Torchlight II

Torchlight II

The Preacher
Showing 21-30 of 34 entries
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Update: Aug 18, 2013 @ 7:02am

Published v.89

Main:
- Fixed missing quest rewards for saving zeraphi people in act 2.
- Reworked quest rewards files for compatibility.


Graphics:
- Added 10 new icons for the Wisdom skill tree.


Skills:

Blaze Punch
- Reduced damage of trails from 30% DPS to 18% DPS for normal trails and from 50% DPS to 30% DPS for homing trails.
- Increased range at which trails spawn from target from 1 to 1,5 units.
- Tweaked particle effects.

Vocation
- Added speed debuff effect.
- Animation speed increased from 1,5x to 2x.
- Reduced cooldown from 3,5 seconds to 2 seconds.
- Increased range from 10 to 14 units.

Uppercut
- Cooldown increased from 2 seconds to 2,5 seconds.
- Decreased stun immunity bypass from 50% to 25%.
- Added particle effect with sound for succesful stuns.

Trepidation
- Reduced attack speed buff effect from 1,8%-6% to 0,8%-5%.

Atonement
- Made fire, ice and poison particle effects more noticeable.

Healing Wisp
- Fixed healing skill not healing other pets like defender wisps.

Mana Jet
- Increased base mana cost from 10-16 over 15 levels to 15-24 over 15 levels.
- Increased charge gain from 0,125-1,875 to 0,5-1,9.
- Increased volume and radius of sound effect.

Defender Wisp
- Base damage decreased from 2000-3000 to 1000-1500.
- Base HP decreased from 80%-100% to 60%-80%.
- Fixed incorrect damage display in UI.
- Made all particle effects slightly less bright.

Essence Tap
- Cooldown increased from 1,5 seconds to 2,5 seconds.
- Fixed missing mana cost.
- Fixed skill applying effects to enemies.
- Fixed wrong effects used in levels 11-15.

Nether flame
- Fixed wrong damage over time effect that would cause larger enemies to stop all actions basically resulting in a 8 seconds stun.
- Fixed missing damage display.

Scourge
- Fixed missing cooldown.
- Animation speed increased to from 1x to 1,5x.
- Base damage for tentacles decreased from 80%-120% to 60%-100%.
- Base HP for tentacles decreased from 75%-100% to 50%-75%.
- Collision radius increased from 1 unit to 1,5 units. This should make trapping large enemies like champions easier but still allow smaller enemies to slip through.


Other:
- Fixed invisible Mana Wisps in act 2.
- Tweaked more particle effects that don't need to be mentioned.
- Removed erroneus duplicate files.

Update: Aug 11, 2013 @ 11:27am

Published v.70

Main:
- Fixed missing flags for mainline quest rewards.
- Removed duplicate entry for quest rewards for sidequests.


Graphics:
- Added 10 new icons for the Faith skill tree.


Skills:

Healing Wisp
- Base HP increased from fixed 100% to fixed 120%.
- Fixed missing stat graphs for health, armor and damage.
- Fixed healing skill destroying urns and pots.
- Fixed healing skill not healing the wisp itself.

Defender Wisp
- Base HP increased from 40%-60% to 80%-100%.
- Fixed missing stat graphs for health, armor and damage.

From Body to Spirit
- Base HP increased from 80%-100% to 140%-160%.
- Fixed missing stat graphs for health, armor and damage.

Vorthex
- Cooldown increased to 10 seconds.


Others:
- Added some face choices.
- Added all hair color choices.

Update: Aug 3, 2013 @ 8:08am

Published v.58

Graphics:

- Added 8 custom icons to base Preacher set.


Skills:

Blaze Punch
- cooldown reduced to 2 seconds

Punishment
- Cooldown reduced from to 3 seconds
- Interrupt chance increased from 11%-25% to 12%-40% over 15 levels
- Damage increased from fixed 20% DPS to 33%-75% DPS over 15 levels
- Range increased from 2 to 2.5 units

Lightning Swipe
- Range increased from 4 to 4.5 units

Uppercut
- Cooldown reduced to 2 seconds.
- Base value for stun chance decreased from 75% to 50%. However, the skill now ignores 50% of stun resistance.
- Damage increased from 50%-90% DPS to 50%-150% DPS over 15 levels.

Vocation
- Cooldown reduced to 3.5 seconds.
- Attack speed debuff effect duration increased to 7 seconds. Effect does not stack.
- Attack speed buff effect duration increased to 7 seconds. Effect does not stack.
- Base value for stun chance increased from 20% to 30%.

Judgement
- Cooldown reduced to 20 seconds.

