Divinity: Original Sin 2

Divinity: Original Sin 2

A Summoner's Gamble
Showing 1-10 of 15 entries
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Update: Mar 10, 2019 @ 7:30am

Update: Mar 10, 2019 @ 6:49am

Update: Feb 8, 2019 @ 7:14am

Fixes:
Fixed Summoning Tier II: Greed having the wrong visual effect animation

Update: Feb 8, 2019 @ 4:40am

Fixes:
Fixed Together we Stand not being able to summon the newest bosses
Fixed Granted Promotion not being able to summon the newst elites

Update: Feb 7, 2019 @ 7:18pm

Minor fixes

Update: Feb 7, 2019 @ 7:02pm

New spells:
-Summoning Tier II: Greed
-Summoning Tier III: Dusty Bones
-Summoning Tier V: Reap Life

Changes:
-Summoning Tier II: Joyful Truce now requires summoning 2, warfare 1
-Summoning Tier III: Raise Nightmare is now a tier IV spell
-Summoning Tier III: Raise Nightmare now requires level 12, summoning 6, necromancy 3
-Summoning Tier IV: Befall now requires summoning 6, scoundrel 3
-Summoning Tier IV: Granted Promotion now requires summoning 6, warfare 3
-Buffed overall stats for Sow Death units
-Nerfed multiple units

Update: Feb 2, 2019 @ 12:36pm

Fixes:
Fixed players being able to pick one of the testing skils.

Update: Feb 2, 2019 @ 10:20am

-Changes:
Together we Stand now summons a random previous boss creature for 1 turn.

Update: Jan 20, 2019 @ 1:09pm

Changes:
-Granted Promotion now costs 1 MP and requires 2 memory slots
-Sow Death now requires 3 memory slots
-Changed cast animation for most summoning spells
-Changed visual effects for most summoning spells

Update: Jan 19, 2019 @ 7:46am

Fixes:

-Fixed Tormentor's stats
-Fixed Nightmare Hunter not having the correct weapon
-Fixed Fire Salamander not being able to be summoned

Changes:

-Reworked "Kniles the Fencer" abilities
-Removed Master of Sparks from "Dizir, The Youngling"