teutonic troops.
- Battle clothes of some Teutonic lords were changed.
- Bug with flag selection has been fixed.
- New character creation screen.
- New quest for the Teutons (can be given by the traveler).
- The settlements, which belongs to the faction rulers, use the flag of the faction instead of the flag of the ruler on the global map.
- The ransom brokers have been returned.
- Maps of the regions have been nerfed. The price was increased, and the effect was reduced and now it depends on the skill 'Path Finding' and intelligence attribute.
- The shield bash was added. Player and AI can use it.
- The transitions of the lords between factions are limited in some measure.
- Bug with deserters' parties has been fixed.
- New scene of Murom.
- Some bugs and scenes were fixed.

Update: Feb 7, 2019 @ 12:19am

Fixed bug with 'Textures/horsetail.dds'

Update: Feb 4, 2019 @ 7:36am

Fixed russian language in the mod

Update: Feb 3, 2019 @ 2:40am

Changes in version 2.3.5:
1) Fixed bugs with some scenes.
2) New town (Pskov), castles (Rusa, Velikiye Luki, Sluchesk) and a lot of ruthenian villages.
3) New horde's scenes (from 12th).
4) Renamed ruthenian settlements. Now, they have a old name.
5) Renamed horde settlements. (Towns: Bolghar, Uvek, Azak-Tana, Beljamen, Sarai-Batu, Sarai-Berke; Castles: Majar, Suvar and old khan's encamps; villages: Camp Bulgar -> Bilar).
6) Added invasion of german feudals
7) Added lances.
8) New armors.
9) Fixed a bug 'repairing weapon'.
10) Fixed a bug 'swaybacked arrows'.
11) Fixed other bugs.

Changes in version 2.3:
1) Added new models of armor and weapon.
2) Added some scenes.
3) Added ability to start crusade.
4) Added ability to sell all prisoners in dialogue with Ramun or others traders in solonchaks.
5) Added ability convince the king to start a war or make a peace agreement.
6) Now, when player requests a conversation with the lord (in the castles), the lord will come out to talk with player if the player serves to a lord's faction. Or if the renown of the player is greater than 200.
7) New map icons.
8) Changed tournament system.
Fights: the same as they were. In a team. But everyone fights in own equipment and in own weapons.
Participants: lords, player, npcs, tournament npcs (e. g. Kradus), soldiers of high tier of faction, in which city tournament is held, which names do not have symbols = =, and in Teutonic Order - Danish and Swedish knights.
Reward for victory: 5000 denars + a good horse of faction in whose city the tournament is held.
9) Ability to recruit soldiers with 'lance' system in towns and villages which are owned by player.
10) New banners for Lithuania.
11) Chinese mercenaries are dressed in Chinese clothes.
12) Improved gangster "dens" - Stream and Ravine. There player can hire bandits and sell the prisoners (cheaply).
13) Now the starting relationship and the characters of the lords more closely correspond to the truth (well, as it seems to us).
14) Hiring recruits in locations now requires effective relations, not basic. These are the relations that show in the dialog..
15) Added the ability to disable weapon breaking.
16) Slightly redrawn global map. Some settlements have been moved and renamed.
17) Fixed some bugs.

Changes in version 2.2:
- Fixed many bugs of the previous version
- Lithuania is a full-fledged faction: the opportunity at the start to play for Lithuania, swear allegiance to Lithuania and carry out tasks of Lithuanian Lords
- The opportunity to set fire to the camp of bandits with all the consequences. New scenes of bandit lairs
- Lively settlements: animals (cows, pigs, dogs, sheep) and animated characters
- Corrected the Horde tactics in the field battle
- Disabled auto-transitions of lords from the faction into the faction
- Fixes and additions in russian translation
- A lot of new scenes