Acuity
- Fixed incorrect damage type affected by the skill.
- Damage bonus increased from 2%-30% to 3%-45% over 15 levels.

Trepidation
- Fixed missing weapon requirement. It now requires a melee weapon equipped in the right hand.
- Increased attack speed buff effect from 1,2%-4% to 1,8%-6%.

Atonement
- Clarified description.

Water Prayer
- Raised late-game base damage from (values I can't remember) to 220-420 at level 15. Damage still scales with player level.
- Decreased sound play radius for pre-Tier II animation.

Healing Wisp
- Healink skill base power decreased from 2500 to 1800. Per-level gain increased from 20% to 30%.
- Base HP increased from 65-100 to fixed 100.
- Collision radius halved.
- Damage effect at Tier III increased from 500-1500 to 2000-4000.

Wild Prayer
- Added new particle effect for turned enemies. Unfortunately, I can't get rid of TL2 default effect.
- Added flower petals to previous particle effects.
- Rewritten skill for better perfomance. Same effect on your end, more versatile on my end.
- Increased effect radius to 1 unit. Some very fast-moving enemies may still be able to escape the skill though (ta'tuara spearmen, for example).

Benediction
- Cooldown reduced to 15 seconds.
- Fixed missing flag in HP regen effect. The effect doesn't stack now.
- Fixed symbol in particle effect not behaving like a light.

Air Prayer
- Tier III effect duration increased from 5 seconds to 10 seconds.

Mana jet
- Fixed grammar error in description.
- Fixed incorrect base damage from 3-5 to 150-250. Per-level gain decreased from 400% to 80%.
- Charge gain effect increased from 0,1%-0,2% to fixed 0,5%. Per-level gain decreased from 100% to 25%.

Defender Wisp
- Wisp collision radius reduced to 3/4.
- Base damage halved to 2000-3000.

Mana Prayer
- Fixed icon showing up in UI buff list.

From Body to Spirit
- Wisp collision radius reduced to 3/4.

Nether Darts
- Base damage raised from 31-80 to 150-409 over 15 levels. Aactual base damage has min and max values. I wrote it this way to make it more easy to understand for you.

Nether Flame
- Cooldown reduced to 6 seconds.
- Base damage raised from 9-30 over 2 seconds to 30-135 over 3 seconds over 15 levels.

Crumble
- Cooldown reduced to 5 seconds.
- Animation speed increased to 150%.
- Base damage raised from 200-300 to 500-900. Per-level gain decreased from 100% to 80%.
- Stun effect now ignores 25% of stun resistance.

Miasma
- Cooldown reduced to 2 seconds.
- Changed particle effect.

Essence Tap
- Cooldown increased to 1,5 second.
- Skill no longer requires a target to cast.
- Fixed effect description displaying useless details.

Vorthex
- Changed base damage from fixed 50 to 40-60.
- Fixed skill not randomizing damage correctly.
- Fixed vorthex spawing at center of map.
- Fixed vorthex damage effect not disappearing after skill end.

Fragmentation
- Fixed icon showing up in UI buff list.

Update: Jul 29, 2013 @ 4:30pm

Published v.55

Essence Tap
- Increased range from 2.5 units to 3 units.

Crumble
- Cracks now ricochet on walls, extending the overall duration of the skill in tight spaces.

Update: Jul 28, 2013 @ 4:34pm

Published v.54

Vorthex
- Fixed particle effect clipping with ground

Healing Wisp and Defender Wisp
- Finalli fixed missing animation
- Fixed pontential conflicts with other mods. Should be safe now.

Other
- Removed "all skills at start" for new players left in previous version for testing purposes. Older character should have been unaffected.

Update: Jul 28, 2013 @ 8:25am

Published v.41

Main:
- Added quest rewards
- Added -15% damage taken effect. Let's see how it goes

Scourge
- Fixed tentacles spawing after a warp

Protection
- Fixed typo

Crumble
- Fixed particle effect clipping with ground

Healwisp
- Fixed missing animation
- Fixed aggressive behavior
- Slightly improved HP
- Fixed knockback and damage effect not triggering
- Fixed missing sounds and increased play range
- Doubled damage at lv15.
- Cooldown for attacks reduced to 7,5s

Shade Armor
- Fixed. Now procs as intended
- Added missing levels
- Changed curve. Slighly nerfed at early levels but greatly buffed at later levels.

Other
- Updated mod description with mod conflicts

Update: Jul 20, 2013 @ 1:20pm

Published v.30

Most bugs found on release have been fixed.

Update: Jul 20, 2013 @ 12:01pm

Published v.24

Update: Jul 20, 2013 @ 11:55am

Published v.23

Update: Jul 20, 2013 @ 11:47am

Published v.22

Added preview image.