Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
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Update: May 21, 2020 @ 4:50pm

TM:PE 11.4.0 STABLE:

- Added: State machine for dedicated turning lanes (#755, #567)
- Fixed: Default turning lane on wrong side (#755, #671)
- Meta: Repeat application of turning lane shortcut will cycle through available options

Update: Apr 15, 2020 @ 4:24pm

TM:PE 11.3.2 STABLE:

- Fixed: Icons not showing when selecting node (thanks xenoxaos for reporting!) (#839, #838)
- Fixed: Bug in `StartPathFind()` if building missing (thanks ninjanoobslayer for reporting!) (#834, #840)
- Updated: `StartPathFind()` will automatically run diagnostic logging on errors (#834)
- Updated: Resident/Tourist status logic simplified (#837)

TM:PE 11.3.1:

- Fixed: Timed Traffic Lights bugs caused by v11.3.0 update (thanks to everyone who reported the bug!) (#828, #824)
- Updated: Trees Respiration mod is now compatible with TM:PE v11! (Thanks Klyte45!) (#831, #614, #611, #563, #484)

TM:PE 11.3.0:

- Added: Advanced auto lane connector tool (select a node, then `Ctrl + S`) (#706, #703)
- Fixed: Stay-in-lane should not connect solitary lanes (#706, #617)
- Fixed: Lane arrows UI too small on some resolutions except at junctions (#726, #571)
- Updated: Lane connectors: `Shift + S` changed to `Ctrl + S` (see Options > Keybinds tab) (#706)
- Updated: Lane Arrows UI now respects UI scale slider (see Options > General tab) (#726)
- Updated: Improved UI for lane arrows tool (#726, #571)
- Updated: Translations (will add more info later) (#726)

Update: Apr 7, 2020 @ 5:52pm

TM:PE v11.2.3 STABLE:

- Fixed: DLC filter wasn't working, causing some roads to not appear in default speed limit UI (#818).

Update: Apr 4, 2020 @ 11:44am

TM:PE v11.2.2 STABLE:

- Fixed: GetModName() when user has two mods with same assembly name/version (#812, #811)

Update: Mar 29, 2020 @ 4:14pm

TM:PE v11.2.1 STABLE:

- Fixed: CustomPathManager nullpointer on exit from asset/map editor (#794)
- Fixed: Add missing Trolleybus vehicle category (#794)
- Fixed: CustomPathManager NullPointerException on second load (#794)

Update: Mar 26, 2020 @ 1:01am

TM:PE v11.2.0 STABLE:

- Compatible with Sunset Harbor,
- Added: Trolleybus AI (#794)
- Fixed: `PathUnits.m_vehicleTypes` error after Sunset Harbor game update (#794)
- Fixed: Priority signs for trolleybuses (#794)
- Fixed: Build process deployed TrafficManager.dll twice ( #776, #775)
- Improved: Performance of hot-reloads of dev builds (#764, #730)
- Improved: Consolidate error prompts in to helper class (#774)
- Updated: Add missing entries and fix typos in changelog (#777, #779)

Update: Feb 29, 2020 @ 11:22am

TM:PE v11.1.0 STABLE:

- Added: Quick setup of priority roads (`Ctrl+Click junction`, `Shift+Ctrl+Click road`) (#621, #541, #542, #568, #577, #7)
- Added: `Delete` key resets junction restrictions for selected junction (#639, #623, #568, #6)
- Added: "Reset" button and `Delete` key to reset lane arrows for a segment (#638, #632, #623, #568, #41)
- Improved: Much better lane connectors interaction model (#543, #635, #625, #626, #41)
- Improved: Use guide manager for less obtrusive in-game warnings/hints (#653, #660, #593)
- Improved: Vastly improved in-game hotloading support (#640, #211)
- Improved: Centralised versioning in to `SharedAssemblyInfo.cs` (#680, #678, #649)
- Updated: Translations - Dutch (thanks Headspike!) (#660, #631)
- Updated: Translations - Turkish - Tayfun [Typhoon] (thanks Koopr) (#660, #631)
- Updated: Translations - Chinese Simplified - Golden (thanks goldenjin!) (#660, #631)
- Updated: Translations - Portuguese - BlackScout (thanks BS_BlackScout!) (#660, #631)
- Updated: Translations - Spanish (thanks Aimarekin!) (#660, #631)
- Updated: Translations - English (thanks kian.zarrin!) (#660, #631)
- Fixed: Vehicles should not stop at Yield signs (#662, #655, #650)
- Meta: New WIP website: https://tmpe.me (#642, #643)

Update: Feb 3, 2020 @ 9:34am

v11.0 STABLE, 03/02/2020

  • ~100 improvements from the v11 ALPHA previews, including:
    • Timed traffic lights: Add default sequence (Ctrl+Click a junction)
    • Lane arrows: Turning lanes (Ctrl+Click a junction, or Alt+Click a segment)
    • Mod options: Disable auto-placed traffic lights or remove all
    • New langauges[crowdin.com]: Hungarian, Turkish, Ukrainian
    • Migration to Harmony for improved compatibility
  • New in 11.0 release:
    • Improved: Better segment hovering when mouse on node (thanks kianzarrin!) (#615, #538, #594, #616, #576)
    • Fixed: Lane arrow tool sometimes selects wrong node (thanks kianzarrin!) (#616)
    • Fixed: Show error dialog can get caught in loop (thanks kianzarrin!) (#594)
    • Fixed: Junction Manager not resetting on level unload (thanks kianzarrin!) (#637, #636)
    • Fixed: Stay in lane always assumed segment0 exists (thans kianzarrin!) (#619, #618)
    • Updated: Added 2 x Traffic Manager Plus and 1 x Traffic Manager as incompatible (#627)
    • Updated: Added 'Trees Respiration' mod as incompatible (depends on load order) (#614, #611)
    • Updated: Replaced imports with fully qualified alphabetically sorted imports (#620)
    • Updated: Organised image resources in to folders (#641)
    • Meta: Old STABLE workshop page (LinuxFan - v10.20) is now obsolete and no longer maintained
    • Meta: Renamed LABS and ALPHA workshop pages to V11 STABLE and V11 LABS respectively

Update: Jul 6, 2019 @ 3:02pm

Version 10.21.1

  • Fixed: Speed panel tanks fps if train tracks on screen (thanks rlas & DaEgi01!) (#411, #413)

Update: Jul 2, 2019 @ 1:33pm

Version 10.21:

  • Added: Cims have individual driving styles to determine lane changes and driving speed (#263 #334)
  • Added: Miles Per Hour option for speed limits (thanks kvakvs) (#384)
  • Added: Selectable style (US, UK, EU) of speed sign in speed limits UI (thanks kvakvs) (#384)
  • Added: Differentiate LABS, STABLE and DEBUG branches in UI (#326, #333)
  • Added: Keybinds tab in mod options - choose your own shortcuts! (thanks kvakvs) (#382)
  • Added: Show keyboard shortcuts in button tooltips where applicable (thanks kvakvs) (#382)
  • Added: Basic support of offline mode for users playing on EA's Origin service (#333, #400)
  • Improved: Avoid setting loss due to duplicate TM:PE subscriptions (#333, #306, #149, #190, #211, #400)
  • Fixed: Vehicle limit count; compatibility with More Vehicles mod (thanks Dymanoid) (#362)
  • Fixed: Mail trucks ignoring lane arrows (thanks Subaru & eudyptula for feedback) (#307, #338)
  • Fixed: Vehicles stop in road trying to find parking (thanks eudyptula for investigating) (#259, #359)
  • Fixed: Random parking broken (thanks s2500111 for beta testing) (#259, #359)
  • Fixed: Pedestrian crossing restriction affects road-side parking (#259, #359)
  • Fixed: 'Vanilla Trees Remover' is now compatible (thanks TPB for fixing) (#331, #332)
  • Fixed: Single-lane bunching on DLS higher than 50% (#263 #334)
  • Fixed: Lane changes at toll booths (also notified CO of bug in vanilla) (#225, #355)
  • Fixed: Minor issues regarding saving/loading junction restrictions (#358)
  • Fixed: Changes of default junction restrictions not reflected in UI overlay (#358)
  • Fixed: Resetting stuck cims unpauses the simulation (#358, #351)
  • Fixed: Treat duplicate TM:PE subscriptions as mod conflicts (#333, #306, #149, #190, #400)
  • Fixed: TargetInvocationException in mod compatibility checker (#386, #333)
  • Fixed: Issue with Paradox login blurring compatibility checker dialog (#404)
  • Updated: Game version 1.12.1-f1 compatible (#403)
  • Updated: Chinese translation (thanks Emphasia) (#375, #336)
  • Updated: German translation (thanks kvakvs) (#384)
  • Updated: Polish translation (thanks krzychu124) (#384, #333)
  • Updated: Russian translation (thanks vitalii201 & kvakvs) (#327, #328)
  • Updated: Renamed 'Realistic driving speeds' to 'Individual driving styles' (#334)